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​Five projects that take advance of the Ring-con
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Ring-con is a device compatible with Nintendo Switch, able to capture different types of physical movement.
Let's see some :

Push
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Push the handles towards the center
of ​the circle to compress the Ring-con

Pull
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Pull the handles outward to pull the Ring-con

Clap
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Grabbing the Ring-con with one hand,
claps the other hand against the closed one

Drive
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Grab both handles.
From this position you can steer or push forward

Racket
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Grab and use the Ring-con as a tennis racket

Frisbee
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Charge the twist of your arm and then quickly roll it out,
similar to how you would launch a frisbee

Twirl
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Use a wrist movement to spin the Ring-con.

Draw
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Take the Joycon out from the Leg Strap and aim at the screen.
After the shot, return the Joycon immediately to the Leg Strap
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Crazy Car
A driving game based on avoiding obstacles
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The game consists of arriving from point A to point B,
​avoiding contact with any obstacle



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Hold the Ring-con and tilt it to steer

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Tilt the Ring-con forward to accelerate



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Each degree of inclination corresponds to a certain speed.
Keep the Ring-con inclined to run at a constant speed


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Keep the Ring-con compressed to compress the car


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Keep the Ring-con pulled to pull the car
Saber Ring
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Position yourself in front of the TV with the Ring-con in hand and the Leg Strap on the leg.
By placing itself as 0,0,0 point of a cartesian plane and triangulating the position with the two Joycons,
Nintendo Switch assumes a rectangle, two meters wide and one meter long, in front of the television


Around the Joycon in the Leg Strap a spherical
hitbox of the size of 30 centimeters is assumed


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Moving sideways Player can dodge hits and shots of enemies



Move the Ring-con in front of the screen to aim and
use a certain move to execute a peculiar shot
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Aim and Clap to shoot a precise and powerful projectile


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Aim and Push to make an area attack


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Aim and Pull to launch a very sharp horizontal attack


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In Drive position aim and push forward the Ring-con
to execute an attack that causes the enemy to draw back


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Use Racket to counterattack enemy offensives


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Use Frisbee to launch to launch a shot which
​you can give different trajectories



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Use Twirl to make an attack that turns the enemy around


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Draw and shoot to perform a very powerful attack


Enemies

​Strickeldon
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This enemy has an aura that surrounds it, making it unattainable.
Continuously shoot with Clap to de-power the barrier and hit its real body, damaging it.
When the barrier disappears he emits a blue fire to restore it.
When the blue flame burns push Drive to prevent the regeneration.

If you can turn him with Twirl, after having weakened the barrier,
hit his back with Draw : the damage will be enormous !


​Madwayne
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This enemy is very powerful and needs a lot of damage to be defeated.
If you manage to hit his legs with Pull, his speed decreases a lot.
If you manage to hit his shoulders with Pull, his defense diminishes a lot.
If you manage to hit his arms with Pull, his attack reduce a lot.
Sometimes it charge large fireballs, if you can counter it with Racket you make it stunned for few seconds


Aristant​
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On the chest it carries four pins. If you can hit the pins with Clap, you will destroy its armor.
When his armor is destroyed it is faster, but he loses immunity to Twirl.
On the back a light turns on, if it's blue, hit it with Clap, if it's red hit with Pull, if it's green hit with Push.
If you destroy its back core it will become crazy.
​It becomes powerful and fast, but a single shot with Frisbee can knock it out
Falling Squares
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Position yourself in front of the TV with the Ring-con in hand and the Leg Strap on the leg.
By placing itself as 0,0,0 point of a cartesian plane and triangulating the position with the two Joycons,
Nintendo Switch assumes a rectangle, two meters wide and one meter long, in front of the television



Moving in the real world, inside the hypothetical rectangle,
you move the character in the video game​
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The game takes place within a level whose floor is divided into nine Zone.
Over time the sections, which were previously Free (white), ​become occupied by obstacles and dangers.
Your task is to survive until only one Free section remains


Obstacles
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The floor breaks and a Free Zone becomes an Abyss.
If you walk over this hole you fall into a bottomless chasm.

You can avoid it even by jumping

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It emerges from the subsoil.
When you walk on it, push forward with Drive to destroy it

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When this symbol appears on an Zone,
go over it and perform a pirouette, otherwise it will turn into an Abyss

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When this symbol appears on an Zone,
go over it and run on the spot until it wears out, otherwise it will turn into a Cathe

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It appears in a Zone and makes it impractical.
Use Frisbee to throw a bullet that destroy it

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They always appear in three and move randomly from Zone to Zone.
When you are in the same Zone as a Ladybug, use Clap to drive it away.

If you lose too much time, they will run away, not before turning a Zone into an Abyss

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It appear continuing to shoot against your character.
You can use Racket to beat its bullets.
If you manage to send the bullet, three times, to the sender,

the Cannon is destroyed and the Zone becomes Free Zone again

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Appears on a Free Zone making it impractical.
Stop, look at the screen, Draw the Joycon, aim and shoot at the Target

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Lock appears on a Free Zone making it impractical.
Key appear on a random Zone.

Collect Key to make Lock disappear​​
​Gravity Run
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An endless-run game where instead of directing
​your movements you change the position of the world
Run on the spot to move the character forward.
There are four types of speeds


Don't move in-real to run at 1.5 km/h
Run on the spot at 50 steps per minute in-real, to move the character at the speed of 5 km/h
Run on the spot at 120 steps per minute in-real, to move the character at the speed of 30 km/h

Run on the spot at 200 or more steps per minute in-real, to move the character at the speed of 80 km/h

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While running, keep the Ring-con in a horizontal position,​ parallel to the ground
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Tilt the Ring-con to tilt the game world
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Tilt the floor to make the obstacle slide


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Raise the game plan to collect the bonus in the sky




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A strong upward shake will blow up the obstacles.
Immediately before the shake, jumps (in-real) so as not to blow up even the character
Clockwork Ring
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Each level is a bomb that must be defused before it explodes.
Explore levels full of dangers and monsters to find the Cores
making up the Bomb, before it explodes


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Hold the Ring-con in one hand and a Joycon in the other


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Use the Control Stick to move the Character
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Press R to Jump
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Press L to Defend
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While defending, move the Control Stick to dodge in that direction


Each Bomb is composed of different Cores.
Each Core can be linked to another Core or to a Key.
To defuse a Core you have to find and solve its Key

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The links between Cores and Keys (in the drawing represented by gray lines) are invisible.
To find them you can use the Joycon

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Point the screen and press A to activate the Radar.
The closer a Core bond is, the stronger the Rumble HD vibrates​
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A Core connected to another Core instead of a Key.
It remains active until the Core to which it is connected remains active

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Several Targets are hidden in the level. Hit them all to defuse this Core.
If there are more than two Core of this type the Core and the respective Targets will be of the same color

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Activate and keep this Core active for twenty seconds, to defuse it.
When you activate a Column Core many monsters will be attracted, 
which will attack the Core.
​Defend them until it is defused


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A Web Core is connected to different keys at the same time.
Find them all and activate them to defuse it.
​Use the Radar to find all related Keys


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In a level where this Core is present you will find several numbers ​printed on the walls of the rooms.
Enter the result of the sum of all the numbers in the level to defuse this Core.

There can be only one Core Number per level

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Find and deactivate the Generator to turn off the electricity in the level and defuse this Core.
Remember that when the current is not active some doors and instruments do not work

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To defuse this Core you need to find a specific object.
It can be hidden, be the prize for solving a puzzle or be in possession of a powerful monster​
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Swing the Ring-con like a sword to attack
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Use Fresbee to launch a powerful energetic projectile
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Bring the Ring-con to the chest to summon a magical shield
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Wave the Ring-con to emit a magical wind that enemies move backward
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Press the Ring-con against the arm that holds the Joycon to emit an explosion
​that draw enemies toward its center
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Slip the arm that holds the Joycon inside the Ring-con and push it
​from inside to evoke an explosion that throws away whoever hits
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