A series of games that take advantage of a realy particular output device:
your imagination
Five games told by Nintendo Switch Speakers designed to evoke images and stories in your mind.
The game system is designed to let you play in the way that is most comfortable and immersive for you
The game system is designed to let you play in the way that is most comfortable and immersive for you
The games exploit features of Nintendo Switch to implement two control schemes :
- One based on Touchscreen for when you want to play with your eyes open
- One based on Joycons for when you want to play with your eyes closed
- One based on Touchscreen for when you want to play with your eyes open
- One based on Joycons for when you want to play with your eyes closed
Mind Tricks
A series of exercises for your mind
The games require you to imagine situations that are told to you.
Manipulate mentally these images by listening various orders and resolve riddles
There are different types of games based on different types of gameplay :
Matrix
Imagine a matrix made up of nine cells of equal size.
Imagine objects, forms and values and manipulate them in your mind to complete the challenges
Imagine objects, forms and values and manipulate them in your mind to complete the challenges
Touchscreen
Touch the right cell with your finger
Joycon
To play in this mode you must first calibrate the Joycon.
Point the Joycon in front of you, with movements of the arms draw a square.
You should easily be able to mentally divide the figure into nine similar sections
and to target precisely one desired cell, even with eyes closed
Point the Joycon in front of you, with movements of the arms draw a square.
You should easily be able to mentally divide the figure into nine similar sections
and to target precisely one desired cell, even with eyes closed
Falling Cubes
"Imagine a Matrix made up of nine Cells of equal size.
You can insert Squares in the Matrix, which occupy one single Cell.
Each time you add one Square, it occupy the free zone closest to the bottom left vertex.
When you remove one Square, remove the closest to the upper right vertex"
After listen to this message the Player should imagine something like this:
You can insert Squares in the Matrix, which occupy one single Cell.
Each time you add one Square, it occupy the free zone closest to the bottom left vertex.
When you remove one Square, remove the closest to the upper right vertex"
After listen to this message the Player should imagine something like this:
Challenge :
"Add three Squares.
Remove two Squares.
Add half of the triple of four Squares.
Remove half of the Squares you just added.
Add the number of Squares you entered during the first step.
Point to the last Square of the Matrix"
Moving Figures
"Imagine a Matrix made up of nine Cells of equal size.
In the central Cell of the top row there is a Circle.
In the far left Cell of the bottom row there is a Triangle.
In the far right Cell of the bottom row there is a Square"
After listen to this message the Player should imagine something like this :
In the central Cell of the top row there is a Circle.
In the far left Cell of the bottom row there is a Triangle.
In the far right Cell of the bottom row there is a Square"
After listen to this message the Player should imagine something like this :
Challenge :
"Swap the Triangle and the Circle.
Move the Triangle one Cell to the left
Move the Circle and the Square one Cell up.
Swap the Square and the Circle.
Swap the Circle and the Triangle.
Point the Triangle"
Dx & Sx
True or false, left or right, up or down ...
Two choices one right answer
Two choices one right answer
Touchscreen
Touch the left or right side of the Touchscreen
Joycon
Tilt the Joycon to the left or to the right
Coins Bag
"Imagine two Bags.
The first Bag contains three Square Coins and one Circle Coin
The second Bag contains one Square Coin and three Circle Coins"
After listen to this message the Player should imagine something like this:
The first Bag contains three Square Coins and one Circle Coin
The second Bag contains one Square Coin and three Circle Coins"
After listen to this message the Player should imagine something like this:
Challenge :
"Put one Square Coin in the Bag containing the most Square Coins.
Double the number of all even-numbered Coins.
Add a Square Coin and a Circle Coin to the second Bag.
Swap Square Coins to each Bags.
In the Bag where there are less Coins, add a number of Square Coins equal to the sum of all the Coins inside that Bag.
In both Bags add two Square Coins and remove one Circle Coin.
In the Bag with less Circle Coin add two Circle Coin.
Point the Bag with more Coins"
Even or Odd
"Imagine two variables,
one on the Right and one on the Left, equal to 1"
After listen to this message the Player should imagine something like this:
one on the Right and one on the Left, equal to 1"
After listen to this message the Player should imagine something like this:
Challenge :
"Add three to the Right Number and two to the Left Number.
Add one to even Numbers.
Add the first prime number to all the prime Numbers.
Add one to the Numbers divisible by three.
Point the even Number.
Multiply the Numbers divisible by two, by three.
Add the sum of the digits to each Numbers.
Divide the Right Number by two, multiply the Left Number by two.
Point the odd Number
Shapes
Imagine the shape in your mind and draw it with your hand
Touchscreen
Drag your finger on the Touchscreen to draw
Joycon
Point the Joycon forward and move it to draw figures
Joggles
"Imagine a Square and a Circle.
Make the center of the Circle coincide with the lower left corner of the Square"
After listen to this message the Player should imagine something like this:
Make the center of the Circle coincide with the lower left corner of the Square"
After listen to this message the Player should imagine something like this:
Challenge :
"Rotate the figure 180 degrees.
Draw the figure.
Rotate the figure of 270 degrees.
Draw the figure"
Bit Box
"Imagine a Matrix made up of four Cells of equal size.
The upper left cell is Cell 1.
The upper right cell is Cell 2.
The lower left cell is Cell 3.
The lower right cell is Cell 4.
When a Cell is Off it is white.
When a Cell is On it is black.
Turn On Cell 2 and 3.
With a single movement draws a trajectory that touches all the Cells on"
After listen to this message the Player should imagine something like this:
The upper left cell is Cell 1.
The upper right cell is Cell 2.
The lower left cell is Cell 3.
The lower right cell is Cell 4.
When a Cell is Off it is white.
When a Cell is On it is black.
Turn On Cell 2 and 3.
With a single movement draws a trajectory that touches all the Cells on"
After listen to this message the Player should imagine something like this:
Challenge :
"Turn On all the Cell off and turn Off all the Cell on.
Turn On Cell 3.
With a single movement draws a trajectory that touches all the Cells on.
Turn Off all even Cells and turn Off all odd Cells.
Turn On the Cells that have number equal to the sum of the digits of all the Cells on.
With a single movement draws a trajectory that touches all the Cells on.
Turn On all the Cells off and turn Off all the Cells on.
Turn On all Cells adjacent to Cells on.
With a single movement draws a trajectory that touches all the Cells on"
"Turn On all the Cell off and turn Off all the Cell on.
Turn On Cell 3.
With a single movement draws a trajectory that touches all the Cells on.
Turn Off all even Cells and turn Off all odd Cells.
Turn On the Cells that have number equal to the sum of the digits of all the Cells on.
With a single movement draws a trajectory that touches all the Cells on.
Turn On all the Cells off and turn Off all the Cells on.
Turn On all Cells adjacent to Cells on.
With a single movement draws a trajectory that touches all the Cells on"
Count
Accounts, additions and subtractions, ...
Take note of how many times a certain action happens
Take note of how many times a certain action happens
Touchscreen
Simply touch the Touchscreen to count
Joycon
Simply press R to count
Gate Shape
"Imagine four colored Circles : one Red, one Blue, one Green and one Yellow.
Red is up.
Blue is down.
Green is on the left.
Yellow is on the right.
Each time Red is down, counts it"
After listen this message the Player should imagine something like this:
Red is up.
Blue is down.
Green is on the left.
Yellow is on the right.
Each time Red is down, counts it"
After listen this message the Player should imagine something like this:
Challenge :
"Swap Red and Blue.
Rotate the position of all figures to the right, once.
Swap the figures in vertical position and then swap the figures in horizontal position.
Rotate the position of all figures to the left, twice.
Swap the figures in vertical position and then swap the figures in horizontal position.
Swap Green and Yellow.
Rotate the position of all figures to the left, thrice"
"Swap Red and Blue.
Rotate the position of all figures to the right, once.
Swap the figures in vertical position and then swap the figures in horizontal position.
Rotate the position of all figures to the left, twice.
Swap the figures in vertical position and then swap the figures in horizontal position.
Swap Green and Yellow.
Rotate the position of all figures to the left, thrice"
Four Corners
"Imagine four variables.
The first is up and is equal to 1.
The second is on the left and is equal to 2.
The third is on the right and is equal to 3.
The fourh is down and is equal to 4"
After listen to this message the Player should imagine something like this :
The first is up and is equal to 1.
The second is on the left and is equal to 2.
The third is on the right and is equal to 3.
The fourh is down and is equal to 4"
After listen to this message the Player should imagine something like this :
Challenge :
"When a Number divisible by five appears, count it.
Add one to all Numbers.
Add two to all odd Numbers.
Add one to the Number on the horizontal axis.
Even when a Number divisible by three appears, count it.
Add three to all Numbers.
Add two to all even Numbers.
Even when a Number divisible by two appears, count it.
Add one to all Numbers.
Subtract three from all Numbers greater than ten"
Four
Answer various questions choosing the right answer between four possibilities
Touchscreen
Tap one of the four sections
Joycon
Touch one direction on the Control Stick
Four Marbles
"Imagine four colored Circles : one Red, one Blue, one Green and one Yellow.
Imagine four Boxes : one is Up, one is Down, one is Green, one is Yellow
Red is inside Up.
Blue is inside Down.
Green is inside Left.
Yellow is inside Right"
After listen to this message the Player should imagine something like this:
Imagine four Boxes : one is Up, one is Down, one is Green, one is Yellow
Red is inside Up.
Blue is inside Down.
Green is inside Left.
Yellow is inside Right"
After listen to this message the Player should imagine something like this:
Challenge :
"Red goes inside Down.
Swap Green and Yellow.
Yellow goes inside Up.
Green goes inside Down.
Blue goes inside Left.
In which direction are there more Circles ?
Red moves in the empty Box.
Rotate the position of all figures to the next left Box, twice.
Swap what inside Up and what inside Down.
In which direction is the Circle that has moved several times ?
Red moves near Green.
Blue moves near Yellow.
Which directions are empty ?"
"Red goes inside Down.
Swap Green and Yellow.
Yellow goes inside Up.
Green goes inside Down.
Blue goes inside Left.
In which direction are there more Circles ?
Red moves in the empty Box.
Rotate the position of all figures to the next left Box, twice.
Swap what inside Up and what inside Down.
In which direction is the Circle that has moved several times ?
Red moves near Green.
Blue moves near Yellow.
Which directions are empty ?"
Cube Stacks
"Imagine four Stacks of Squares.
The first is up and have two Squares.
The second is left and have two Squares.
The third is on the right have one Square.
The fourht is on the down and have three Squares"
After listen to this message the Player should imagine something like this:
The first is up and have two Squares.
The second is left and have two Squares.
The third is on the right have one Square.
The fourht is on the down and have three Squares"
After listen to this message the Player should imagine something like this:
Challenge :
"Add one Square to the Stacks with an even number of Squares.
Add three Squares to the Stack with fewer Squares.
Which Stack has an even number of Squares ?
Which Stacks have the same number of Squares ?
Add one to the first.
Add two to the second.
Add three to the third.
Add four to the fourth.
Which Stack is the higher ?
Which Stack has an even number of Squares ?"
"Add one Square to the Stacks with an even number of Squares.
Add three Squares to the Stack with fewer Squares.
Which Stack has an even number of Squares ?
Which Stacks have the same number of Squares ?
Add one to the first.
Add two to the second.
Add three to the third.
Add four to the fourth.
Which Stack is the higher ?
Which Stack has an even number of Squares ?"
Telled Adventure
Telled Adventure combines the concepts of a gamebook and a graphic adventure
The Switch Screen Speakers Tell you a story.
You can act on events in two ways :
through Multiple Choices and through Free Exploration
The Switch Screen Speakers Tell you a story.
You can act on events in two ways :
through Multiple Choices and through Free Exploration
Telling
A story is told by the Switch Screen Speakers
"The rascal intrudes with circumspect movements enter the ghostly mansion in search of hidden treasures ..."
You can control the progress of the Telling at your leisure
through one of the two control systems
"The rascal intrudes with circumspect movements enter the ghostly mansion in search of hidden treasures ..."
You can control the progress of the Telling at your leisure
through one of the two control systems
Touchscreen
Touch a button to change the Telling mode
Joycon
Use the buttons for change the Telling mode.
While holding Zr, use X and Y to change the story speed
While holding Zr, use X and Y to change the story speed
Commands
Multiple Choice
After listening the Paragraph, four options are listed
"The brigand appears before you threatening you with a knife"
1 - Run away in the opposite direction
2 - Challenge him in combat
3 - Dissuade him with gentle words
4 - Bribe him to leave
"The brigand appears before you threatening you with a knife"
1 - Run away in the opposite direction
2 - Challenge him in combat
3 - Dissuade him with gentle words
4 - Bribe him to leave
Touchscreen
Touch an answer to continue the story
Joycon
Each option is related to a direction of the Control Stick.
Press a direction, the Speakers will read the sentence.
Press a direction while holding L or R to Select the option
Press a direction, the Speakers will read the sentence.
Press a direction while holding L or R to Select the option
Free Exploration
After listening the Paragraph, act according to your desire.
There are three actions you can do:
Go
See
Act
There are three actions you can do:
Go
See
Act
Touchscreen
Touch an action to execute it
Joycon
Each option is related to a direction of the Control Stick.
Press a direction, the Speakers will read the command.
Press a direction while holding L or R to Select the option
Press a direction, the Speakers will read the command.
Press a direction while holding L or R to Select the option
Go
Use this action to move the character inside a location or to another location.
When you select this action, a Paragraph about the description of where you are is Telled
"The place is dark and bumpy, but you can still see a rusty flight of stairs,
a a mysterious dimly lit ravine and a locked door"
A Multiple Choice event happens, where the options are the places where you can move
1 - Rusty flight of stairs
2 - Mysterious hole
3 - Locked Door
4 - Exit the building
When you select this action, a Paragraph about the description of where you are is Telled
"The place is dark and bumpy, but you can still see a rusty flight of stairs,
a a mysterious dimly lit ravine and a locked door"
A Multiple Choice event happens, where the options are the places where you can move
1 - Rusty flight of stairs
2 - Mysterious hole
3 - Locked Door
4 - Exit the building
See
This command allows you to analyze places and gather information
"The place is dark and bumpy, but you can still see a rusty flight of stairs,
a a mysterious dimly lit ravine and a locked door"
When you select this action a Multiple Choice event happens, the options are the things around you
1 - Rusty flight of stairs
2 - Mysterious hole
3 - Locked door
Selecting the option number three this Paragraph is Telled
"The door is rusty and dilapidated, but appears to be composed
of a material too hard and heavy to be moved or destroyed.
A heavy chain seals the gate, preventing you from throwing it open.
A locker is attached to the chain, with a cross-shaped symbol engraved on it"
Analyzing something not only provides information but unlocks otherwise inaccessible events
"The place is dark and bumpy, but you can still see a rusty flight of stairs,
a a mysterious dimly lit ravine and a locked door"
When you select this action a Multiple Choice event happens, the options are the things around you
1 - Rusty flight of stairs
2 - Mysterious hole
3 - Locked door
Selecting the option number three this Paragraph is Telled
"The door is rusty and dilapidated, but appears to be composed
of a material too hard and heavy to be moved or destroyed.
A heavy chain seals the gate, preventing you from throwing it open.
A locker is attached to the chain, with a cross-shaped symbol engraved on it"
Analyzing something not only provides information but unlocks otherwise inaccessible events
Act
This action allows you to generate new events
"The inside of the room was dark and silent. A moonbeam penetrating the rusty holes in the walls allowed a glimpse of the interior.
A door locked by a long heavy chain topped with a broken window and an electrical panel from which an electric hum came … "
When you select the action a Multiple Choice event happens, the options are the things around you
1 - Locked Door
2 - Broken Window
3 - Electrical Panel
When you select an object or a being to interact with, a Multiple Choice event happens,
the options are the actions you can do.
For example by selecting three, Locked door
1 - Open
2 - Destroy
3 - Knock
Some options are not immediately available and appear after other events have occurred
and/or when certain information are obtained through See.
For example if you done See on the Locked door of before
1 - Open
2 - Destroy
3 - Knock
4 - Engraved locker
"The inside of the room was dark and silent. A moonbeam penetrating the rusty holes in the walls allowed a glimpse of the interior.
A door locked by a long heavy chain topped with a broken window and an electrical panel from which an electric hum came … "
When you select the action a Multiple Choice event happens, the options are the things around you
1 - Locked Door
2 - Broken Window
3 - Electrical Panel
When you select an object or a being to interact with, a Multiple Choice event happens,
the options are the actions you can do.
For example by selecting three, Locked door
1 - Open
2 - Destroy
3 - Knock
Some options are not immediately available and appear after other events have occurred
and/or when certain information are obtained through See.
For example if you done See on the Locked door of before
1 - Open
2 - Destroy
3 - Knock
4 - Engraved locker
Story
This kind of game, the Telled games,
can be applied to many different styles and types of stories.
Let's look at one example. In this story you are Sergeant Grabven Enermennock,
who has recently been transferred to the New Caledonia department
You go around the square enjoying the gentle caress of the sun and the clear air that refreshes the day.
Your gaze moves from person to person, going to dwell on the characters that crowd that beautiful place.
A middle-aged woman pushes a pink stroller, an old gentleman feeds pigeons sitting on the bench,
two young men zip on skateboards, a group of gentlemen talk vehemently.
Your attention lingers on a man dressed in green.
He wears a heavy sweatshirt and a hood, despite the hot sun.
He sits on a bench resting his bag on the ground.
After a while he gets up to, leaving the bag where it is.
He seems to want to run, but he hits hard the knee against the corner of the bench.
He looks very confused and agitated, and limping conspicuously, hops off the edge of the square.
The situation is quite suspicious, the agent decides to - the explosion distorts harmony !
Your ears whistle violently, drops of blood trickle from your forehead, making your eyes water.
You get up but immediately but you are hit by a thick black smoke.
Screams and heat run over you. The fire blazes up devouring the place, the lucky ones run away, the wounded cry
1 - Help and assist injured
2 - Call the police
3 - Look for a place to rest
4 - Observe the disaster
Select : 1 - Help and assist injured
No time to rest ! There are many wounded around you who need to be rescued.
The big bang has attracted many passers who, like you, help as much as they can and act on their phones :
soon ambulances and cops will be here.
A large piece of cement traps a woman's leg. You stop two guys to help you hoist the piece, freeing the unfortunate.
An overweight man loses copious blood from his abdomen. You tear off the edge of his jacket and use it to press the wound.
A middle-aged man has his arm torn at a wrong angle. You encourage him to resist and you straighten the twisted limb.
Finally. Patrols and rescue operations are coming
Select : See
1 - North side of the square
2 - South side of the square
Select : 1 - North side of the square
Dozens of firemen have already come to fight the flames.
Relief succor survivors and police try to maintain order.
A river of people swim in the same direction.
The rescue services arrived and now in the north of the square ambulances, tank trucks and police cars comes.
People who are able, move in that direction autonomously, who move towards the other direction are
doctors and nurses with stretchers and firemen with shovels, ready to save the survivors
Select : See
1 - North side of the square
2 - South side of the square
Select : 2 - South side of the square
The walls of the antique buildings are completely blackened where a black blanket of dark smoke still cloaked the day.
Rubble wrecked everywhere, deformed roads, ash and screams.
Wherever you look, you see chaos.
The bench on which the green-dressed guy sat was gone, now only a smoldering chasm in his place
Select : See
1 - North side of the square
2 - South side of the square
3 - Smoldering Chasm
Select : 3 - Smoldering Chasm
You observe the epicenter of the explosion.
A half-meter depth hole covered of ash.
The bench that was on the site deflagrates, hurling glowing pieces of metal like crazy grenades.
It is a miracle the shreds have not hurt anyone.
Even the pavement was destroyed and swept away, the rubble fired everywhere.
A trace of red blood is lost among debris and cobbles.
Someone have to been wounded, walking he drew a vermilion trace.
Reliefs are located to north, the trace moves to south
Select : See
1 - North side of the square
2 - South side of the square
3 - Smoldering Chasm
Select : 2 - South side of the square
All survivors were found and transferred to ambulances.
Police begin to clear the place.
The dark ash in the air and the dust on the ground disturb your view,
but now that you've noticed, you see the red blood trail perfectly continue
to the south corner of the park and keep running in the parallel alley
Select : Go
1 - North side of the square
2 - South side of the square
3 - Smoldering Chasm
4 - Parallel alley
Select : 4 - Parallel alley
You see, hidden clumsily behind the garbage cans, a blood-stained green sweater.
If the owner of the garment is culprit, it should be easy to trace his identity
Select : Go
1 - Alley
2 - Square
3 - Police Department
Select : 3 - Police Department
Waiting for the response from the scientific division, you make your way to Dr. Sera's office.
The man, about fifty, tall and thin, grizzled and grim, greets you with a smile.
"The hematic traces correspond. Your mysterious man already has precedents,
including selling drugs and armed robbery. His name is Joseph Gren,
and his domicile is registered in Rfrarend Road 23"
Select : Go
1 - Square
2 - Police Department
3 - Rfrarend Road
Select : 3 - Rfrarend Road
In a poor and unhealthy area the domicile of the suspect.
The corridor smells of mold and the stairs creak when you step on them.
The walls are filthy and the upholstery emits mephitic miasmas as you pass.
You pace in front of numbered doors with a slow but firm step, until you arrive in front of the number 23
Select : Act
1 - Door
2 - Doorbell
3 - Window
Select : 1 - Door
1 - Knocks
2 - Open
3 - Breaks through
4 - Go back
Select : 1 - Knocks
Knock three times with kindness.
Wait a couple of seconds but get no response
Select : Act
1 - Knocks
2 - Open
3 - Breaks through
4 - Go back
Select : 2 - Open
You put your hand on the rusty handle. which howls at your grasp.
You turn the knob, but nothing happens.
The door is closed
Select : Act
1 - Knocks
2 - Open
3 - Breaks through
4 - Go back
Select : 3 - Breaks through
With a portentous kick you slam the door, which, semi-rotted, crumbles under your powerful blow.
It thuds on the floor with a dull thump, raising a gray powder of pestilent taste
Select : See
1 - Flat
2 - Corridors
Select : 1 - Flat
Mess and dirt cloud your senses.
The air is so bitter and rarefied to cause you to cough low.
The poverty of the place is proportional to the lack of hygiene.
An uncluttered bed, a torn wardrobe, a table filled with sweeping and a broken fridge, nothing else in the room
Select : See
1 - Bed
2 - Wardrobe
3 - Table
4 - Fridge
Select : 3 - Table
The table wobbles as soon as you touch it.
On it tins and rags in abundance, a useless jumble of sweepings and amenities.
You open the drawer on the right and you find a gun - that apparently not working - and a handful of old bullets.
You open the second drawer and the blood in your veins freezes !
Inside a single object : a photo of you ...
War Kingdom
The continent of Kavirsnor is divided in four great realms.
Motmar, the perennial snow empire.
Agreske, the republic of intellectuals.
Moroan the land of sun and sea.
And Omarzia, the empire of three millennia
Omarzia was a great kingdom when other realms did not yet exist.
It is the largest, richest and most advanced place on earth.
Many of the most important and famous historical figures in history were born and lived in Omarzia.
Countless governments have succeeded over time.
Governor Origan has plundered the great kingdom for its shady purposes,
corruption and disorganization are now scattered in every corner of Omarzia.
The other three power-hungry kingdoms seize, the moment and in unison attack Omarzia in a war of conquest.
When people succeed in overthrowing the twisted government it is already too late : the war has begun
You are the general commander of the liberation army.
Your mission is to ward off invasion attacks and free up areas of the oppressed kingdom
The game is formed by two fundamental parts : Story and Battle
The story is linear and non-interactive, its evolution depends on the outcome of battles
Your task is to command Battalions formed by groups of Troops.
Number of Troops represent the Hp of the Battalion
The Battalions are Telled through descriptions :
"1 Battalion of 10 Skilled Swordsmen"
When the Number of Troops becomes zero, the Battalion is defeated
Troops
There are 5 kind of Troops :
Swordman
Axeman
Lancer
Defender
Archer
The characteristics of the Troops are :
Strength : represents the amount of damage caused by an attack
Defense : reduces the damages suffered
Speed : determines the order of action
Swordman
Axeman
Lancer
Defender
Archer
The characteristics of the Troops are :
Strength : represents the amount of damage caused by an attack
Defense : reduces the damages suffered
Speed : determines the order of action
Vigor
Vigor is a variable, equal to 10 in the first turn, common to all Troops.
Vigor is spent for attacking and performing Skills.
Each Battalion gains +0.5 to each statistic multiplied its currently Vigor.
You cannot see Vigor, you can only understand it from the description of the Battalion
Vigor is spent for attacking and performing Skills.
Each Battalion gains +0.5 to each statistic multiplied its currently Vigor.
You cannot see Vigor, you can only understand it from the description of the Battalion
Es : "1 Battalion of 10 Combative Skilled Swordsmen attack you"
Skill
Each type of Troop has specific abilities.
Threre are Attack Skill and Defense Skill, spend the turn and Vigor points to act them
Example :
Threre are Attack Skill and Defense Skill, spend the turn and Vigor points to act them
Example :
Attack Skill
Defense Skill
Level
Fighitng in numerous battles your Battalions gain experience and can even level up
There are 5 Level :
Skilled
Expert
Elite
Master
Headed
Skilled increases the Number of Troops and the statistics of the Battalion
Expert, Elite and Master give specific Abilities
Es :
There are 5 Level :
Skilled
Expert
Elite
Master
Headed
Skilled increases the Number of Troops and the statistics of the Battalion
Expert, Elite and Master give specific Abilities
Es :
Reach the maximum level causes the Battalion to be captained by a hero
Es : "1 Battalion of 10 Combative Skilled Swordsmen Headed by Astor of Oliandria"
Each time the Headed Battalion attacks (or counterattacks) deals a second damage with St decremented by 50%
Battle
At the beginning of each battle, a report of your opponent's Battalions
and a report of your Battalions are presented
Es :
"A phalanx of the Motmar army stands out on the horizon, formed by :
1 Battalion of 10 Skilled Swordsmen
1 Battalion of 10 Elite Archers
1 Battalion of 10 Lancers Headed by Sir Loran"
"Your troops are on the battlefield, you have deployed :
1 Battalion of 15 Swordmen
1 Battalion of 10 Swordmen
1 Battalion of 10 Skilled Defender
1 Battalion of 10 Elite Archer"
A list of your Battalions is drawn up, ordering them according to Sp
1 Battalion of 10 Archer Elite
1 Battalion of 15 Swordmen
1 Battalion of 10 Swordmen
1 Battalion of 10 Skilled Defender
At this point you have to order your Battalion number 1 to act,
you can :
Attack : Spend 1 Vigor to attack an opponent Battalion
Defend : Can't attack or move and gains 2 Vigor points
A Skill : Spend Vigor to act a special attack
D Skill : Spend Vigor to act a special tactics
and a report of your Battalions are presented
Es :
"A phalanx of the Motmar army stands out on the horizon, formed by :
1 Battalion of 10 Skilled Swordsmen
1 Battalion of 10 Elite Archers
1 Battalion of 10 Lancers Headed by Sir Loran"
"Your troops are on the battlefield, you have deployed :
1 Battalion of 15 Swordmen
1 Battalion of 10 Swordmen
1 Battalion of 10 Skilled Defender
1 Battalion of 10 Elite Archer"
A list of your Battalions is drawn up, ordering them according to Sp
1 Battalion of 10 Archer Elite
1 Battalion of 15 Swordmen
1 Battalion of 10 Swordmen
1 Battalion of 10 Skilled Defender
At this point you have to order your Battalion number 1 to act,
you can :
Attack : Spend 1 Vigor to attack an opponent Battalion
Defend : Can't attack or move and gains 2 Vigor points
A Skill : Spend Vigor to act a special attack
D Skill : Spend Vigor to act a special tactics
Touchscreen
In Touchscreen mode simply touch the name of the command you desire
Joycon
The four controls are linked to four directions of the Control Stick.
Press a direction, the Speakers of the Switch Screen declare the name of the command.
Press a direction while holding L or R to Select the command
Press a direction, the Speakers of the Switch Screen declare the name of the command.
Press a direction while holding L or R to Select the command
Attack
The Battalion of the turn-leader attack first.
Number of Troops of the attacked Battalion is decreased by the St of the attacking Battalion, less Df of itself.
Then the counterattack phase start.
Number of Troops of the attacker Battalion is decreased by the St of the attacked Battalion, less Df of itself, divided by 2
Touchscreen
To attack just touch the name of your Battalion and then drag it above your target
Joycon
In Joycon mode an (invisible) list of enemy Battalions is created.
The pointer is set to the first in the list.
Use the Up and Down arrows to move the pointer.
The first time you move the pointer over a Battalion the Switch Screen's Speakers declare the name.
You can press Zr to re-declare the selected Battalion name.
Press R to select the Battalion and press R a second time to confirm the attack
The pointer is set to the first in the list.
Use the Up and Down arrows to move the pointer.
The first time you move the pointer over a Battalion the Switch Screen's Speakers declare the name.
You can press Zr to re-declare the selected Battalion name.
Press R to select the Battalion and press R a second time to confirm the attack
Battle Result
When all your Battalions have acted, the opponent's turn begins, where every single enemy Battalion acts.
When your turn and enemy turn are over, a report is Telled
Es :
"A group of ten archers of the kingdom of Omarzia surprise a band of enemy swordsmen, trapping them in a net of deadly arrows,
the damages are huge, but the Elite group of enemy knights powerfully responds to the offense attacking and killing three archers"
The attack and report phases are repeated until the battle ends
When your turn and enemy turn are over, a report is Telled
Es :
"A group of ten archers of the kingdom of Omarzia surprise a band of enemy swordsmen, trapping them in a net of deadly arrows,
the damages are huge, but the Elite group of enemy knights powerfully responds to the offense attacking and killing three archers"
The attack and report phases are repeated until the battle ends
Lost in Island
A panic attack so strong that you faint.
The vision of the engine of the plane catching fire and the tremendous explosive roar generated
have put a strong strain on your nerves, forcing you into a fake sleep.
An even greater shock : the icy waters of the night ocean bring you back to life with unprecedented arrogance.
Struggle for survival and momentary joy in seeing on the horizon what appears to be dry land.
The screams of the survivors and the body of the plane, sinking.
Things seem to get worse suddenly, the sea rises monstrous with waves and waves of unparalleled grandeur.
You are pushed violently where you can't breathe and then spit to the surface.
Once again you lose your senses, at the mercy of forces greater than you
The need to regurgitate salt water still brings your senses back again.
You look around, stunned, frightened, lost and confused.
The shore is full of objects dragged by the sea, but more importantly around you : other survivors
Four survivor come together on the beach.
Although you flew together you don't know each other,
you decide to introduce yourself and say few words about.
After your introduction, others take example and introduce themselves too
"My name is Jhon Jack Glack. I'm a retired cop. I used to travel alone, i was returning home from a vacation"
"Have you seen a woman dressed in green with long blond hair ? She's my daughter ...
during the tidal wave i saw her grab a floating seat, i'm sure she's fine !
There must be other survivors around here !
However my name is Eldrich Agemoremoon."
"My name is Sophitia Nottedisera, i am a javelin throwing champion
and i was traveling to reach the world championships.
I was traveling with my manager and my coach, but i lost sight of them in the water "
After spending several hours talking and agreeing, organizing resources and studying the place,
the group decide that your experience and your charisma will be useful for survive.
You are elected group leader and the three rely on you to effectively organize :
a camp in which to stay overnight, a group research for other survivor,
a system of island exploration and a plan to find a way to be saved
Your job is to organize Base, Resources and Work of the other Survivors.
In this game, History and Organization are distinct phases, so the Story is narrated by Speakers
and Organization takes place on the Touchscreen
The vision of the engine of the plane catching fire and the tremendous explosive roar generated
have put a strong strain on your nerves, forcing you into a fake sleep.
An even greater shock : the icy waters of the night ocean bring you back to life with unprecedented arrogance.
Struggle for survival and momentary joy in seeing on the horizon what appears to be dry land.
The screams of the survivors and the body of the plane, sinking.
Things seem to get worse suddenly, the sea rises monstrous with waves and waves of unparalleled grandeur.
You are pushed violently where you can't breathe and then spit to the surface.
Once again you lose your senses, at the mercy of forces greater than you
The need to regurgitate salt water still brings your senses back again.
You look around, stunned, frightened, lost and confused.
The shore is full of objects dragged by the sea, but more importantly around you : other survivors
Four survivor come together on the beach.
Although you flew together you don't know each other,
you decide to introduce yourself and say few words about.
After your introduction, others take example and introduce themselves too
"My name is Jhon Jack Glack. I'm a retired cop. I used to travel alone, i was returning home from a vacation"
"Have you seen a woman dressed in green with long blond hair ? She's my daughter ...
during the tidal wave i saw her grab a floating seat, i'm sure she's fine !
There must be other survivors around here !
However my name is Eldrich Agemoremoon."
"My name is Sophitia Nottedisera, i am a javelin throwing champion
and i was traveling to reach the world championships.
I was traveling with my manager and my coach, but i lost sight of them in the water "
After spending several hours talking and agreeing, organizing resources and studying the place,
the group decide that your experience and your charisma will be useful for survive.
You are elected group leader and the three rely on you to effectively organize :
a camp in which to stay overnight, a group research for other survivor,
a system of island exploration and a plan to find a way to be saved
Your job is to organize Base, Resources and Work of the other Survivors.
In this game, History and Organization are distinct phases, so the Story is narrated by Speakers
and Organization takes place on the Touchscreen
Character
The number inside the heart represents a Character's Hp.
When this number becomes 0, the Character dies.
The four variables on the side provide a summary of the Character's abilities,
with the worst grade E and the best grade A
Pow : Power. Represents the physical strength of the Character
Res : Resistance. Determines the ability in resisting physical fatigue and in contract diseases
Int : Intelligence. Provides bonuses to the results of certain jobs and can influence Problem discussions
Dex : Provides bonuses for various activities and jobs
The bars represent some fundamental aspects of the Character's lives.
The more a bar is empty the more the character suffers problems and malus.
A fully filled bar guarantees different bonuses
Hunger : A hungry character fatigued quickly and suffer malus to Comfort and Energy
Comfort : Providing a shelter or a comfortable bed favors the growth of this bar
Energy : It is consumed by working. When it is completely empty the character can faint
Hygiene : A low hygiene can make you run into diseases. A high hygiene supplies bonuses to other bars
Fun : If you can keep a character's mood high it will have many bonus
Social : A low bar can lead to quarrels, a high bar brings bonuses to jobs and discussions
When this number becomes 0, the Character dies.
The four variables on the side provide a summary of the Character's abilities,
with the worst grade E and the best grade A
Pow : Power. Represents the physical strength of the Character
Res : Resistance. Determines the ability in resisting physical fatigue and in contract diseases
Int : Intelligence. Provides bonuses to the results of certain jobs and can influence Problem discussions
Dex : Provides bonuses for various activities and jobs
The bars represent some fundamental aspects of the Character's lives.
The more a bar is empty the more the character suffers problems and malus.
A fully filled bar guarantees different bonuses
Hunger : A hungry character fatigued quickly and suffer malus to Comfort and Energy
Comfort : Providing a shelter or a comfortable bed favors the growth of this bar
Energy : It is consumed by working. When it is completely empty the character can faint
Hygiene : A low hygiene can make you run into diseases. A high hygiene supplies bonuses to other bars
Fun : If you can keep a character's mood high it will have many bonus
Social : A low bar can lead to quarrels, a high bar brings bonuses to jobs and discussions
Work
Explore
Send the character to Explore a part of the island.
You can discover new places and information, find Objects and even other Survivors
There are several Areas to discover on the island and each Area is divided into further Micro-zones.
Decide the Macro-zone and then touch the Micro-zone you want the Character Explore
Example :
Assigned Jill to Explore Est 2 (Micro-zone) of Beach (Macro-zone) for 1 hour
"Jill returns to the camp visibly tired but with a big smile on her face.
She climbed the rocky ledge that limits the beach and found
a small forest full of banana trees and a drinking water stream"
Banana Forest discovered
Collect
Select a specific Object (material, plant, fruit, ...) and a known Area.
If there is one or more of those Objects in the Area, the Character will Collect it and bring it to the Base
Part of the list are Objects that at least one of your Characters has discovered.
Each Micro-area has specific lists
Example :
Assigned Marc to Collect Bananas from Banana Forest for 1 hour
"Marc returns to the base with a large sack filled with tasty exotic fruits.
Despite the humid heat of the day and the long work, Marc still looks fresh and rested"
25 Bananas gained
Cook
Cook delicious lunches to increase the nutritional needs and the mood of your Characters
You need Recipes and cooking ingredients.
When you have both the Recipe appears in the list
Example :
Assigned Terry to Cook Blue Fish. You Need 1 Fresh Fish, 8 Blue Berry, 1 Salt
"Terry is sorry. The fish is burned. He feels guilty but feels
he has experienced how to effectively put fish on fire.
Next time he will get a perfect dish !"
1 Fresh Fish, 8 Blue Berry, 1 Salt spent.
1 Burned Fish gained
Agriculture
Selecting the right materials and a specific Area, the Character work to grow fruit and vegetables
Various activities are necessary for agriculture :
Dig, Plant, Bury, Water, Harvest
Example :
Assign James to Planting Lettuce for 1 hour
"Dirty and jared James returns to the tent. He is tired but he feels satisfied
of the work done and is ready to carry out the next assignment immediately"
20 Lettuce Seeds planted
Build
Put together what you find and your wit to arrange
tools that will make life easier for you and your companions
If you have the right Recipe, materials and tools,
you can build a new object. See the "Projects" section
Example :
Assigned Eva to build a Tent. You need 6 Small Branches,
4 Strong Branches, 1 Sheet, 2 meters Twine
"After several hours of work, Eva managed to arrange a tent.
It is not perfect, the air enters from some points and the pole on the right is crooked,
but it is an excellent shelter from strong sun rays and will cover when it rains.
Eva is satisfied with her work and is glad she doesn't have to sleep on the beach anymore"
6 Small Branches, 4 Strong Branches,
1 Sheet, 2 meters Twine spent
1 Tent gained
Hunt
Fight wild savage animals. Useful for defending the Base or procuring nutritious food
Choose an Area to have it patrolled, or a prey to have it searched.
Remember to properly equip your Characters to avoid having them hurt
Example :
Assigned Jhon, Jack and Jillian to hunt a Wild Boar
"The three return to the base covered with wounds.
They tell of a frightening encounter with a powerful wild animal.
They say they have no chance of fighting them,
they must study a plan if they want to become hunters"
Trap Project Gained
Rest
Free time is good for the spirit and body of the Character
You can let the Character Rest to improve his physical fitness
or make him socialize to improve his mood
Example :
Assigned Martin to Rest for 2 hour
"Martin feels rested and in good spirits, ready to begin a day of hard work
to strengthen the defenses of the base camp"
Send the character to Explore a part of the island.
You can discover new places and information, find Objects and even other Survivors
There are several Areas to discover on the island and each Area is divided into further Micro-zones.
Decide the Macro-zone and then touch the Micro-zone you want the Character Explore
Example :
Assigned Jill to Explore Est 2 (Micro-zone) of Beach (Macro-zone) for 1 hour
"Jill returns to the camp visibly tired but with a big smile on her face.
She climbed the rocky ledge that limits the beach and found
a small forest full of banana trees and a drinking water stream"
Banana Forest discovered
Collect
Select a specific Object (material, plant, fruit, ...) and a known Area.
If there is one or more of those Objects in the Area, the Character will Collect it and bring it to the Base
Part of the list are Objects that at least one of your Characters has discovered.
Each Micro-area has specific lists
Example :
Assigned Marc to Collect Bananas from Banana Forest for 1 hour
"Marc returns to the base with a large sack filled with tasty exotic fruits.
Despite the humid heat of the day and the long work, Marc still looks fresh and rested"
25 Bananas gained
Cook
Cook delicious lunches to increase the nutritional needs and the mood of your Characters
You need Recipes and cooking ingredients.
When you have both the Recipe appears in the list
Example :
Assigned Terry to Cook Blue Fish. You Need 1 Fresh Fish, 8 Blue Berry, 1 Salt
"Terry is sorry. The fish is burned. He feels guilty but feels
he has experienced how to effectively put fish on fire.
Next time he will get a perfect dish !"
1 Fresh Fish, 8 Blue Berry, 1 Salt spent.
1 Burned Fish gained
Agriculture
Selecting the right materials and a specific Area, the Character work to grow fruit and vegetables
Various activities are necessary for agriculture :
Dig, Plant, Bury, Water, Harvest
Example :
Assign James to Planting Lettuce for 1 hour
"Dirty and jared James returns to the tent. He is tired but he feels satisfied
of the work done and is ready to carry out the next assignment immediately"
20 Lettuce Seeds planted
Build
Put together what you find and your wit to arrange
tools that will make life easier for you and your companions
If you have the right Recipe, materials and tools,
you can build a new object. See the "Projects" section
Example :
Assigned Eva to build a Tent. You need 6 Small Branches,
4 Strong Branches, 1 Sheet, 2 meters Twine
"After several hours of work, Eva managed to arrange a tent.
It is not perfect, the air enters from some points and the pole on the right is crooked,
but it is an excellent shelter from strong sun rays and will cover when it rains.
Eva is satisfied with her work and is glad she doesn't have to sleep on the beach anymore"
6 Small Branches, 4 Strong Branches,
1 Sheet, 2 meters Twine spent
1 Tent gained
Hunt
Fight wild savage animals. Useful for defending the Base or procuring nutritious food
Choose an Area to have it patrolled, or a prey to have it searched.
Remember to properly equip your Characters to avoid having them hurt
Example :
Assigned Jhon, Jack and Jillian to hunt a Wild Boar
"The three return to the base covered with wounds.
They tell of a frightening encounter with a powerful wild animal.
They say they have no chance of fighting them,
they must study a plan if they want to become hunters"
Trap Project Gained
Rest
Free time is good for the spirit and body of the Character
You can let the Character Rest to improve his physical fitness
or make him socialize to improve his mood
Example :
Assigned Martin to Rest for 2 hour
"Martin feels rested and in good spirits, ready to begin a day of hard work
to strengthen the defenses of the base camp"
Problem
In the lonely night on the unknown beach,
discussing about the life you suddenly find living in, the group decide four main problems that need to be solved :
finding water, finding food, set a fire, finding other survivors
Advancing with Story and activating particular events you can unlock Problems
discussing about the life you suddenly find living in, the group decide four main problems that need to be solved :
finding water, finding food, set a fire, finding other survivors
Advancing with Story and activating particular events you can unlock Problems
By touching a Problem your Characters discuss about it.
If Characters have specific skills, techniques or objects, they can find solutions or plans to solve the Problems
The first time you press the Fire button, group members suggest look for twigs on the ground.
After some discussions a Character might suggest building
an axe to break down trees, adding "Axe" to the list of problems.
Pressing the Axe button the Characters will discuss giving you Project
Project
A Project consists of Recipe and Materials If you have these things you can create a new Object
Recipe : is the theoretical list of Objects you need to build the Project.
A Recipe can be obtained in a discussion or through particular events
Materials : is the physical list of Objects you need to build the Project.
Find them all to start the to work on it
For example to create an Axe you need :
Recipe : It can be obtained by discussing about the problem of lighting a fire or clearing an area
Materials : 1 Branch of Wood, 1 Laminated Stone, 50 cm String
Recipe : is the theoretical list of Objects you need to build the Project.
A Recipe can be obtained in a discussion or through particular events
Materials : is the physical list of Objects you need to build the Project.
Find them all to start the to work on it
For example to create an Axe you need :
Recipe : It can be obtained by discussing about the problem of lighting a fire or clearing an area
Materials : 1 Branch of Wood, 1 Laminated Stone, 50 cm String
The Hearthcollector
"You return home after a long day.
On the living room table there is an object you have never seen.
Your mind does not stop for wonder about what it is and why it is in your home,
you are so curious and attracted by it, but also confused and astonished.
It's a box, it looks like made of wood.
You approach the table, with one hand extended toward.
When you are almost close to touch the object, it shakes.
The little walls that look like ebony, collapse, collapsing on the surface of the table.
Now you are admiring an indecipherable object. You never saw an object like that.
It has a flat surface in the center, made of glass, and two odd colored handles on the sides.
Of course, that's the heartcollector !
You don't know what an heartcollector is - you don't even know that word -
yet you feel it like a part of you, deeply, understanding the nature of the thing you are observing.
You don't know it but you know everything about it.
On the glass surface figures moves.
For you it is something inconceivable, but you know very well that is the padlock, and it can be opened by the key.
There are hundreds of questions your brain should ask :
what is this object? why is it here? how did it get into my house? why i don't know it but i know perfectly how it works?
The rational part of you understands the bizarre of what happened,
but your being, perfectly at ease in this indecipherable situation, has already grasped the heartcollector"
The heartcollector contains many stories linked by an occult event.
Each story is represented by a Padlock, which can be opened by guessing the Key.
Opening Padlocks, more and more stories are added and more and more information are revealed
The story is told to you, then you have intuiting the Key words, unlock the Padlock
Example :
"Sam and the enemy fought a bloody struggle.
Leon the friend arrives to save him fighting two against one.
Leon stabs Sam, helping the enemy "
This is how the Padlock looks :
On the living room table there is an object you have never seen.
Your mind does not stop for wonder about what it is and why it is in your home,
you are so curious and attracted by it, but also confused and astonished.
It's a box, it looks like made of wood.
You approach the table, with one hand extended toward.
When you are almost close to touch the object, it shakes.
The little walls that look like ebony, collapse, collapsing on the surface of the table.
Now you are admiring an indecipherable object. You never saw an object like that.
It has a flat surface in the center, made of glass, and two odd colored handles on the sides.
Of course, that's the heartcollector !
You don't know what an heartcollector is - you don't even know that word -
yet you feel it like a part of you, deeply, understanding the nature of the thing you are observing.
You don't know it but you know everything about it.
On the glass surface figures moves.
For you it is something inconceivable, but you know very well that is the padlock, and it can be opened by the key.
There are hundreds of questions your brain should ask :
what is this object? why is it here? how did it get into my house? why i don't know it but i know perfectly how it works?
The rational part of you understands the bizarre of what happened,
but your being, perfectly at ease in this indecipherable situation, has already grasped the heartcollector"
The heartcollector contains many stories linked by an occult event.
Each story is represented by a Padlock, which can be opened by guessing the Key.
Opening Padlocks, more and more stories are added and more and more information are revealed
The story is told to you, then you have intuiting the Key words, unlock the Padlock
Example :
"Sam and the enemy fought a bloody struggle.
Leon the friend arrives to save him fighting two against one.
Leon stabs Sam, helping the enemy "
This is how the Padlock looks :
This is the Key you have to enter :
Sergeant's regret
The regret of sergeant was big, big enough to make a man of such infinite honor, desert.
Abandoned his base and his platoon was now in the south of the island of Ighvenia, hoping to find his savior
On the battlefields of the tropical island an ambush trapped his troop.
Bound and tortured they were obliged to reveal precious information.
In the night an unknowing man came with a knife, cut the ropes that bound the sergeant and restored his freedom.
"Who are you ? Why are you helping me ? Where are you from ?"
"There is no time for explanations" he replied, "we must flee immediately"
"No ! I can't abandon my men to their fate !"
"You can't help them, you can only worse the situation right now, let's run away now, before it's too late"
The brave military could no escape in that way, and appropriating the stranger's knife he fought for the good of his men.
The enemy camp immediately alerted turned into a carnage, where not only many soldiers were killed and injured
but the unknown man sacrificed himself to allow the sergeant escape
When the sergeant returned to that place nothing remained of the base. Only few tire tracks traced to the south.
The investigations of the outcast man brought him near Ighvenia island, where some native militias competed for the territory.
Bribing both local leaders was enough to allow the man to move about that foreign territory in relative tranquility.
The sergeant had so many talks with inhabitants to become a known character in so short time,
but this not brought him closer to his target
The man greedily bit the piece of steak while a voice behind him took his full attention.
"What you're looking for is looking for you, sergeant, and I'm looking for you.
See sergeant, the man you are looking for, saved you because he wanted become a political prisoner.
His name is Magtaman and i know where he is.
You have to know that he is not my friend, i look for him because he robbed me.
I know you want to help him. I don't want to hurt him, i just want what's mine.
Just let me talk to him, and then you will be free to go".
The sergeant didn't trust the man, but he seemed the only hope of reaching the desired place.
"Matmagan is a prisoner in the Zinawe camp, in the sud of the island.
Luckily it is a small camp and you are a talented soldier, we should be able to get him out easily"
In the night the two men stand in front of the dilapidated hut in the marsh.
"Sergeant you break the front door, i'll go around and i'll break in from behind"
The man broke the rotten door with the foot, he get the center of the house, gripping the belligerent rifle.
Startled, the sergeant lowers his weapon and start to converses with the only local resident.
"What are you doing here ? You shouldn't be here sergeant !"
The dismay turns into fear when the third man from behind holds the unknown man and the sergeant under fire.
"You bastard ! I should have imagined it !"
"Sergeant enters Matgaman's room, you'll find a wooden box, bring it to me"
"Go get the box yourself bastard ... "
"No ! It must be you to give it to me, now ! Or you will die ... "
The sergeant does as ordered, enters the room and finds the box.
He takes the wooden object and gives it to the armed man.
In delivering it, the skillful sergeant turns the box into a weapon, pushing it violently against the face of the enemy.
A pistol shot explodes and the fainted gunman wounded at the temple lies on the ground.
The sergeant finally turns to the mysterious man his savior and finds him lying in a pool of blood.
"Please bring the box to my son, his name is ..." dying before finishing those last words
Abandoned his base and his platoon was now in the south of the island of Ighvenia, hoping to find his savior
On the battlefields of the tropical island an ambush trapped his troop.
Bound and tortured they were obliged to reveal precious information.
In the night an unknowing man came with a knife, cut the ropes that bound the sergeant and restored his freedom.
"Who are you ? Why are you helping me ? Where are you from ?"
"There is no time for explanations" he replied, "we must flee immediately"
"No ! I can't abandon my men to their fate !"
"You can't help them, you can only worse the situation right now, let's run away now, before it's too late"
The brave military could no escape in that way, and appropriating the stranger's knife he fought for the good of his men.
The enemy camp immediately alerted turned into a carnage, where not only many soldiers were killed and injured
but the unknown man sacrificed himself to allow the sergeant escape
When the sergeant returned to that place nothing remained of the base. Only few tire tracks traced to the south.
The investigations of the outcast man brought him near Ighvenia island, where some native militias competed for the territory.
Bribing both local leaders was enough to allow the man to move about that foreign territory in relative tranquility.
The sergeant had so many talks with inhabitants to become a known character in so short time,
but this not brought him closer to his target
The man greedily bit the piece of steak while a voice behind him took his full attention.
"What you're looking for is looking for you, sergeant, and I'm looking for you.
See sergeant, the man you are looking for, saved you because he wanted become a political prisoner.
His name is Magtaman and i know where he is.
You have to know that he is not my friend, i look for him because he robbed me.
I know you want to help him. I don't want to hurt him, i just want what's mine.
Just let me talk to him, and then you will be free to go".
The sergeant didn't trust the man, but he seemed the only hope of reaching the desired place.
"Matmagan is a prisoner in the Zinawe camp, in the sud of the island.
Luckily it is a small camp and you are a talented soldier, we should be able to get him out easily"
In the night the two men stand in front of the dilapidated hut in the marsh.
"Sergeant you break the front door, i'll go around and i'll break in from behind"
The man broke the rotten door with the foot, he get the center of the house, gripping the belligerent rifle.
Startled, the sergeant lowers his weapon and start to converses with the only local resident.
"What are you doing here ? You shouldn't be here sergeant !"
The dismay turns into fear when the third man from behind holds the unknown man and the sergeant under fire.
"You bastard ! I should have imagined it !"
"Sergeant enters Matgaman's room, you'll find a wooden box, bring it to me"
"Go get the box yourself bastard ... "
"No ! It must be you to give it to me, now ! Or you will die ... "
The sergeant does as ordered, enters the room and finds the box.
He takes the wooden object and gives it to the armed man.
In delivering it, the skillful sergeant turns the box into a weapon, pushing it violently against the face of the enemy.
A pistol shot explodes and the fainted gunman wounded at the temple lies on the ground.
The sergeant finally turns to the mysterious man his savior and finds him lying in a pool of blood.
"Please bring the box to my son, his name is ..." dying before finishing those last words
Micheal's love
Michael was a romantic man.
When, as a young man, his peers fantasized about seducing the most attractive girls, he dreamed of a house, a wife, a son and a dog.
The idea of two people so compatible as to complement each other in a passionate loving idol, was for him the greatest thing.
He, who was so passionate about love, never had a love story.
He had no problem approaching women, but he never had the good fortune to meet a person who made him lose his mind
The first time they met, Michael had a terrible opinion of her.
He met many women like her, beautiful, superficial and uninteresting,
who have always had everything from others and have to make little effort to get it.
He didn't like that kind of people.
Some time later he meet her in the park, they collided and he was very gallant in helping her to get up,
she screamed and snarled, and cursed him for the accident.
A third time they met, despite the antipathy he was very gallant to cover her with the umbrella during the rain,
they walked for only few minutes together, but enough to change his life forever
When Michael returned home he could not think of anything else.
He had so badly led that splendid creature. A woman of profound and true values, grown on her fatigue.
A little crazy compared to him, but generous, selfless, nice and interesting.
They had many things in common : love for the history of the fourteenth century, passion for ancient numismatics,
sympathy for electronic music and the desire to visit the capital of Oclaonia
They went out together for twenty days, and the more time passed,the more Michael, finally, felt those feelings he had always wanted.
He desired to make a gesture, romantic and meaningful.
He goes under his house, holding the box his father gave him.
An ancient and mysterious artifact which secrets father and son tried to probe for years.
Now that tradition that was so important to him would have been shared with her, for maybe a long time, for maybe forever ...
Michael was stunned and upset. Seeing him, she had a nervous crisis, screaming and running away.
He was destroyed. Not only had lost what he had been looking for all his life,
but he had lost it because of a fault he could not understand.
He hadn't heard from her for several days and besides he was sad as was worried
The pain so great find a ruinous refuge in the neck of the bottle.
Five days had passed and Michael could not stop drinking, watering his wandering thoughts.
While he was tottering on the sofa he heard the bell ring. He couldn't believe to saw her.
The joy that was arising subsided in an instant when she slammed him with a bat.
He never saw her again
When, as a young man, his peers fantasized about seducing the most attractive girls, he dreamed of a house, a wife, a son and a dog.
The idea of two people so compatible as to complement each other in a passionate loving idol, was for him the greatest thing.
He, who was so passionate about love, never had a love story.
He had no problem approaching women, but he never had the good fortune to meet a person who made him lose his mind
The first time they met, Michael had a terrible opinion of her.
He met many women like her, beautiful, superficial and uninteresting,
who have always had everything from others and have to make little effort to get it.
He didn't like that kind of people.
Some time later he meet her in the park, they collided and he was very gallant in helping her to get up,
she screamed and snarled, and cursed him for the accident.
A third time they met, despite the antipathy he was very gallant to cover her with the umbrella during the rain,
they walked for only few minutes together, but enough to change his life forever
When Michael returned home he could not think of anything else.
He had so badly led that splendid creature. A woman of profound and true values, grown on her fatigue.
A little crazy compared to him, but generous, selfless, nice and interesting.
They had many things in common : love for the history of the fourteenth century, passion for ancient numismatics,
sympathy for electronic music and the desire to visit the capital of Oclaonia
They went out together for twenty days, and the more time passed,the more Michael, finally, felt those feelings he had always wanted.
He desired to make a gesture, romantic and meaningful.
He goes under his house, holding the box his father gave him.
An ancient and mysterious artifact which secrets father and son tried to probe for years.
Now that tradition that was so important to him would have been shared with her, for maybe a long time, for maybe forever ...
Michael was stunned and upset. Seeing him, she had a nervous crisis, screaming and running away.
He was destroyed. Not only had lost what he had been looking for all his life,
but he had lost it because of a fault he could not understand.
He hadn't heard from her for several days and besides he was sad as was worried
The pain so great find a ruinous refuge in the neck of the bottle.
Five days had passed and Michael could not stop drinking, watering his wandering thoughts.
While he was tottering on the sofa he heard the bell ring. He couldn't believe to saw her.
The joy that was arising subsided in an instant when she slammed him with a bat.
He never saw her again
Mary's death
Mary made many bad choices in her life.
He fell madly in love with a carolense lawyer.
They went to live together, a life of parties, journeys and unbridled luxuries.
His propensity to assume drugs was soon passed to the young girl who lost control of her life with ease.
He was an unscrupulous lawyer, but very intelligent and with strong nerves.
When sustaining unrestrained life styles became so poisonous he had no trouble cleaning up quickly.
Mary wasn't like him. Abandoned as a useless ballast, Mary alone lived for years doing anything for a dose of heroin
It took ten years and an infinite number of sacrifices to build that life.
Sober and with health problems left behind, Mary was now a talented seller of luxury villas.
Apparently she was a successful woman, young, beautiful, intelligent and rich,
in truth almost all of her earnings were destined to repay her enormous debts.
She have been a slave for life, but she liked this slavery infinitely more than her past life
Meeting him was the beginning of something new for her.
A genuine feeling seemed to be born, and in her the strength to fight seemed to awaken with powerful noise.
She wanted to be happy, she wanted to be happy with him
"How can you see the kitchen is very spacious and the hob-"
"I have a proposal to make you, if you accept your debts will be canceled..."
Blood iced in the woman's veins instantly.
That unknown man placed her two lives on the same track for the first time, which scared her, but she listened to him.
"Take this box and deliver it to an office located on Beedlet Drive N.5. If you do this, you will be free...".
Mary accepted the offer.
She hid the package in his apartment and prepared for the next day's meeting
Mary was desperate. The package disappeared.
Who could have stolen it ? Who could know where he was ? Who could even know only its existence ?
They would not forgiven her. If she reported the incident, she would have been killed.
She could only escape. She would now be a fugitive and no longer a slave.
She would find a way to see him for the last time. He represented her greatest desire,
the life she wanted to live but could not have, she could not leave without seeing him one last time...
Blood iced in the woman's veins instantly.
He was there, in front of her house, with the box in hands.
Who was he ? What did all this mean ? How long he controlled her ?
In the throes of a desperate crisis of desperation, she flee screaming his depressed despair
She made contact with the unknown man. She wanted to know the meaning of those machinations.
What should she do ? Were these events the chains that imprisoned her for life ?
"The package was not delivered ! What did you do ? Do you want to die? What happened ?"
Despair and confusion swirled. What was happening ?
"The package was stolen ! I know who it was, he blackmail me !" she scream.
"Get the package back here or you're dead ..."
He was stunned and unconscious, a strong stroke to the head made him faint,
she searched everywhere in the apartment, blowing everything up.
"Where are you ? Where are you ? Where are you ? Where are you ?"
Finally the object of desire, the salvation and the end of the sentence
Mary showed up with the box in the man's office. "Where is the box ? Woman..."
Blood iced in the woman's veins instantly.
"The box is right in front of your eyes, i just put it on your desk, can't you see ?"
"You're making me angry woman, the things i can do to you are horrible, give me the box ..."
"It is right in front of you, don't make fun of me ..."
Desperation emerged in Mary's nervous crisis.
The last thing she saw was the man getting up and bringing his hand behind his back ...
He fell madly in love with a carolense lawyer.
They went to live together, a life of parties, journeys and unbridled luxuries.
His propensity to assume drugs was soon passed to the young girl who lost control of her life with ease.
He was an unscrupulous lawyer, but very intelligent and with strong nerves.
When sustaining unrestrained life styles became so poisonous he had no trouble cleaning up quickly.
Mary wasn't like him. Abandoned as a useless ballast, Mary alone lived for years doing anything for a dose of heroin
It took ten years and an infinite number of sacrifices to build that life.
Sober and with health problems left behind, Mary was now a talented seller of luxury villas.
Apparently she was a successful woman, young, beautiful, intelligent and rich,
in truth almost all of her earnings were destined to repay her enormous debts.
She have been a slave for life, but she liked this slavery infinitely more than her past life
Meeting him was the beginning of something new for her.
A genuine feeling seemed to be born, and in her the strength to fight seemed to awaken with powerful noise.
She wanted to be happy, she wanted to be happy with him
"How can you see the kitchen is very spacious and the hob-"
"I have a proposal to make you, if you accept your debts will be canceled..."
Blood iced in the woman's veins instantly.
That unknown man placed her two lives on the same track for the first time, which scared her, but she listened to him.
"Take this box and deliver it to an office located on Beedlet Drive N.5. If you do this, you will be free...".
Mary accepted the offer.
She hid the package in his apartment and prepared for the next day's meeting
Mary was desperate. The package disappeared.
Who could have stolen it ? Who could know where he was ? Who could even know only its existence ?
They would not forgiven her. If she reported the incident, she would have been killed.
She could only escape. She would now be a fugitive and no longer a slave.
She would find a way to see him for the last time. He represented her greatest desire,
the life she wanted to live but could not have, she could not leave without seeing him one last time...
Blood iced in the woman's veins instantly.
He was there, in front of her house, with the box in hands.
Who was he ? What did all this mean ? How long he controlled her ?
In the throes of a desperate crisis of desperation, she flee screaming his depressed despair
She made contact with the unknown man. She wanted to know the meaning of those machinations.
What should she do ? Were these events the chains that imprisoned her for life ?
"The package was not delivered ! What did you do ? Do you want to die? What happened ?"
Despair and confusion swirled. What was happening ?
"The package was stolen ! I know who it was, he blackmail me !" she scream.
"Get the package back here or you're dead ..."
He was stunned and unconscious, a strong stroke to the head made him faint,
she searched everywhere in the apartment, blowing everything up.
"Where are you ? Where are you ? Where are you ? Where are you ?"
Finally the object of desire, the salvation and the end of the sentence
Mary showed up with the box in the man's office. "Where is the box ? Woman..."
Blood iced in the woman's veins instantly.
"The box is right in front of your eyes, i just put it on your desk, can't you see ?"
"You're making me angry woman, the things i can do to you are horrible, give me the box ..."
"It is right in front of you, don't make fun of me ..."
Desperation emerged in Mary's nervous crisis.
The last thing she saw was the man getting up and bringing his hand behind his back ...