Five projects that take advance of the Ring-con
Ring-con is a device compatible with Nintendo Switch, able to capture different types of physical movement.
Let's see some :
Let's see some :
Push
Push the handles towards the center
of the circle to compress the Ring-con
of the circle to compress the Ring-con
Pull
Pull the handles outward to pull the Ring-con
Clap
Grabbing the Ring-con with one hand,
claps the other hand against the closed one
claps the other hand against the closed one
Drive
Grab both handles.
From this position you can steer or push forward
From this position you can steer or push forward
Racket
Grab and use the Ring-con as a tennis racket
Frisbee
Charge the twist of your arm and then quickly roll it out,
similar to how you would launch a frisbee
similar to how you would launch a frisbee
Twirl
Use a wrist movement to spin the Ring-con.
Draw
Take the Joycon out from the Leg Strap and aim at the screen.
After the shot, return the Joycon immediately to the Leg Strap
After the shot, return the Joycon immediately to the Leg Strap
Crazy Car
Crazy Car
A driving game based on avoiding obstacles
The game consists of arriving from point A to point B,
avoiding contact with any obstacle
avoiding contact with any obstacle
Hold the Ring-con and tilt it to steer
Tilt the Ring-con forward to accelerate
Each degree of inclination corresponds to a certain speed.
Keep the Ring-con inclined to run at a constant speed
Keep the Ring-con inclined to run at a constant speed
Keep the Ring-con compressed to compress the car
Keep the Ring-con pulled to pull the car
Saber Ring
Position yourself in front of the TV with the Ring-con in hand and the Leg Strap on the leg.
By placing itself as 0,0,0 point of a cartesian plane and triangulating the position with the two Joycons,
Nintendo Switch assumes a rectangle, two meters wide and one meter long, in front of the television
Around the Joycon in the Leg Strap a spherical
hitbox of the size of 30 centimeters is assumed
By placing itself as 0,0,0 point of a cartesian plane and triangulating the position with the two Joycons,
Nintendo Switch assumes a rectangle, two meters wide and one meter long, in front of the television
Around the Joycon in the Leg Strap a spherical
hitbox of the size of 30 centimeters is assumed
Moving sideways Player can dodge hits and shots of enemies
Move the Ring-con in front of the screen to aim and
use a certain move to execute a peculiar shot
Move the Ring-con in front of the screen to aim and
use a certain move to execute a peculiar shot
Aim and Clap to shoot a precise and powerful projectile
Aim and Push to make an area attack
Aim and Pull to launch a very sharp horizontal attack
In Drive position aim and push forward the Ring-con
to execute an attack that causes the enemy to draw back
to execute an attack that causes the enemy to draw back
Use Racket to counterattack enemy offensives
Use Frisbee to launch to launch a shot which
you can give different trajectories
you can give different trajectories
Use Twirl to make an attack that turns the enemy around
Draw and shoot to perform a very powerful attack
Enemies
Strickeldon
This enemy has an aura that surrounds it, making it unattainable.
Continuously shoot with Clap to de-power the barrier and hit its real body, damaging it.
When the barrier disappears he emits a blue fire to restore it.
When the blue flame burns push Drive to prevent the regeneration.
If you can turn him with Twirl, after having weakened the barrier,
hit his back with Draw : the damage will be enormous !
Continuously shoot with Clap to de-power the barrier and hit its real body, damaging it.
When the barrier disappears he emits a blue fire to restore it.
When the blue flame burns push Drive to prevent the regeneration.
If you can turn him with Twirl, after having weakened the barrier,
hit his back with Draw : the damage will be enormous !
Madwayne
This enemy is very powerful and needs a lot of damage to be defeated.
If you manage to hit his legs with Pull, his speed decreases a lot.
If you manage to hit his shoulders with Pull, his defense diminishes a lot.
If you manage to hit his arms with Pull, his attack reduce a lot.
Sometimes it charge large fireballs, if you can counter it with Racket you make it stunned for few seconds
If you manage to hit his legs with Pull, his speed decreases a lot.
If you manage to hit his shoulders with Pull, his defense diminishes a lot.
If you manage to hit his arms with Pull, his attack reduce a lot.
Sometimes it charge large fireballs, if you can counter it with Racket you make it stunned for few seconds
Aristant
On the chest it carries four pins. If you can hit the pins with Clap, you will destroy its armor.
When his armor is destroyed it is faster, but he loses immunity to Twirl.
On the back a light turns on, if it's blue, hit it with Clap, if it's red hit with Pull, if it's green hit with Push.
If you destroy its back core it will become crazy.
It becomes powerful and fast, but a single shot with Frisbee can knock it out
When his armor is destroyed it is faster, but he loses immunity to Twirl.
On the back a light turns on, if it's blue, hit it with Clap, if it's red hit with Pull, if it's green hit with Push.
If you destroy its back core it will become crazy.
It becomes powerful and fast, but a single shot with Frisbee can knock it out
Falling Squares
Position yourself in front of the TV with the Ring-con in hand and the Leg Strap on the leg.
By placing itself as 0,0,0 point of a cartesian plane and triangulating the position with the two Joycons,
Nintendo Switch assumes a rectangle, two meters wide and one meter long, in front of the television
Moving in the real world, inside the hypothetical rectangle,
you move the character in the video game
By placing itself as 0,0,0 point of a cartesian plane and triangulating the position with the two Joycons,
Nintendo Switch assumes a rectangle, two meters wide and one meter long, in front of the television
Moving in the real world, inside the hypothetical rectangle,
you move the character in the video game
The game takes place within a level whose floor is divided into nine Zone.
Over time the sections, which were previously Free (white), become occupied by obstacles and dangers.
Your task is to survive until only one Free section remains
Over time the sections, which were previously Free (white), become occupied by obstacles and dangers.
Your task is to survive until only one Free section remains
Obstacles
The floor breaks and a Free Zone becomes an Abyss.
If you walk over this hole you fall into a bottomless chasm.
You can avoid it even by jumping
If you walk over this hole you fall into a bottomless chasm.
You can avoid it even by jumping
It emerges from the subsoil.
When you walk on it, push forward with Drive to destroy it
When you walk on it, push forward with Drive to destroy it
When this symbol appears on an Zone,
go over it and perform a pirouette, otherwise it will turn into an Abyss
go over it and perform a pirouette, otherwise it will turn into an Abyss
When this symbol appears on an Zone,
go over it and run on the spot until it wears out, otherwise it will turn into a Cathe
go over it and run on the spot until it wears out, otherwise it will turn into a Cathe
It appears in a Zone and makes it impractical.
Use Frisbee to throw a bullet that destroy it
Use Frisbee to throw a bullet that destroy it
They always appear in three and move randomly from Zone to Zone.
When you are in the same Zone as a Ladybug, use Clap to drive it away.
If you lose too much time, they will run away, not before turning a Zone into an Abyss
When you are in the same Zone as a Ladybug, use Clap to drive it away.
If you lose too much time, they will run away, not before turning a Zone into an Abyss
It appear continuing to shoot against your character.
You can use Racket to beat its bullets.
If you manage to send the bullet, three times, to the sender,
the Cannon is destroyed and the Zone becomes Free Zone again
You can use Racket to beat its bullets.
If you manage to send the bullet, three times, to the sender,
the Cannon is destroyed and the Zone becomes Free Zone again
Appears on a Free Zone making it impractical.
Stop, look at the screen, Draw the Joycon, aim and shoot at the Target
Stop, look at the screen, Draw the Joycon, aim and shoot at the Target
Lock appears on a Free Zone making it impractical.
Key appear on a random Zone.
Collect Key to make Lock disappear
Key appear on a random Zone.
Collect Key to make Lock disappear
Gravity Run
An endless-run game where instead of directing
your movements you change the position of the world
your movements you change the position of the world
Run on the spot to move the character forward.
There are four types of speeds
Don't move in-real to run at 1.5 km/h
Run on the spot at 50 steps per minute in-real, to move the character at the speed of 5 km/h
Run on the spot at 120 steps per minute in-real, to move the character at the speed of 30 km/h
Run on the spot at 200 or more steps per minute in-real, to move the character at the speed of 80 km/h
There are four types of speeds
Don't move in-real to run at 1.5 km/h
Run on the spot at 50 steps per minute in-real, to move the character at the speed of 5 km/h
Run on the spot at 120 steps per minute in-real, to move the character at the speed of 30 km/h
Run on the spot at 200 or more steps per minute in-real, to move the character at the speed of 80 km/h
While running, keep the Ring-con in a horizontal position, parallel to the ground
Tilt the Ring-con to tilt the game world
Tilt the floor to make the obstacle slide
Raise the game plan to collect the bonus in the sky
A strong upward shake will blow up the obstacles.
Immediately before the shake, jumps (in-real) so as not to blow up even the character
Immediately before the shake, jumps (in-real) so as not to blow up even the character
Clockwork Ring
Each level is a bomb that must be defused before it explodes.
Explore levels full of dangers and monsters to find the Cores
making up the Bomb, before it explodes
Explore levels full of dangers and monsters to find the Cores
making up the Bomb, before it explodes
Hold the Ring-con in one hand and a Joycon in the other
Use the Control Stick to move the Character
Press R to Jump
Press L to Defend
While defending, move the Control Stick to dodge in that direction
Each Bomb is composed of different Cores.
Each Core can be linked to another Core or to a Key.
To defuse a Core you have to find and solve its Key
The links between Cores and Keys (in the drawing represented by gray lines) are invisible.
To find them you can use the Joycon
To find them you can use the Joycon
Point the screen and press A to activate the Radar.
The closer a Core bond is, the stronger the Rumble HD vibrates
The closer a Core bond is, the stronger the Rumble HD vibrates
A Core connected to another Core instead of a Key.
It remains active until the Core to which it is connected remains active
It remains active until the Core to which it is connected remains active
Several Targets are hidden in the level. Hit them all to defuse this Core.
If there are more than two Core of this type the Core and the respective Targets will be of the same color
If there are more than two Core of this type the Core and the respective Targets will be of the same color
Activate and keep this Core active for twenty seconds, to defuse it.
When you activate a Column Core many monsters will be attracted, which will attack the Core.
Defend them until it is defused
When you activate a Column Core many monsters will be attracted, which will attack the Core.
Defend them until it is defused
A Web Core is connected to different keys at the same time.
Find them all and activate them to defuse it.
Use the Radar to find all related Keys
Find them all and activate them to defuse it.
Use the Radar to find all related Keys
In a level where this Core is present you will find several numbers printed on the walls of the rooms.
Enter the result of the sum of all the numbers in the level to defuse this Core.
There can be only one Core Number per level
Enter the result of the sum of all the numbers in the level to defuse this Core.
There can be only one Core Number per level
Find and deactivate the Generator to turn off the electricity in the level and defuse this Core.
Remember that when the current is not active some doors and instruments do not work
Remember that when the current is not active some doors and instruments do not work
To defuse this Core you need to find a specific object.
It can be hidden, be the prize for solving a puzzle or be in possession of a powerful monster
It can be hidden, be the prize for solving a puzzle or be in possession of a powerful monster
Swing the Ring-con like a sword to attack
Use Fresbee to launch a powerful energetic projectile
Bring the Ring-con to the chest to summon a magical shield
Wave the Ring-con to emit a magical wind that enemies move backward
Press the Ring-con against the arm that holds the Joycon to emit an explosion
that draw enemies toward its center
that draw enemies toward its center
Slip the arm that holds the Joycon inside the Ring-con and push it
from inside to evoke an explosion that throws away whoever hits
from inside to evoke an explosion that throws away whoever hits