Character belongs to "homo energetic sapiens" breed.
This anthropomorphic race has enormous control over the electrical energy that flows into the body
of biological beings - that they call Energy - being capable of many extraordinary actions
1 – Life : Determine the Hp of the Character. When it becomes 0 it is Game Over
2 – Energy : Variable spent to perform numerous actions, it is a variable equal to 100
Hold both Joycon and keep the Second Screen close to you
Find the most comfortable way for you
Walk
Tilt he Control Stick to walk. The more you press at the bottom, the faster you walk
Jump
Press B to Jump
Trick
Climb
Keep A to climb
Collect
Press X to take an object
Grab
Press A to grab an object
Some object have special effect, let's see some examples :

TORCH
Light up the darkness revealing the way.
Move the right Joycon to direct the ray of light

SPRAY
The can is able to contain different types of substances: paint, perfume, chemicals, sting, ...
Direct the jet by moving the Joycon and press Zr to shoot it
The can is able to contain different types of substances: paint, perfume, chemicals, sting, ...
Direct the jet by moving the Joycon and press Zr to shoot it

ROD
Shake the Joycon to launch the line, the turn the Joycon to the side to turn the Stick into a reel.
Use this extraordinary tool to procure numerous fishes
Shake the Joycon to launch the line, the turn the Joycon to the side to turn the Stick into a reel.
Use this extraordinary tool to procure numerous fishes

NET
Useful and grace, it traps what it touches

PICKAXE
Thanks to this object you can extract rare materials from rocks.
Shake the Joycon to hit the soil.
Some precious gems can only be extracted handling the Pickaxe in particular way
Thanks to this object you can extract rare materials from rocks.
Shake the Joycon to hit the soil.
Some precious gems can only be extracted handling the Pickaxe in particular way
Push and Pull
When you grab a big object, while holding down A, you can push or pull it
Energetic Powers
The being of this race are able to convey the Energy into special actions.
These powers take advantage of Motion Control and Touchscreen.
Impel
Draw a circle on the Touchscreen to emanate a field of energy that push away everything it touch
Shield
Draw a square to summon an energetic shield around the character
Unsensory
Draw a triangle to evoke an area of sensory suppression around the character.
As long you're inside the area, you can not be seen or hear
Teleportation
Draw two parallel lines, then touch the map on the Touchscreen to be teleported
Superun
While you shake the Joycons, run does not consume Energy.
By shaking the Joycons with force you can run even faster
Superjump
While you jump in-game, jump in reality, raising the Joycon,
to make a superhuman jump
While you jump in-game, jump in reality, raising the Joycon,
to make a superhuman jump
Shoot
If you equip a firearm you can aim using the pointer and shoot by pressing R
Ability
Press the "-" button to open the Ability Screen on the Second Screen.
Tap on a little icon to select an Ability. Tap on the big icon to activate the Ability
Battle
Press "+" to activate Battle Mode.
Press it again to going back to Normal Mode
Press it again to going back to Normal Mode
Low : Attacks performed mainly with legs
High : Moves performed mainly with the upper part of the body
Style : The move depends on the active Style
Perform key combinations to make combos and special moves.
The recognized inputs are:
High : Moves performed mainly with the upper part of the body
Style : The move depends on the active Style
Perform key combinations to make combos and special moves.
The recognized inputs are:
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Press a Directional Button changes the active Style.
You can change Style in any moment when you are in Battle Mode.
The active Style change the execution of Style moves.
Each Style is characterized by some basic characteristics
Quick : Very fast moves, dodges and combinations of hits
Acrobatic : Spectacular Style with long animations and many elusive moves
Technical : Style based on grab and counterattacks
Heavy : Style based on brute force
You can change Style in any moment when you are in Battle Mode.
The active Style change the execution of Style moves.
Each Style is characterized by some basic characteristics
Quick : Very fast moves, dodges and combinations of hits
Acrobatic : Spectacular Style with long animations and many elusive moves
Technical : Style based on grab and counterattacks
Heavy : Style based on brute force
Pose
Holding down Pose button disables the movements of the Character.
In this situation, use the Stick to perform even more key combinations
In this situation, use the Stick to perform even more key combinations
Melee Weapon
Take advantage of the Joycon sensors to attack using melee weapons.
The recognized inputs are:
The recognized inputs are:
Energetic Hit
Manifests the inner energies as an offensive weapon.
Touch the Touchscreen to shape your Energy
Touch the Touchscreen to shape your Energy
Combo
The combinations of keys that can generate different moves are innumerable
Through the Second Screen many features can be used.
Normally the Second Screen is set on the Energetic Power screen
Normally the Second Screen is set on the Energetic Power screen
By dragging the black arrow down,
you can navigate through all the Second Screen menus
you can navigate through all the Second Screen menus
Inventory
When you collect an object, it is added to the Inventory, in the Second Screen.
Inventory is a grid menu, the size of which depends on the Character's abilities.
Each object occupies at least one cell.
Some types of objects can be grouped together
For example, a single cell can contain up to 99 apples.
1 single apple occupies one cell, 86 apples occupies one cell and 102 apples occupies two cells
Inventory is a grid menu, the size of which depends on the Character's abilities.
Each object occupies at least one cell.
Some types of objects can be grouped together
For example, a single cell can contain up to 99 apples.
1 single apple occupies one cell, 86 apples occupies one cell and 102 apples occupies two cells
Touch an object to select it and to display some information about it.
Holding your finger on an object you can move it inside the menu.
Move an object to the top of the screen to make the character grab the object.
Move an object to the bottom side of the screen to drop it to the floor
Holding your finger on an object you can move it inside the menu.
Move an object to the top of the screen to make the character grab the object.
Move an object to the bottom side of the screen to drop it to the floor
Photo
Point the Second Screen to TV and press the invisible button
in the upper right corner of the Second Screen to take a picture
in the upper right corner of the Second Screen to take a picture
Notes
There is no Log system in Project /.
Any information that Player perceives is only allocated in the Player's memory.
For this reason a system for storing Notes can be useful
Any information that Player perceives is only allocated in the Player's memory.
For this reason a system for storing Notes can be useful
Map
Activate the map on the Second Screen to always have a view about where you are
Pressing the "Black Arrow" button opens a menu useful for taking notes on the map
Radar
The radar warns Player when he is in the vicinity of something special.
The control of the area is delegated to the culture of the Player about the place.
Manually enter the name of objects, animals and npc to search for them nearby
The control of the area is delegated to the culture of the Player about the place.
Manually enter the name of objects, animals and npc to search for them nearby
Write the name of what you are looking for, in the bar, if it is recognized by the system, a tag is added to the radar.
Press the Up arrow to view that tag in the radar, press the Down arrow to remove it from the radar,
press the Down arrow a second time to delete that tag
Press the Up arrow to view that tag in the radar, press the Down arrow to remove it from the radar,
press the Down arrow a second time to delete that tag
Treat
When the Character is affected by an malefic status, you can use this mode to treat it
The bar at the top indicates the lucidity.
Every time you make a mistake the bar decreases, when the bar is empty you go into coma.
In the menu on the right there are objects from your inventory that you can use in Treat mode.
In the left bar there are the main actions of Treat mode
Every time you make a mistake the bar decreases, when the bar is empty you go into coma.
In the menu on the right there are objects from your inventory that you can use in Treat mode.
In the left bar there are the main actions of Treat mode
While Scalpel is active, drag your finger on the body to cut.
Be careful, Scalpel is very sharp.
Using it inappropriately can dangerously decrease the Lucidity
Be careful, Scalpel is very sharp.
Using it inappropriately can dangerously decrease the Lucidity
Perform this operation with precision and care to avoid serious damages
Use this tool power carefully,
it is very powerful and can generate disasters !
it is very powerful and can generate disasters !
If the wound became infected and began to emit pus,
suck it to continue the operation
suck it to continue the operation
Touch a cut or a wound to Clean it
Cooking
Player can combine different ingredients to cook foods and potions
The central rectangle is the Work table.
The left squares contains the ingredients.
By pressing the + button you can add an additional ingredient slot.
The right square contain the result of the cooking.
The drop-down menu below the tools contains Inventory items that can be used in this mode as bonus
The left squares contains the ingredients.
By pressing the + button you can add an additional ingredient slot.
The right square contain the result of the cooking.
The drop-down menu below the tools contains Inventory items that can be used in this mode as bonus
Move and rotate and object under the water to clean it
Rub the finger on the Touchscreen to cut
Touch and pull
Cooking Tables
... and the dish is ready!
Crafting
The central rectangle is the Work table.
In the right column there is all object from the Inventory that you can use in Work mode.
The two left square are the material of working
Crafting is always based on the principle of uniting two objects.
Tap one of the two squares on the left to select an object from the Inventory.
Combine two objects in the central rectangle, if the union matches a Recipe, it create a new object
For example, to create a Pickaxe you need a pole and a blade
In the right column there is all object from the Inventory that you can use in Work mode.
The two left square are the material of working
Crafting is always based on the principle of uniting two objects.
Tap one of the two squares on the left to select an object from the Inventory.
Combine two objects in the central rectangle, if the union matches a Recipe, it create a new object
For example, to create a Pickaxe you need a pole and a blade