This project want to study the possibility of using
Switch Screen to evolve the concept of board game
Switch Screen to evolve the concept of board game
Players sit around the Switch Screen, interacting with the Touchscreen
and a device, integrated through the implementation of Bluetooth technology,
in order to increase the number of interactions to the games
and add a system of information which only a single Player can know,
Each Player participates the common game, which exists on the Switch Screen,
through a personal Screen, such as a tablet (or a smartphone)
and a device, integrated through the implementation of Bluetooth technology,
in order to increase the number of interactions to the games
and add a system of information which only a single Player can know,
Each Player participates the common game, which exists on the Switch Screen,
through a personal Screen, such as a tablet (or a smartphone)
Inscetoid Planet
A turn-based rpg where biometal insectoids
fight to gain control of the resources of the alien planet
fight to gain control of the resources of the alien planet
Players sit around the Switch Screen, which represents the game board.
Each Player manages his own colony using the Switch Screen Touchscreen and his own Tablet
The first Player who reaches 10 points wins the game
Each Player manages his own colony using the Switch Screen Touchscreen and his own Tablet
The first Player who reaches 10 points wins the game
Player's score is calculated based on six minor variables
Before the start of the game each Player receives three missions
whose goal, randomly generated, is unknown to other Players.
A Mission is generated by combining different types of Objective and game elements
whose goal, randomly generated, is unknown to other Players.
A Mission is generated by combining different types of Objective and game elements
Example :
There are collectibles resources, that appear randomly on the field, called Meteor.
There is never more than one Meteor on the map at the same time.
After a Player take a Meteor, another appears on the map
You can spend Meteors to upgrade game items
There is never more than one Meteor on the map at the same time.
After a Player take a Meteor, another appears on the map
You can spend Meteors to upgrade game items
Drag a Meteor on a Unit to enhance it
At each game, the Game Map is generated by connecting
1 Center, 4 Cardinal Sections and 4 Player Sections
1 Center, 4 Cardinal Sections and 4 Player Sections
There are different types of Territorial Elements, each with different characteristics
STANDARD - This territory has no particular characteristics
ROCKY - Each Rocky cell has a quotient of friction, ranging 1 to 10. When a Unit walk on this cell,
its movements decreases. The speed of construction on this terrain is decreased by the degree of friction
its movements decreases. The speed of construction on this terrain is decreased by the degree of friction
OBSTACLE - Units can not walk over this cell.
You can not build on this cell
You can not build on this cell
ENERGY - Each Energy Source has a quotient of Reserve, ranging from 20 to 50,
which determines how much Energy can be extracted. Energy must transported to the Castle to be used
which determines how much Energy can be extracted. Energy must transported to the Castle to be used
METAL - Each Metal Source has a quotient of Reserve ranging from 200 to 2000.
It is one of the Resources needed to build Buildings
It is one of the Resources needed to build Buildings
PLASMA - Each Plasma Source has a quotient of Reserve ranging from 200 to 2000.
It is one of the Resources needed to build Units
It is one of the Resources needed to build Units
In the Center there may be unique elements, which you will not find elsewhere
RADIANT - A special Energy source, whose power is transmitted immediately to the Player.
You do not need to carry this Energy to the Castle to get it
You do not need to carry this Energy to the Castle to get it
DEN - What fearsome kind of monsters are hiding in this cavity ?
COMET - These celestial objects can only found in the Center area.
Collect it and the Meteor counter is incremented by 2
Collect it and the Meteor counter is incremented by 2
COLUMN - A Unit that pick this cell double all its statistics
Tablet can be used in three different way
The Info Screen gives general information about your possessions.
Press the M buttons to view your Secret Missions.
Press the Map button to switch to Player Section.
Press the Circle to end your turn
Press the M buttons to view your Secret Missions.
Press the Map button to switch to Player Section.
Press the Circle to end your turn
While selecting one or more Units, press the "?" button to open this screen.
Here you can charge Units with Energy and activate Skills
Here you can charge Units with Energy and activate Skills
Only you can see this section of the map, use it in an appropriate and strategic way
Players act through their Units and Buildings, touching them directly
Tap "?" button to open the Info menu on your Tablet
Your Units need Energy to act
Drag an Energy above a Unit to recharge its energetic reserve
Energy must be extracted from a Source by your Unit
and transported to the Castle, to be used
and transported to the Castle, to be used
Move
When you select a Unit, touch a cell on the ground to move it
The amount of Energy you spend to do this action
is calculated based on Speed and Friction
is calculated based on Speed and Friction
Act
In this subsection are all actions the Unit can perform
Dig
Spend 1 Energy to decrease the friction of a cell by 10%.
When Friction of a cell is a negative value, you get some bonus :
- 10% : increase Speed of Units by 10%
- 20% : Building built over this cell earns 10% Hp
- 50% : Each cell has a 30% chance of hide sub-funds bonus, such as Energy or Resources
Spend 1 Energy to decrease the friction of a cell by 10%.
When Friction of a cell is a negative value, you get some bonus :
- 10% : increase Speed of Units by 10%
- 20% : Building built over this cell earns 10% Hp
- 50% : Each cell has a 30% chance of hide sub-funds bonus, such as Energy or Resources
Bring
Unit collects an object (Energy, Resource, Npc, Unit).
A Unit carrying an object spend 50% Energy more to Move
Unit collects an object (Energy, Resource, Npc, Unit).
A Unit carrying an object spend 50% Energy more to Move
Build
Select a Building from the menu to build it
Select a Building from the menu to build it
Repair
Spend 1 Energy to increase Hp of a selected Building,
spending Metal resources
Spend 1 Energy to increase Hp of a selected Building,
spending Metal resources
Dismantle
Destroy a Building to get Resources.
Energy needed depend by the Building
Destroy a Building to get Resources.
Energy needed depend by the Building
Capture
When 2 or more Units are in cells adjacent to opposing Units or Npc,
and the sum of the Mtk your Units is greater than the Hp of that Unit, it is captured
When 2 or more Units are in cells adjacent to opposing Units or Npc,
and the sum of the Mtk your Units is greater than the Hp of that Unit, it is captured
Attack
When two enemy units are in compatible positions, you can attack
When an attack occur the Hp of the Unit that suffer the attack is decreased
by value equal to the Mtk of the Unit that attack.
When this happen the opponent can decides to spend Energy
to decrease the damage by a value equal to the Def of the Unit
by value equal to the Mtk of the Unit that attack.
When this happen the opponent can decides to spend Energy
to decrease the damage by a value equal to the Def of the Unit
Each unit has different characteristics that determine its behavior and interactions
Cost : The number of Plasma needed to create the Unit
Hp: The Heart Points of the Unit. When this variable becomes 0, the Unit is destroyed
E : Energy of the Unit have to spend to act
Mov : The number of E that the Unit has to spend to move by 1 cell (without calculate the Friction)
Dig : The number of E that the Unit has to spend to Dig 1 cell by 10%
Build : The number of E that the Unit has to spend, each turn, while working on a Building
Mtk : The first number indicates the number of E that the Unit has to spend to perform a melee attack.
The second number indicates the damage the Unit deal with that attack
Rtk : The first number indicates the number of E the unit has to spend to perform an attack by 1 cell afar.
The second number indicates damage the Unit deal with that attack
Def: The first number indicates the number of E that the Unit has to spend, while suffering an attack,
to decrease that damage by a value equal to the second number
Hp: The Heart Points of the Unit. When this variable becomes 0, the Unit is destroyed
E : Energy of the Unit have to spend to act
Mov : The number of E that the Unit has to spend to move by 1 cell (without calculate the Friction)
Dig : The number of E that the Unit has to spend to Dig 1 cell by 10%
Build : The number of E that the Unit has to spend, each turn, while working on a Building
Mtk : The first number indicates the number of E that the Unit has to spend to perform a melee attack.
The second number indicates the damage the Unit deal with that attack
Rtk : The first number indicates the number of E the unit has to spend to perform an attack by 1 cell afar.
The second number indicates damage the Unit deal with that attack
Def: The first number indicates the number of E that the Unit has to spend, while suffering an attack,
to decrease that damage by a value equal to the second number
Each building has different characteristics that determine its game interactions
Cost : The amount of Metal needed to create the Buildings
Hp : The Hp of the Buildings. When this variable becomes 0, the Buildings is destroyed
E : The Energy of the Buildings, spent to product Units and Upgrade
Bf : The E amount needed to complete the construction of the Building
Rf : The E amount needed to Repair 100% Hp of the Building
Def : Factor that decrease Damage suffered by the Building
Hp : The Hp of the Buildings. When this variable becomes 0, the Buildings is destroyed
E : The Energy of the Buildings, spent to product Units and Upgrade
Bf : The E amount needed to complete the construction of the Building
Rf : The E amount needed to Repair 100% Hp of the Building
Def : Factor that decrease Damage suffered by the Building
Terrible creatures infest the planet
Techne Party
A party game based on artistic attitudes played by Teams of two Players
Team move pawns on Board displayed on the Switch Screen and face challenges using Tablet
Each Team is composed by P1 and P2.
In turn, Players move the paws on the table, throwing dices.
The Board is randomly generated each game
On the Board there are two types of cells :
Standard and Station
Each Team is composed by P1 and P2.
In turn, Players move the paws on the table, throwing dices.
The Board is randomly generated each game
On the Board there are two types of cells :
Standard and Station
Standard
Challenge Type : Determine what kind of Challenge you have to face
Challenge Level : The difficulty level of the Challenges, ranges from 1 to 5
Additional Difficulty : Additional condition to win the Challenge
Reward : The award obtained by winning the Challenge
Challenge Level : The difficulty level of the Challenges, ranges from 1 to 5
Additional Difficulty : Additional condition to win the Challenge
Reward : The award obtained by winning the Challenge
Station
6 Stations are placed on the Board, one for each type of Challenge.
When a Team wins the Challenge of a Station, it gets the Station Trophy.
The first Team that gets six different Station Trophies wins the game
When a Team wins the Challenge of a Station, it gets the Station Trophy.
The first Team that gets six different Station Trophies wins the game
There are six categories of Challenge
Draw, Music, Gesture, Words, Question, Logic
There are different types of Challenges for each category
Let's see some examples :
Draw, Music, Gesture, Words, Question, Logic
There are different types of Challenges for each category
Let's see some examples :
Draw
Draw & Guess
P1 takes Tablet and Switch Screen. P2 can not see the Tablet.
A Word appears on Tablet.
P1 using the Touchscreen of the Swtich Screen,
draws a picture helping P2 guess that Word.
To win the Challenge P2 have to guess the Word within 2 minutes
A Word appears on Tablet.
P1 using the Touchscreen of the Swtich Screen,
draws a picture helping P2 guess that Word.
To win the Challenge P2 have to guess the Word within 2 minutes
5 Draw
P1 takes Tablet and Switch Screen.
5 simple Words (like cat, circle, car, ball, ...) appears on the Tablet.
P1 using the Touchscreen of the Swtich Screen,
draws a picture helping P2 guess that Words.
To win the Challenge P2 have to guess up 4 Words within 2 minutes
5 simple Words (like cat, circle, car, ball, ...) appears on the Tablet.
P1 using the Touchscreen of the Swtich Screen,
draws a picture helping P2 guess that Words.
To win the Challenge P2 have to guess up 4 Words within 2 minutes
Rebus
P1 takes Tablet and Switch Screen.
1 Word and 5 Prohibitions appear on the Tablet.
Using the Touchscreen P1 have to draw a picture helping P2 guess that Word.
P1 can not draw a picture among the Prohibitions, and can add up 3 letters to the draw
Example :
Word : Display
Prohibitions : Tv, Computer, Screen, Cinema, Keyboard
P1 Could draw a man that kick a ball (Play)
and write the three letters D, I and S, in front of the drawing
1 Word and 5 Prohibitions appear on the Tablet.
Using the Touchscreen P1 have to draw a picture helping P2 guess that Word.
P1 can not draw a picture among the Prohibitions, and can add up 3 letters to the draw
Example :
Word : Display
Prohibitions : Tv, Computer, Screen, Cinema, Keyboard
P1 Could draw a man that kick a ball (Play)
and write the three letters D, I and S, in front of the drawing
Music
Piano
P1 take Tablet and Switch Screen.
1 Song Title appear on Tablet, a Piano appear on the Switch Screen.
Playing the Switch Screen as a Piano P1 have to make P2 guess the Song Title.
To win the Challenge P2 have to guess the Song Title within 3 minutes
1 Song Title appear on Tablet, a Piano appear on the Switch Screen.
Playing the Switch Screen as a Piano P1 have to make P2 guess the Song Title.
To win the Challenge P2 have to guess the Song Title within 3 minutes
Jukebox
P1 and P2 take the Tablet. Switch Screen play a Song.
A Keyboard appear on the Tablet.
If P1 and P2 write the Song Title on the Keyboard, they gain 1 point,
and Switch Screen play another Song.
To win the Challenge P1 and P2 have to guess up to 5 song within 4 minutes
A Keyboard appear on the Tablet.
If P1 and P2 write the Song Title on the Keyboard, they gain 1 point,
and Switch Screen play another Song.
To win the Challenge P1 and P2 have to guess up to 5 song within 4 minutes
Nightgale
P1 take the Tablet.
A Song Title appear on the Tablet.
P1 emit sound by his mouth, P1 can make any sound, but do not punctuate words.
To win the Challenges P2 have to guess the Song Title within 3 minutes
A Song Title appear on the Tablet.
P1 emit sound by his mouth, P1 can make any sound, but do not punctuate words.
To win the Challenges P2 have to guess the Song Title within 3 minutes
Gesture
Mime
P1 take the Tablet.
A World appear on the Tablet.
P1 doing mime have to make P2 guess the Word.
To win the Challenge P2 have to guess the Word within 3 minutes
A World appear on the Tablet.
P1 doing mime have to make P2 guess the Word.
To win the Challenge P2 have to guess the Word within 3 minutes
Marionette
P1 take the Tablet.
A World appear on the Tablet.
P2 relaxes muscles and P1 move the body of P2 so P2 mime the Word.
To win the Challenge P2 have to guess the Word within 3 minutes
A World appear on the Tablet.
P2 relaxes muscles and P1 move the body of P2 so P2 mime the Word.
To win the Challenge P2 have to guess the Word within 3 minutes
Back Draw
P1 take the Tablet.
A Word appear on the Tablet.
P1, using fingers, "draw" on the back of P2.
To win the Challenge P2 have to guess the Word within 3 minutes
A Word appear on the Tablet.
P1, using fingers, "draw" on the back of P2.
To win the Challenge P2 have to guess the Word within 3 minutes
Words
Cube
P1 and P2 take the Switch Screen.
On Switch Screen a Cube composed of 16 Cells appear. Each Cell contain a random Letter.
P1 and P2, touching the Letters, compose words of complete meaning.
To win the Challenge P1 and P2 have to compose up to 10 Words within 3 minutes
On Switch Screen a Cube composed of 16 Cells appear. Each Cell contain a random Letter.
P1 and P2, touching the Letters, compose words of complete meaning.
To win the Challenge P1 and P2 have to compose up to 10 Words within 3 minutes
Strings
P1 and P2 take the Tablet and the Switch Screen.
On the Tablet appear a Keyboard and on the Switch Screen appear a Square.
Inside the Square there are a Hidden Word and a Definition.
Players can only see 1 letter of the Hidden Word.
Each 5 second, a letter is added to the Hidden Word.
When P1 and P2 guess the Word they gain 1 point and another Word appear on the Square.
To win the Challenge P1 and P2 have to guess up to 10 Words within 4 minutes
Example :
Definition : You can play it indoors and outdoors
Hidden Word : ----i-
After fifteen seconds : -e-nis
On the Tablet appear a Keyboard and on the Switch Screen appear a Square.
Inside the Square there are a Hidden Word and a Definition.
Players can only see 1 letter of the Hidden Word.
Each 5 second, a letter is added to the Hidden Word.
When P1 and P2 guess the Word they gain 1 point and another Word appear on the Square.
To win the Challenge P1 and P2 have to guess up to 10 Words within 4 minutes
Example :
Definition : You can play it indoors and outdoors
Hidden Word : ----i-
After fifteen seconds : -e-nis
Forbidden
P1 take the Tablet.
A Word and 5 Forbidden Words appear on the Tablet.
P1 describes the Word, trying to make P2 guess it.
If P1 say one of the 5 Forbidden Words, the Challenge is lost.
To win the Challenge P2 have to guess the Words within 2 minutes
A Word and 5 Forbidden Words appear on the Tablet.
P1 describes the Word, trying to make P2 guess it.
If P1 say one of the 5 Forbidden Words, the Challenge is lost.
To win the Challenge P2 have to guess the Words within 2 minutes
Question
Quiz
P1 and P2 take the Table and Switch Screen.
A Question appear on the Switch Screen and 4 Answer appear on the Tablet.
To win the Challenge P1 and P2 have to touch the correct answer
A Question appear on the Switch Screen and 4 Answer appear on the Tablet.
To win the Challenge P1 and P2 have to touch the correct answer
4order
P1 and P2 take the Table and Switch Screen.
A Request appear on the Switch Screen and 4 Word appear on the Tablet.
To Win the Challenge P1 and P2 have to guess the right order within 2 minutes
Example :
Request : Put the creation of these technological objects in chronological order
Words : Telephone, Radio, Combustion Engine, Electric Oven
A Request appear on the Switch Screen and 4 Word appear on the Tablet.
To Win the Challenge P1 and P2 have to guess the right order within 2 minutes
Example :
Request : Put the creation of these technological objects in chronological order
Words : Telephone, Radio, Combustion Engine, Electric Oven
True & False
P1 take the Tablet and P2 take the Switch Screen.
A Questions appear on the Tablet. two buttons (True and False) appear on the Switch Screen.
P1 read the Question to P2, P2 have to touch True or False.
When P2 give an answner another Question appear, if P2 answer right they gain 1 point.
To win the Challenge P2 have to answer right up to 10 Question within 2 minutes
A Questions appear on the Tablet. two buttons (True and False) appear on the Switch Screen.
P1 read the Question to P2, P2 have to touch True or False.
When P2 give an answner another Question appear, if P2 answer right they gain 1 point.
To win the Challenge P2 have to answer right up to 10 Question within 2 minutes
Logic
Charade
P1 and P2 take the Switch Screen.
On the Tablet appear a Charade.
P1 and P2, using the Switch Screen Touchscreen, have to solve it.
To win the Challenge P1 and P2 have to solve the Charade within 2 minutes
On the Tablet appear a Charade.
P1 and P2, using the Switch Screen Touchscreen, have to solve it.
To win the Challenge P1 and P2 have to solve the Charade within 2 minutes
Surreal
1 and P2 take the Switch Screen.
A Draw appear on the Switch Screen.
P1 and P2, using the Touchscreen, have to tap every part of the Draw that does not make sense.
To win the Challenge P1 and P2 have to find every surreal things on the Draw, within 3 minutes
Example :
The Draw depicts a scale on which an elephant and a mouse are placed.
The arm on which the elephant is located is raised
A Draw appear on the Switch Screen.
P1 and P2, using the Touchscreen, have to tap every part of the Draw that does not make sense.
To win the Challenge P1 and P2 have to find every surreal things on the Draw, within 3 minutes
Example :
The Draw depicts a scale on which an elephant and a mouse are placed.
The arm on which the elephant is located is raised
Story
P1 and P2 take the Switch Screen.
A Story and a Question appear on the Switch Screen.
To win the Challenge P1 and P2 have to answer right to the Question within 2 minutes
Example :
Story:
Marion is killed. The investigator questions 3 suspects.
Jerome says: "i slept for two hours, i did not notice anything".
Cecile says: "i fill the tub and i take a bath".
Marco says: "i was repairing the bike in the garage".
Investigator inspect the houses.
In Jerome's room the bed is unmade and the window is open.
In the Cecilia bathroom the tub is full and the window is closed.
The Marco garage is greasy and the bike is adjusted
Question :
Who killed Marion?
A Story and a Question appear on the Switch Screen.
To win the Challenge P1 and P2 have to answer right to the Question within 2 minutes
Example :
Story:
Marion is killed. The investigator questions 3 suspects.
Jerome says: "i slept for two hours, i did not notice anything".
Cecile says: "i fill the tub and i take a bath".
Marco says: "i was repairing the bike in the garage".
Investigator inspect the houses.
In Jerome's room the bed is unmade and the window is open.
In the Cecilia bathroom the tub is full and the window is closed.
The Marco garage is greasy and the bike is adjusted
Question :
Who killed Marion?
Additional Difficulties
Challenges could have additional conditions to increase their difficult
Let's see some examples:
Let's see some examples:
All vs All
Applicable in Challenges where only P2 have to guess.
All Players can guess, if an opponent Player guesses instead of P2,
the Challenge is considered lost
All Players can guess, if an opponent Player guesses instead of P2,
the Challenge is considered lost
Pvp
Applicable in Challenges that need specific number of points to be win.
All Players face the Challenges, if another Team score more point then you,
the Challenge is considered lost
All Players face the Challenges, if another Team score more point then you,
the Challenge is considered lost
First
Applicable in Challenges that need a right answer to be win.
If another Team give the right answer after than your Team,
the Challenge is considered lost
If another Team give the right answer after than your Team,
the Challenge is considered lost
More Answer
Applicable to Challenges that require a answers.
Increase the number of answers needed to win the Challenge
Increase the number of answers needed to win the Challenge
Time
Decrease the available time to win the Challenge
Mirror
Applicable in Challenges where only P2 have to guess.
If P2 is about to win, an additional challenge is posed where P1 and P2 exchange roles
If P2 is about to win, an additional challenge is posed where P1 and P2 exchange roles
Blind
Applicable to Draw and Gesture Challenge.
P1 have to be blindfolded
P1 have to be blindfolded
Blear
Applicable to Challenges that require the Tablet.
The image on the Tablet is strongly disturbed
The image on the Tablet is strongly disturbed
String
Applicable to Challenges where P1 and P2 work together on a subject.
P1 take the Tablet, P2 take the Switch Screen. Challenges are doubled
and posed to each Player, that work now alone
P1 take the Tablet, P2 take the Switch Screen. Challenges are doubled
and posed to each Player, that work now alone
Cards
Cards are stored in the Tablet.
They can be used in any time - according to their effect -
by touching them on the Touchscreen.
Some examples of Card :
They can be used in any time - according to their effect -
by touching them on the Touchscreen.
Some examples of Card :
Clock : Increase the time of a Challenge by 2.30 minute
Reset : Start again a Challenge, resetting the parameters
Settle : Delete the Additional Difficult of a Challenge
Bonus : In a multiple-choice Challenge, use this card to get 1 answer
Bet : Increase by 1 the difficulty of a Challenge, if you win increase the Reward
Ghost : When an opposing Team uses a card, it cancels its effect and you obtains possession of that Card
Reset : Start again a Challenge, resetting the parameters
Settle : Delete the Additional Difficult of a Challenge
Bonus : In a multiple-choice Challenge, use this card to get 1 answer
Bet : Increase by 1 the difficulty of a Challenge, if you win increase the Reward
Ghost : When an opposing Team uses a card, it cancels its effect and you obtains possession of that Card
Tablet
The screen visible on the Tablet.
It shows the gained Station Trophy and the Cards you have collected
It shows the gained Station Trophy and the Cards you have collected
Rpg & Tablet
Rpg & Tablet is a tabletop role-playing game
The game is directed by one Players, called Master,
who through game editor on Tablet, modifies and manages the game
As in classic role game is Master's task to tell the game,
Players interact with the game world, through him
The game is directed by one Players, called Master,
who through game editor on Tablet, modifies and manages the game
As in classic role game is Master's task to tell the game,
Players interact with the game world, through him
Game board and its elements are emulated by the Switch Screen.
The character sheets are emulated by the Tablet of Players
The character sheets are emulated by the Tablet of Players
PLAYER TABLET
Touch the buttons on the top of the screen to navigate the character menu
Info
Hp (Heart Point) : Determines the Player's life points.
When this variable drops to 0, the character dies
Sp (Skill Point) : This variable is spent to use Skills
Mp (Magic Point) : This variable is spent to use Magic
Atk (Attack) : This variable changes the result of damage calculation when you attack
Def (Defense) : This variable changes the result of damage calculation when you suffer an attack
Spd (Speed) : Determines the order of action and the result of tests based on speed and agility
Pwr (Power) : Change the result of damage calculation when you attack using physical weapon
and determines the result of tests based on physical force
Spt (Spirit): Change the result of damage calculation when you attack using magic
and determines the result of tests based on magic
Dex (Dexterity) : Change the result of damage calculation and the result of tests based on ability
Cra (Charisma) : Change the result of tests based of interaction with Npc
Obn (Observation) : Determines the quality and quantity of the information that Master gives you
Lck (Luck) : Modify all other variable
Exp (Experience) : The number of Experience Point you need to level up
When this variable drops to 0, the character dies
Sp (Skill Point) : This variable is spent to use Skills
Mp (Magic Point) : This variable is spent to use Magic
Atk (Attack) : This variable changes the result of damage calculation when you attack
Def (Defense) : This variable changes the result of damage calculation when you suffer an attack
Spd (Speed) : Determines the order of action and the result of tests based on speed and agility
Pwr (Power) : Change the result of damage calculation when you attack using physical weapon
and determines the result of tests based on physical force
Spt (Spirit): Change the result of damage calculation when you attack using magic
and determines the result of tests based on magic
Dex (Dexterity) : Change the result of damage calculation and the result of tests based on ability
Cra (Charisma) : Change the result of tests based of interaction with Npc
Obn (Observation) : Determines the quality and quantity of the information that Master gives you
Lck (Luck) : Modify all other variable
Exp (Experience) : The number of Experience Point you need to level up
Ability
Abilty are divided into three types : Fight, Passive and Work
Fight
Ability to use in combat
Cst (Cost) : The type and number of points needed to activate the Ability
Rqt (Requirement) : Required condition to activate the Ability.
For example, an Ability with Rqt "Sword" can only be used by a character equipped with a sword
Dmg (Damage) : The basic damage inflicted by the Ability
Eff (Effect) : The effect of the Ability
Rqt (Requirement) : Required condition to activate the Ability.
For example, an Ability with Rqt "Sword" can only be used by a character equipped with a sword
Dmg (Damage) : The basic damage inflicted by the Ability
Eff (Effect) : The effect of the Ability
Passive
Always active Ability
Some skills are automatically considered by the CPU,
others are taken into consideration by Master
Example :
Player Jaak suffers critical damage in battle,
damage is automatically decreased by 5%
Players are in a dark room, they ask to Master what they can see, Master answers "you see a door at the bottom of the corridor".
Jaak reminds to Master of having the Ability "Cat's Eye", Master gives an additional information to Jaak only,
using a private message in Chat mode, he writes "you see a guillotine above the door"
others are taken into consideration by Master
Example :
Player Jaak suffers critical damage in battle,
damage is automatically decreased by 5%
Players are in a dark room, they ask to Master what they can see, Master answers "you see a door at the bottom of the corridor".
Jaak reminds to Master of having the Ability "Cat's Eye", Master gives an additional information to Jaak only,
using a private message in Chat mode, he writes "you see a guillotine above the door"
Work
Character's own competence
They are used to overcome certain tests and perform special actions
Example :
Players are in front of a closed door, too resistant to be broken down.
Player Jaak says to Master, "i try to break the lock using my Lock Picking ability".
Master accesses the Event Machine to see the result of the action
Jaak have "Cobalt" and "Ariyria". He says to Master : "I use my Alchemy Ability".
Master asks Jaak what objects he wants to use for the operation.
Master using the Setting option removes 2 ampoules, 1 Cobalt and 1 Ariyria from Jaak's chart,
and then activates the Event Machine
Example :
Players are in front of a closed door, too resistant to be broken down.
Player Jaak says to Master, "i try to break the lock using my Lock Picking ability".
Master accesses the Event Machine to see the result of the action
Jaak have "Cobalt" and "Ariyria". He says to Master : "I use my Alchemy Ability".
Master asks Jaak what objects he wants to use for the operation.
Master using the Setting option removes 2 ampoules, 1 Cobalt and 1 Ariyria from Jaak's chart,
and then activates the Event Machine
Equip
Show the active equipment of the character
Tapping on an equipment you can change it.
Statistics are automatically updated and transmitted to the Master Tablet
Statistics are automatically updated and transmitted to the Master Tablet
Object
This screen lists all the objects owned by the character
Chat
Players can use this messaging system application
to exchange non-public information
to exchange non-public information
Master Tablet
Using his personal Tablet - which other Players can not see -
Master administrate the game
Master administrate the game
By pressing the appropriate button Master can manage every aspect of the game
Character
From this screen Master can monitor Player characters
By touching a character's icon, Master can open that character's menu
By touching one of the menu items, Master can modify the player characters
Map
The Switch Screen is placed among the Players.
The screen shows a map, which shows the place where the Players are located,
and which is used as a reference to play
The screen shows a map, which shows the place where the Players are located,
and which is used as a reference to play
On Master Tablet, Master can see all maps that are part of the game.
By tapping on a map name Master can change the map displayed on the Switch Screen.
You can also search for specific maps via the searching bar
By tapping on a map name Master can change the map displayed on the Switch Screen.
You can also search for specific maps via the searching bar
Setting
From this window Master can see and modify all non-player objects of game
By selecting the group you can see all the objects of that category that are part of the game.
You can also search for specific items via the search bar
You can also search for specific items via the search bar
In this menu Master can monitor all Npc that are part of the game
By touching one of the menu items, Master can open its sheet and can also modify it
Battle
When Master press the Battle button,
the Battle version of the map of the place where the Players are located,
is displayed on the Switch Screen
the Battle version of the map of the place where the Players are located,
is displayed on the Switch Screen
While the Game Map is uniquely figurative, and helps Players
visualize the game action and decide how play, Battle Map is interactive
When a battle begins,
Pawns representing Players and enemies are placed on the map.
A turn order is calculated based on the statistics of the characters
As in classic table role-playing games, during his own turn, the Player explains to Master what action he intends
to perform, and Master make that into play, moving the Pawns on the Switch Screen and modifying
the Player and enemies statistics, through the Master Tablet
visualize the game action and decide how play, Battle Map is interactive
When a battle begins,
Pawns representing Players and enemies are placed on the map.
A turn order is calculated based on the statistics of the characters
As in classic table role-playing games, during his own turn, the Player explains to Master what action he intends
to perform, and Master make that into play, moving the Pawns on the Switch Screen and modifying
the Player and enemies statistics, through the Master Tablet
Chat
Master can create specific Chat Rooms to communicate
information that have to be known only by certain players
information that have to be known only by certain players
Event Machine
A support to the work of Master.
The Event Machine can calculate the outcome of different dynamics based on the game mechanics
The Event Machine can calculate the outcome of different dynamics based on the game mechanics
The buttons in the columns are sets that contain all the game objects and interactions
Player : It contains all possibilities about a selected Player like statistics, Ability, Object, ...
Interaction : Common actions, like Touch, Watch, Read, Move, Operate, ...
Npc : List of Npcs that are in the same zone as the Players
Object : List of Objects that are in the same zone of Players and in Players and Npc inventory
Enemy : List of Enemies that are in the same zone of the Players
Environment : List of interactions of the area where Players are
Player : It contains all possibilities about a selected Player like statistics, Ability, Object, ...
Interaction : Common actions, like Touch, Watch, Read, Move, Operate, ...
Npc : List of Npcs that are in the same zone as the Players
Object : List of Objects that are in the same zone of Players and in Players and Npc inventory
Enemy : List of Enemies that are in the same zone of the Players
Environment : List of interactions of the area where Players are
Touch a key to open the relative set
Drag two elements from each column with your finger, to make them interact
Switch Screen automatically shows you the result
In this case the CPU took into account the capabilities of the Players and the characteristics of the Bookshelf.
Master knows that the action can be accomplished, and describes the result
In this case the CPU took into account the capabilities of the Players and the characteristics of the Bookshelf.
Master knows that the action can be accomplished, and describes the result
The Event Machine can also perform actions ascribed on the rules of the game
In this case Master inserted "Jaak" and "Alchemy",
the Event Machine requested to insert the reagents for the operation
In this case Master inserted "Jaak" and "Alchemy",
the Event Machine requested to insert the reagents for the operation
The Event Machine automatically takes into account the statistics of Jaak,
his Alchemy skill and the characteristics of the objects and reagents used in the operation
his Alchemy skill and the characteristics of the objects and reagents used in the operation
Editor
In this mode Master can create new game objects.
This mode can be used to edit and create your own personal adventures
This mode can be used to edit and create your own personal adventures
Map Editor
Surfaces : All types of physical spaces (earth, water, floor, mud, lava, ...)
Borders : Matter that divide areas (walls, chasm, gate, magic, ...) Object : A large list of object you can place on the map |
Npc Editor
Skill Editor
Item Editor