Sein'buu has arrived to capture all the evil demons and trap them inside the Pot of Demon
In the TV Screen fight the demons to weaken them and trap them inside the Pot of Demon
In the Second Screen wield the powers of the Pot of Demon
to disintegrate the captured demons and prevent them from breaking free
to disintegrate the captured demons and prevent them from breaking free
When you trap a demon inside the Pot of Demon, it appears in the Second Screen in the form of an Icon.
The demon will try to escape. You, using the mystical powers of the Pot of Demon, have to try to exorcise it
The demon will try to escape. You, using the mystical powers of the Pot of Demon, have to try to exorcise it
Demon's Level defines its stats and ability to learn special skills.
The minimum level is 1, the maximum level is 9
Each demon belong to one of the five Alignments. The Alignments are : Neutral, Oblivion, Chaos, Flame and Darkness
Hp represents the life of the demon, when this parameter become equal to zero, the demon faints.
After 20 seconds, if the demon has not been captured, it revive, gaining half of its total Hp
Atk defines the demon's ability to deal damages
Def defines the demon's ability to reduce the damages it takes
Spd defines the movement and attack speed of the demon
The minimum level is 1, the maximum level is 9
Each demon belong to one of the five Alignments. The Alignments are : Neutral, Oblivion, Chaos, Flame and Darkness
Hp represents the life of the demon, when this parameter become equal to zero, the demon faints.
After 20 seconds, if the demon has not been captured, it revive, gaining half of its total Hp
Atk defines the demon's ability to deal damages
Def defines the demon's ability to reduce the damages it takes
Spd defines the movement and attack speed of the demon
Hold B to Defend
You take no damage while defending. If you suffer too many attacks your defense can be broken
Press B at the exact moment you suffer an attack fo Parry
The enemy is temporarly vulnerable and you can counterattack it
You take no damage while defending. If you suffer too many attacks your defense can be broken
Press B at the exact moment you suffer an attack fo Parry
The enemy is temporarly vulnerable and you can counterattack it
While holding B, tilt the Control Stick to Dodge in that direction
Use X and Y to Attack
Y has lower frame rate but inflict moderate damages.
X is powerful but slower.
Experiments different combination to execute special moves and combo
Y has lower frame rate but inflict moderate damages.
X is powerful but slower.
Experiments different combination to execute special moves and combo
When you hit a demon, on the Second Screen the Wedge counter increments by 2 units
When you suffer an attack, the Wedge counter decreased by 1 unit
When you suffer an attack, the Wedge counter decreased by 1 unit
When all 10 Wedge counters are filled, the Wedge Token counter increments by 1 unit,
and the Wedge counter become zero
and the Wedge counter become zero
While fighting, hold L, Zl, R or Zr to change the Fighting Style.
Sein'buu moveset changes completely based on the key pressed
Sein'buu moveset changes completely based on the key pressed
When you attack using a certain Style, a certain Power of the Pot of Demon increases its counter by 2 units
When you suffer an attack while you keep a Style active, that counter Style decreases by 1 unit
Each Style is tied to its own Power of the Pot of Demon
When you suffer an attack while you keep a Style active, that counter Style decreases by 1 unit
Each Style is tied to its own Power of the Pot of Demon
When you hit a not-Neutral Alignment demon, a certain Power of the Pot of Demon counter increases by 1 unit
When a not-Neutral Alignment demon hits you, a certain Power of the Pot of Demon counter decreases by 2 units
When a not-Neutral Alignment demon hits you, a certain Power of the Pot of Demon counter decreases by 2 units
Hold A to Suck enemies into the Pot Demon.
While holding A you can move the Control Stick to control the stream that traps
While holding A you can move the Control Stick to control the stream that traps
When a demon is trapped inside the Pot of Demon, it is transformed into an Icon.
In the center of the Icon there is a number that indicates the Level of the demon, futhermore the color represents its Alignment.
The Icon is placed inside the Pot of Demon which is represented by this diagram that stay in the Second Screen.
The Icon is placed in a Cell, whose horizontal position is randomly decided,
and its vertical position is decided based on the percentage of damage you dealt to that demon before capturing it
In the center of the Icon there is a number that indicates the Level of the demon, futhermore the color represents its Alignment.
The Icon is placed inside the Pot of Demon which is represented by this diagram that stay in the Second Screen.
The Icon is placed in a Cell, whose horizontal position is randomly decided,
and its vertical position is decided based on the percentage of damage you dealt to that demon before capturing it
Icon inside the Pot of Demon tend to move upward.
An Icon automatically moves 1 Cell up every 20 seconds.
Above the Icon's Level there is an Arrow indicating the direction of the path to the Icon.
You can tap an Icon to view the characteristics of that demon on the left side of the Second Screen
An Icon automatically moves 1 Cell up every 20 seconds.
Above the Icon's Level there is an Arrow indicating the direction of the path to the Icon.
You can tap an Icon to view the characteristics of that demon on the left side of the Second Screen
When an Icon reaches Line0 (the highest) the corresponding demon exits the Pot of Demon
and return to the game world to fight you, and also gain one Level
and return to the game world to fight you, and also gain one Level
An Icon that reaches Line12 is exorcised and disappears
Touch a Cell in Line0 to enter a Wedge into the Pot of Demon by spending one Wedge Token.
A Wedge automatically moves one Cell down every 20 seconds
A Wedge automatically moves one Cell down every 20 seconds
When a Wedge is on the path of an Icon at a distance of 1 or 2 Cells,
that Icon moves sideways 1 Cell
that Icon moves sideways 1 Cell
Icon tend to move towards a Column without Wedge
Icon does not move diagonally but performs an L-shaped movement,
first performing an upward and then a lateral movement.
If a Wedge is on the L-shaped path, the Icon is pushed
first performing an upward and then a lateral movement.
If a Wedge is on the L-shaped path, the Icon is pushed
When a Wedge and an Icon are in the same Cell, Wedge disappears
and Icon is pushed down a number of Cells equal to that Icon's Level subtracted from 10.
Also, that Icon takes one damage. When an Icon suffer five damages, it loses one Level
and Icon is pushed down a number of Cells equal to that Icon's Level subtracted from 10.
Also, that Icon takes one damage. When an Icon suffer five damages, it loses one Level
If an Icon that is pushed down by a Wedge touch another Wedge,
the Icon is pushed down to the Cell where the second Wedge is
and then is pushed down a number of Cells equal that Icon's Level subtracted from 10
the Icon is pushed down to the Cell where the second Wedge is
and then is pushed down a number of Cells equal that Icon's Level subtracted from 10
When a Wedge reaches Line12 it disappears and all Icons receive a push up of 5 Cells
Tap the String counter to activate the String Power.
While the String Power is active, touch an Icon or a Wedge to move it.
You can move an object to any Cell but each single move costs one String Token.
Tap the String counter again to disable the String Power
While the String Power is active, touch an Icon or a Wedge to move it.
You can move an object to any Cell but each single move costs one String Token.
Tap the String counter again to disable the String Power
Touch the Right Reflex or Left Reflex counter to activate the Reflex Power.
While the Reflex Power is active, tap an empty Cell to place a Relfex on that, spending one Reflex Token
(the Right Reflex and Left Reflex counters are shared).
A Reflex does not move. When an Icon or a Wedge touches a Reflex,
the Reflex disappears and the object is pushed into the farthest Cell in the direction of the Reflex
While the Reflex Power is active, tap an empty Cell to place a Relfex on that, spending one Reflex Token
(the Right Reflex and Left Reflex counters are shared).
A Reflex does not move. When an Icon or a Wedge touches a Reflex,
the Reflex disappears and the object is pushed into the farthest Cell in the direction of the Reflex
Tap the Nail counter to activate the Nail Power.
While the Nail Power is active touch an Icon or a Wedge, that object cannot move for 20 seconds.
You can block any number of objects while the Nail Power is active, but each block cost one Nail Token
While the Nail Power is active touch an Icon or a Wedge, that object cannot move for 20 seconds.
You can block any number of objects while the Nail Power is active, but each block cost one Nail Token
Tap the Arrow counter to activate the Arrow Power.
While the Arrow Power is active, tap an Icon to deal one damage to that demon.
You can damage any number of Icons any number of times while the Arrow Power is active,
but each damage cost one Arrow Token
While the Arrow Power is active, tap an Icon to deal one damage to that demon.
You can damage any number of Icons any number of times while the Arrow Power is active,
but each damage cost one Arrow Token
When an Icon is pushed against the Icon of a different Alignment demon, both demons take one damage,
after which, the higher Level Icon stops in the Cell where the two Icons have overlapped,
and the lower Level Icon is pushed down a number of Cells equal to the difference of the Level of the two Icon, plus 1
after which, the higher Level Icon stops in the Cell where the two Icons have overlapped,
and the lower Level Icon is pushed down a number of Cells equal to the difference of the Level of the two Icon, plus 1
When an Icon is pushed againts the Icon of a demon of equal Alignment, the demons fuse.
The Icons becomes one, whose Level is equal to the Level of the highest Level demon
and whose statistics are equal to the sum of the statistics of both demons
The Icons becomes one, whose Level is equal to the Level of the highest Level demon
and whose statistics are equal to the sum of the statistics of both demons
Certain types of demons and some high-Level demons can perform Curses.
There are two kind of Curse.
The first emit an aura that plagues you as long the demon emitting it is not trapped in the Pot of Demon.
The second are special moves whose effect you only when you are hit by them
There are two kind of Curse.
The first emit an aura that plagues you as long the demon emitting it is not trapped in the Pot of Demon.
The second are special moves whose effect you only when you are hit by them
Some types of Icons and some high-Level Icons have Skills.
Skills modify the interactions of the Icons with the Pot of Demons
Skills modify the interactions of the Icons with the Pot of Demons