Mage Towers is an action tower-defense game
The game is based on the interaction between two Screens
In the Main Screen fight hordes of enemies in a 3d action game
In the Second Screen manage resources and buildings to eradicate invasions
The game is based on the interaction between two Screens
In the Main Screen fight hordes of enemies in a 3d action game
In the Second Screen manage resources and buildings to eradicate invasions
The action you perform through the Touchscreen have impact on the game world.
Place a Magical Building or a Power Zone on the Map in the Second Screen,
it immediately appears in the game world, in the TV Screen
Place a Magical Building or a Power Zone on the Map in the Second Screen,
it immediately appears in the game world, in the TV Screen
On the Second Screen there are six buttons :
MAP
The Map represent the game situation in real time
You can see buildings and zones in all menus
but you can see Heyrd'gard and enemies only in the Map section
but you can see Heyrd'gard and enemies only in the Map section
INVOCATION
The left box contain all the available Artifacts
Drag the Artifacts, with your finger, inside the right box to perform an Invocation
Drag the Artifacts, with your finger, inside the right box to perform an Invocation
MAGICAL BUILDINGS
In this Screen map you can see all the Magical Buildings available
Touch an icon to select a Magical Building.
The characteristics of the selected Magical Building are shown on the right :
Name of the Building, Magic Power cost and description of the spell.
Through the Enhancement you can unlock more.
When you unlock other Magical Buildings use the arrows to turn the page
Touch an icon to select a Magical Building.
The characteristics of the selected Magical Building are shown on the right :
Name of the Building, Magic Power cost and description of the spell.
Through the Enhancement you can unlock more.
When you unlock other Magical Buildings use the arrows to turn the page
POWER ZONE
In this Screen you can see all the Power Zones available
Touch an icon to select a Power Zone.
The characteristics of the selected Power Zone are shown on the right :
Name of the Zone, Magic Power cost and description of the spell
Through the Enhancement you can unlock more.
When you unlock other Power Zones use the arrows to turn the page
Touch an icon to select a Power Zone.
The characteristics of the selected Power Zone are shown on the right :
Name of the Zone, Magic Power cost and description of the spell
Through the Enhancement you can unlock more.
When you unlock other Power Zones use the arrows to turn the page
ENHANCEMENT
In this section you can obtain new spells and enhance those you already own
Drag the Artifacts on the icons to unlock the spells
Drag the Artifacts on the icons to unlock the spells
INVIGORATION
In this section you can enhance the powers of Heyrd'gard
Drag the Artifacts on the icon to unlock the power
Drag the Artifacts on the icon to unlock the power
The combat system is based on three buttons
Each Move is characterized by :
Power : The ability of the attack to deal damages
Speed :The speed with the attack is executed
End Lag : The time you have to wait to perform another attack
1 icon represents the worst performance.
4 Icon represents the best performance
Each Move is characterized by :
Power : The ability of the attack to deal damages
Speed :The speed with the attack is executed
End Lag : The time you have to wait to perform another attack
1 icon represents the worst performance.
4 Icon represents the best performance
You can perform different combinations of moves to perform special attacks
Each combo is made up between 2 and 5 inputs
Some examples:
AA AX AAA YXY AYAX YYAXX YYYAX XXYYY
Each combo is made up between 2 and 5 inputs
Some examples:
AA AX AAA YXY AYAX YYAXX YYYAX XXYYY
Before an attack you can hold (for 3 seconds) an attack button (A,X,Y) to emit en Aura.
Aura adds special effect to the next attack, after which it will disappear
The effect value is proportional to the damage inflicted.
Every Aura has a different effect
Aura adds special effect to the next attack, after which it will disappear
The effect value is proportional to the damage inflicted.
Every Aura has a different effect
Press two attack buttons at the same time to perform a Conjuration
The use of a Conjuration closes the combo and cannot be extended
Every Conjuration has a different effect
Every Conjuration has a different effect
When Heyrd'gard summon a Magical Buildings, a large physical construction appear in-game
Each Magical Buildings has en effect that helps you fight invaders
Remember that Magical Buildings can also be target of enemies attacks.
Magical Buildings protect you and have to be protected
Each Magical Buildings has en effect that helps you fight invaders
Remember that Magical Buildings can also be target of enemies attacks.
Magical Buildings protect you and have to be protected
When one or more enemies are within the range, the Magical Buildings attacks
Every Magical Buildings is characterized by:
Hp : When this value become zero the Building is destroyed
Attack : The amount of damage inflicted by the attack
Defense : The ability to decrease the damages suffered
Speed : The time necessary to perform an attack
Effect : Some Buildings have additional special effects
Every Magical Buildings is characterized by:
Hp : When this value become zero the Building is destroyed
Attack : The amount of damage inflicted by the attack
Defense : The ability to decrease the damages suffered
Speed : The time necessary to perform an attack
Effect : Some Buildings have additional special effects
When you want summon a Magical Building, enter the corresponding page,
choose the spell and drag its icon on the map, with in the point where you want to place it.
The Mp will be paid and the Magical Buildings summoned
choose the spell and drag its icon on the map, with in the point where you want to place it.
The Mp will be paid and the Magical Buildings summoned
When Heyrd'gard summon a Power Zone a large physical floor appear in-game
When Heyrd'gard is inside a Power Zone his powers are enhanced.
Remember that Power Zones can also be target of enemies attacks.
Power Zones make you stronger but you have to protect them
When Heyrd'gard is inside a Power Zone his powers are enhanced.
Remember that Power Zones can also be target of enemies attacks.
Power Zones make you stronger but you have to protect them
When you want summon a Power Zone enter the corresponding page, choose the spell
and drag its icon on the map in the point where you want to place it.
The Mp will be paid and the Power Zone summoned
and drag its icon on the map in the point where you want to place it.
The Mp will be paid and the Power Zone summoned
When you use Repair or Absorb a wave of energy is emitted.
If the wave contacts a Magical Building or a Power Zone, the interaction happen
If the wave contacts a Magical Building or a Power Zone, the interaction happen
Hold Repair to emit a healing wave.
The wave cost 1 Mp per second and make the target gain 5 Hp
The wave cost 1 Mp per second and make the target gain 5 Hp
Hold Absorb to emit a dissolving wave.
The wave deals 5 damage to the target every second and make you gain 2 Mp
This move is useful when you need Mp immediately, when it is more convenient to summon
a new spell than Repair it and when you don't like the position of a spell any more
The wave deals 5 damage to the target every second and make you gain 2 Mp
This move is useful when you need Mp immediately, when it is more convenient to summon
a new spell than Repair it and when you don't like the position of a spell any more
Fulfill a special action to be rewarded with an Artifact.
Every action correspond to a specific type of Artifact and can be repeated many times
Every action correspond to a specific type of Artifact and can be repeated many times
Example :
By burning certain combination of Artifacts you can Invoke
the temporary aid of powerful magical creatures
the temporary aid of powerful magical creatures