Multilocal is a series of games, designed to be played with
many friends when you have only one Nintendo Switch available
Fire Chess
2+ Players
A tactical board game, where knights fight in wars of supremacy
Switch Screen, which represents the game board, is placed among Players.
One by one Players play their turn interacting through the Touchscreen
One by one Players play their turn interacting through the Touchscreen
Each Player has a predetermined number of Coins.
One by one Players buy Units of their preference, then, place those on the Game Board
Each Player can move only one Unit per turn, after that, the turn end.
Players moves their Units and fight each other.
Last man standing wins
One by one Players buy Units of their preference, then, place those on the Game Board
Each Player can move only one Unit per turn, after that, the turn end.
Players moves their Units and fight each other.
Last man standing wins
The numerous Game Boards are made up of cells, where Units move and fight
Units
After choosing the Units and the Game Board, the Players, one by one,
place their Units on the terrain, touching first the Unit and then the desired cell
place their Units on the terrain, touching first the Unit and then the desired cell
During his turn, the Player chooses one of his Units by touching it
When a Unit is selected you can see its potential Movement.
Touch one of the colored cells to move the Unit into that cell
Touch one of the colored cells to move the Unit into that cell
When you select a Unit, if an enemy Unit is inside the attack Range of one of your Units,
you can touch that enemy Unit to attack it
you can touch that enemy Unit to attack it
Attacking an enemy Unit always inflicts 1 Basic Damage.
Also you can add Additional Damages
Also you can add Additional Damages
The Attack value of the attacking Unit is subtracted from the Defense value of the defending Unit.
If the result is greater than 0, Additional Damages are generated
If the result is greater than 0, Additional Damages are generated
In this case the Base Damage is 1 and the Additional Damages are 2,
for a total of 3 damages
for a total of 3 damages
When a Unit's Life drops to 0 that Unit is removed from play.
When all of a Player's Units are removed from play, that Player loses the game
When all of a Player's Units are removed from play, that Player loses the game
Electrorchestar
2 - 8 Players
Electrorchestar is a cooperative rhythm game
Players place Nintendo Switch on a horizontal surface, and sit around it
The screen is divided into a number of sections equal the number of Players.
Using one finger each Players tap or slide on the icons, which appear moving from top to bottom, in tempo of music
Depending on the skill of Players, the indicator in the middle of the screen, moves.
If they make a lot of mistakes, it tends to the left, to the Gray zone,
if Players play good, it tends to the right, towards the Green zone
If the indicator remains in the Gray zone for more than 20 consecutive beats, its Game Over
Using one finger each Players tap or slide on the icons, which appear moving from top to bottom, in tempo of music
Depending on the skill of Players, the indicator in the middle of the screen, moves.
If they make a lot of mistakes, it tends to the left, to the Gray zone,
if Players play good, it tends to the right, towards the Green zone
If the indicator remains in the Gray zone for more than 20 consecutive beats, its Game Over
Target Game
2+ Players
By using the Joycon as a gun, Players, one by one, face challenges.
The results are scored in ranking, and in the end, only one will be the victor
The results are scored in ranking, and in the end, only one will be the victor
Tower Invasion
2 - 4 Players
Tower Invasion is a competitive-collaborative tower defense game
Defend your castle from the invasion of hostile hordes,
at the end of the war prove to have the most powerful fortress
Defend your castle from the invasion of hostile hordes,
at the end of the war prove to have the most powerful fortress
Players place Nintendo Switch on a horizontal surface, and sit around it
Invaders appear from a magic circle in the center of the map.
Enemy soldiers move against the walls of your and your friends' bastions, trying to destroy them
Enemy soldiers move against the walls of your and your friends' bastions, trying to destroy them
This variable is spent to implement the active actions : Build, Enhance and Repair.
This variable automatically increase by 1 when the bar fills up,
and can be further increased by collecting bonus on the map
This bar represents the Hp of the walls of your citadel.
When this variable drop to 0, your castle is besieged
When this variable drop to 0, your castle is besieged
Tools
Each Tool have 3 level of enhancement
Castle & Hero
2 - 4 Players
Castle & Hero is an asymmetric multiplayer game
Lords of castles try to defeat the Hero.
Hero fights to make his name immortal
Lords of castles try to defeat the Hero.
Hero fights to make his name immortal
At the beginning of the game lords of castles try to defeat the Silver Phantom.
The first Player who defeats the Silver Phantom, becomes the Hero
The gameplay for the Players who command the castles is the same
as Tower Invasion with the addition of the Summon command
The first Player who defeats the Silver Phantom, becomes the Hero
The gameplay for the Players who command the castles is the same
as Tower Invasion with the addition of the Summon command
The Player who commands the Hero have to fight to survive, holding Joycon
When Hero is defeated, the Player who has dealt most damage to him, swap roles with him.
At the end of the game the Player who has spent most time in the Hero's role, wins
At the end of the game the Player who has spent most time in the Hero's role, wins
Architects vs Runners
2+ Players
Constructive skill and resolution ability compete
in an fascinating Time Attack challenge
Two figures compete in this challenge : Architects and Runners
All Players, in turns, take both roles.
During the first phase of the game, the first Architect (chosen randomly) takes the Switch Screen.
Using the level editor, through the Touchscreen, the Architect has 5 minutes to draw a level
When the level is ready, one by one Runners pass the Switch Screen each other, facing the level
in an fascinating Time Attack challenge
Two figures compete in this challenge : Architects and Runners
All Players, in turns, take both roles.
During the first phase of the game, the first Architect (chosen randomly) takes the Switch Screen.
Using the level editor, through the Touchscreen, the Architect has 5 minutes to draw a level
When the level is ready, one by one Runners pass the Switch Screen each other, facing the level
Architect uses the Touchscreen to design his level
To attempt to complete the level Runners use Joycon
The time limit to complete a level is 5 minutes
When all non-Architects Players have faced the levels, the phase ends.
The next Architect draws his level, and all other Players face it.
When all Players have acted as Architects, and all Players have faced all the levels, the game ends
When all non-Architects Players have faced the levels, the phase ends.
The next Architect draws his level, and all other Players face it.
When all Players have acted as Architects, and all Players have faced all the levels, the game ends
At the end of the game two champions are elected:
best Architect and best Runner
best Architect and best Runner
Arcade Party
2+ Players
Arcade Party is a board game.
Players compete in different genres of games to prove to be the champion
Players compete in different genres of games to prove to be the champion
At the end of the last turn, the Player with most points is the winner
All Players start the game with 500 points.
At the beginning of each turn, each Player earns 200 points
During the 1st turn the order of play is established randomly.
During other turns, Players act from the one with fewer points to the one with more points
During his turn a Player can move on the board or play a Card
A Player can move any number of cells, spending 100 points multiplied the number of chosen cells
Players involved in a challenge take the two Joycon, and play in a random game.
The winner gains 500 points, the loser mislay 200 points
All Players start the game with 500 points.
At the beginning of each turn, each Player earns 200 points
During the 1st turn the order of play is established randomly.
During other turns, Players act from the one with fewer points to the one with more points
During his turn a Player can move on the board or play a Card
A Player can move any number of cells, spending 100 points multiplied the number of chosen cells
Players involved in a challenge take the two Joycon, and play in a random game.
The winner gains 500 points, the loser mislay 200 points
Challenges
Cells
When a Player stops on a cell, after having suffered its effect,
that cell effect is negated for that specific Player, for 3 rounds
that cell effect is negated for that specific Player, for 3 rounds
Star
Cards
Cards have effects designed to help you in the game.
Each Player can hold a maximum of 3 cards at time
Each Player can hold a maximum of 3 cards at time
Teleport : You are transported to a cell of your choice
Swapper : Choose a Player, your positions are swapped Ghost : Steal 1 Player's Card Eraser : Choose a cell, negate its effect for 2 turns Cyclone : Move the Star to a random cell Pandemonium : Randomly change the position of all other Players Immunity : Choose a Game, you can not be challenged to that Game for 5 turns Gentleman : During your next challenge, your opponents choose the Game, if you win you gain double points Baby Face : During your next challenge, your opponents get malus and you get bonus, if you win you earn half points Hardcore : During your next challenge, your opponents earn bonus, if you win you earn double points |
Events
Events have different effects that have implications on the game
Payday : Gain 600 points
Lucky Day : Get 1 random Card Twist : Swap place with a random Player Blimey : All other Players lose 1 Card Misfortune : The Player with most points loses 500 points Strike : During this turn no Player can access Shops Meteor : Destroy the Star Comet : An additional Star appears on the board, it disappears after 3 turns Golden Day : During this turn you earn double points Delirium : During this turn all Players earn double points and lose double points |
Sage of the Ways
Sage of the Ways is a role play game,
essentially it is divided into two parts :
Exploration and Battle
essentially it is divided into two parts :
Exploration and Battle
Exploration
In Exploration phase, Players watch the Switch Screen.
One Player, using the Joycon, controls the Sage
This phase is designed to be varied by many information and details,
so that the Players are brought to discuss with each other to making decisions about how to advance in the game
The in-game time follow a procession "event-by-event".
Every time an event happens (talk with npc, cutscene, combat, shopping, ...) game events take a step forward
Example:
Players reach a large square, divided into three sectors (Pl1, Pl2, Pl3)
where there are an old beggar (O), a housewife (W) and a young sailor (Y)
One Player, using the Joycon, controls the Sage
This phase is designed to be varied by many information and details,
so that the Players are brought to discuss with each other to making decisions about how to advance in the game
The in-game time follow a procession "event-by-event".
Every time an event happens (talk with npc, cutscene, combat, shopping, ...) game events take a step forward
Example:
Players reach a large square, divided into three sectors (Pl1, Pl2, Pl3)
where there are an old beggar (O), a housewife (W) and a young sailor (Y)
When Players arrive in the square (T0) the three npc are in the first section (Pl1)
Players shops in a store, the time counter advances by 1 (T1).
The lives of npcs go on, one remains where it is, the other two walk in the square
The lives of npcs go on, one remains where it is, the other two walk in the square
Player talk with the oldman (O), the time counter advance by 1 (T2).
The lives of npcs go on : one enter in the Bar, the others continue to walk
Some events can influence the events around them.
For example, if Players in T0 in Pl1, fight the young sailor, the other two npcs escape from the square,
and it will be no longer possible talk to them
Some events can grant bonus or malus to next events
Example :
Players are in the tower of a castle (T), in front of a closed door that prevent the escape route.
Enemy army chase them, soldier outside (O) try to reach the corridor (C) to invade the tower (T)
In the room Players find 3 keys:
- a key with a purple engraving
- a key of precious black wood
- a key with an embedded opal
The lives of npcs go on : one enter in the Bar, the others continue to walk
Some events can influence the events around them.
For example, if Players in T0 in Pl1, fight the young sailor, the other two npcs escape from the square,
and it will be no longer possible talk to them
Some events can grant bonus or malus to next events
Example :
Players are in the tower of a castle (T), in front of a closed door that prevent the escape route.
Enemy army chase them, soldier outside (O) try to reach the corridor (C) to invade the tower (T)
In the room Players find 3 keys:
- a key with a purple engraving
- a key of precious black wood
- a key with an embedded opal
Whenever Players try to open the door with a key, the time counter advance by 1.
If Players make too many mistakes, malus events will be generated :
enemies enter the tower and must be fighted
The game is designed to give non-direct guess to the Players, who can infer information,
discuss it with their teammate and understand which choice is the right one
A Player may notice, for example, the symbol on the engraved key is the same drawn on the tapestries of the castle,
argue that it must be a key built to be ostentatious, probably the key of a noble's bedroom.
A Player might notice that the wood key have the same shape as keys found in prisons, understand that it is the key of a cell.
By discussing the information available, Players can understand, in this case by exclusion, which is the correct event
If Players make too many mistakes, malus events will be generated :
enemies enter the tower and must be fighted
The game is designed to give non-direct guess to the Players, who can infer information,
discuss it with their teammate and understand which choice is the right one
A Player may notice, for example, the symbol on the engraved key is the same drawn on the tapestries of the castle,
argue that it must be a key built to be ostentatious, probably the key of a noble's bedroom.
A Player might notice that the wood key have the same shape as keys found in prisons, understand that it is the key of a cell.
By discussing the information available, Players can understand, in this case by exclusion, which is the correct event
Battle
In Battle phase, Players place the Switch Screen on a horizontal surface and sit around it
The Sage of the Ways, in his incredible wisdom, is able to split his spirit into different entities
(one for each Players)
The Sage of the Ways, in his incredible wisdom, is able to split his spirit into different entities
(one for each Players)
Using one finger, each Player controls, in real time, a personification of the Sage.
The ATB system allows each Player to perform an action when the bar is full
The ATB system allows each Player to perform an action when the bar is full
Suda8
4 - 8 Players
Suda8 is a competitive-collaborative action game
Suda is very famous for two reasons :
Is the best vampire-hunter in the town.
Is a schizophrenic with dissociated personalities
Every personalities of Suda try to gain the upper hand over the others, with deception, traps and lies,
but they also collaborate, for survival of themselves and all others
Each Player controls one personality of Suda.
All personalities have the same characteristics, except for a personal Special Ability.
Players always have different Special Ability, chosen randomly
Is the best vampire-hunter in the town.
Is a schizophrenic with dissociated personalities
Every personalities of Suda try to gain the upper hand over the others, with deception, traps and lies,
but they also collaborate, for survival of themselves and all others
Each Player controls one personality of Suda.
All personalities have the same characteristics, except for a personal Special Ability.
Players always have different Special Ability, chosen randomly
Players take turns using the Switch Screen to play.
Players do not see what the Active Player does with the Switch Screen,
so the information they get are private, and only known by themselves
The Switch Screen is passed to another Player in four occasions:
Assist : When Player passes it by his will
Event : When the game requires passing
Injury : When Player's Hp becomes 5% or less
Time : Each time the Switch Screen is passed, a timer is randomly set,
at the end of which the Switch Screen must be passed again
When a Player successfully completes an event, he gains points.
Points can not be know until the end of the game.
The aim of the game is cooperative, if a Player die its Game Over for all Players.
At the same time it is competitive, when Players win the game,
the Player with the most points is elected the dominant personality
Players must help themselves and deceive themselves with the right balance
Players do not see what the Active Player does with the Switch Screen,
so the information they get are private, and only known by themselves
The Switch Screen is passed to another Player in four occasions:
Assist : When Player passes it by his will
Event : When the game requires passing
Injury : When Player's Hp becomes 5% or less
Time : Each time the Switch Screen is passed, a timer is randomly set,
at the end of which the Switch Screen must be passed again
When a Player successfully completes an event, he gains points.
Points can not be know until the end of the game.
The aim of the game is cooperative, if a Player die its Game Over for all Players.
At the same time it is competitive, when Players win the game,
the Player with the most points is elected the dominant personality
Players must help themselves and deceive themselves with the right balance
Example:
There are 4 Players, we call them by the name of their skill :
Necro - Crono - Eye - Clay
Necro - Crono - Eye - Clay
The mission is to find the USB key of the Baron vampire.
Mist receive the call from Jhon, who intends to meet him at the port.
Mist goes to the port where he is attacked by three vampires, he defeat them, time ends and he switch the Switch Screen to Crono.
Crono finds Jhon dead on the pier, using his power he see the guy talking on the cell phone, saying he hid Baron's USB key under the bed of his place, a vampire arrive from darkness, kill Jhon and flee away.
Crono takes the cell phone of Jhon and throws the corpse into the sea, so Necro can not get informations.
Time ends, Crono communicates to other Player what he see in the past :
Jhon come to the dock, he find a vampire, so he run away scared, losing his cellphone.
Crono pass the Switch Screen to Eye, so he can use his power to touch the cellphone and take informations about Jhon.
Eye using his power see Jhon inside the living room of a squalid attic above the bar where he works.
Eye tells other Player he has seen the place where Jhon lives, a room few blocks away from the bar where he works.
Thanks to this lie, other Players will use their time to reach the bar, but probably they will not go to the attic.
Time ends and Clay take the Switch Screen. Clay reaches the bar, lurks at the entrance, when a client leaves,
he use his power to copy the appearance of the guy.
Clay ask to the bartender where Jhon is, he replies that he is probably in the attic, above the bar.
Time end and Clay tell to other Players he find out that Jhon's house is located in "Boulverd Street",
Crono and Eye knows this is a lie.
Crono ask to Clay to receive the Switch Screen, so he can go to Boulverd Street searching Jhon in visions of past.
Crono takes the Switch Screen and goes to the attic, he find the USB key under the bed, gaining many points.
All Players win the match, but Crono is elected best Player
Mist receive the call from Jhon, who intends to meet him at the port.
Mist goes to the port where he is attacked by three vampires, he defeat them, time ends and he switch the Switch Screen to Crono.
Crono finds Jhon dead on the pier, using his power he see the guy talking on the cell phone, saying he hid Baron's USB key under the bed of his place, a vampire arrive from darkness, kill Jhon and flee away.
Crono takes the cell phone of Jhon and throws the corpse into the sea, so Necro can not get informations.
Time ends, Crono communicates to other Player what he see in the past :
Jhon come to the dock, he find a vampire, so he run away scared, losing his cellphone.
Crono pass the Switch Screen to Eye, so he can use his power to touch the cellphone and take informations about Jhon.
Eye using his power see Jhon inside the living room of a squalid attic above the bar where he works.
Eye tells other Player he has seen the place where Jhon lives, a room few blocks away from the bar where he works.
Thanks to this lie, other Players will use their time to reach the bar, but probably they will not go to the attic.
Time ends and Clay take the Switch Screen. Clay reaches the bar, lurks at the entrance, when a client leaves,
he use his power to copy the appearance of the guy.
Clay ask to the bartender where Jhon is, he replies that he is probably in the attic, above the bar.
Time end and Clay tell to other Players he find out that Jhon's house is located in "Boulverd Street",
Crono and Eye knows this is a lie.
Crono ask to Clay to receive the Switch Screen, so he can go to Boulverd Street searching Jhon in visions of past.
Crono takes the Switch Screen and goes to the attic, he find the USB key under the bed, gaining many points.
All Players win the match, but Crono is elected best Player