andrastudio.it
  • Home
  • Portfolio
  • Desktop Game
  • Work in Progress
  • About Me
  • Contact
  • Subscribe
Basketball games, usually, are built on a lateral game vision, which allows you to have an optimal view of the game and the field.
Sports games that implement Motion Control, on other hand, require camera placed behind the shoulders of the Player,
so it can functionally transpose physical movements faithfully to the gaming world


B-Screen is a sports game of Basketball that wants
​reconcile the classic vision of sports games,
and the vision necessary for the implementation of Motion Control

​
Picture
Picture

Data Recording

Picture
Assume different poses to allow the console to record some data it needs

Camera

Picture
Picture
Picture
Picture

TV camera is located behind the active Player's back.
By pressing a Camera Button, you can target specific targets :


A, B, X and Y are assigned to your teammates

Holding SR you target the rim of the opponent team

Holding Zr you target the member 1 of the opponent team
Holdig ZR plus A, B, X or Y, you target, respectively, the member number 2, 3, 4 and 5 of the opponent team

Camera returns behind the active Player by pressing SL button

Using the Right Stick you can handle the TV camera manually

Hold Zl to change the Second Screen into Info Screen

Info Screen

Picture

Player Movements

Picture
Picture
Use the Control Stick to move the active Player
​
Picture
Using the Directional Buttons you can change the active Player,
each key correspond to a teammate

​
Picture
While running (in-game) makes
​a lateral movement (in-reality) ​to perform a dodge

​
Picture
Concatenate movements to perform feints and confuse opponents
​
Picture
Pass over the Extra Width line with a ​quick movement to perform a dive
​
Picture
​Move forward, over the Maximum Length line, to make a power sprint.
​
Picture
Overpass the Maximum Height line to jump
​
Picture
When the active Player does not have the ball,
move the ​arms to defend and try to intercept the ball

Ball Movements

Picture
Picture
Picture
Picture
Picture
Picture
Make a precise and sinous movement to throw the ball
​
Picture
Picture
Picture
Picture
Picture
Picture
Perform the throwing movement with both arms to
​ get bonus in strenght and accuracy​
Picture
Picture
Picture
Picture
Picture
Picture
Push the Joycons in different directions to get different results

Dunk

Picture
When you are under the rim, jump (in-reality)
​​and move the Joycon to perform a dunk

Trick

Dribbling

Picture
While running (in-game) do a turn on yourself (in-reality) to perform ​
​a spin dribbling
Picture
Cross your arms to perform
​"Between the leg", to
confuse ​the opponent
Picture
Move your arm behind
​the back, to perform
​"Behind the back"

Passage

Picture
​​While selecting a teammate with the camera, push the Joycon in the direction
​of another teammate to perform
a ​"No look" pass
Picture
Push your arm behind your back
​to perform an elusive
​"Behind the back" pass
Picture
When you stand in front of a defender, throw the ball down to try to
pass the ball ​between his legs

Dunk

Picture
While performing a dunk,
execute a jump turn,
​to make a 360-spin dunk
Picture
During a dunk,
raise one arm to perform
​a powerful "Tomahawk"
Picture
During a dunk, cross your arms
​to execute a "Between the leg" dunk

Scheme

Call up Schemes by making gestures with left hand in front of IR Camera
​
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture

Orders

In Info Screen mode you can use the Joycon pointer or your finger
​to manually move your Players, in a system of direct control of the 
teammates


Picture
Point the Joycon to the Info Screen to move manually your teammates
Picture
Picture
Picture
Picture

Game Vision

Holding L you enter Game Vision mode. Playing speed of the game is halved 

Duration of this mode depends about the active Player's GV statistic.
A Player with GV 99 slows down time for a maximum of 5 seconds, ​a Player with GV 1 slows down the time for 0.5 seconds.
After exploiting this ability, it have to be recharged. The charging time depends on the Player's GV.
A Player with 99 GV reloads the "Game Vision" mode, after having used it, in 120 seconds


This mode is designed to give to the Player the opportunity to watch the playing field,
through the observation of different points of view and camera changes, but it can also be particularly useful for taking off some
features that require long physical movements, such as recall of Schemes through the IR camera, or the use of the Order mode

Modes
​

Basket Challenges

Picture

Half-court Match
3 vs 3 game played in half of the court.
When you take a defensive rebound you have 
​​to go out the 3 point line before you can attack the rim
Picture

​10 Point Challenge
Every point is important !
Engaged in attack and in defense, the first team that reach 10 points, wins
Picture

3 Point Contest
The partecipant have one minute to acheive the highest number ​of points. 
The balls are twenty-five, divided into five carriage located behind the three-point line
​located at seven meters ​away form the rim
Picture

​Slam Dunk
The participants perform dunk shots judged by jury.
Participants have two minutes to perform two dunk, each turns.
​Player who achieve the highest score, wins

Special Games

Picture
Bomb Attack
Players use a bomb instead of a ball. On the ball there is a timer, that starts at 30 seconds.
​When the ball is carried by a Player, the timer scrolls to zero. When no Player touch the ball, the timer stop. Each score give 1 point. When the timer reach 0, the bomb explode. If a Player is hit by the explosion,
​his team lose 1 point. At the end of the game, the team with highest score, wins
Picture
You play with a bomb...
Picture
When the ball is in play
the countdown run.
​When nobody touch the ball, ​stop
Picture
If you get involved in the explosion,
​your team lose 1 point
Picture

​Double Ball
There are two balls on the court. The game last 10 minutes, divided in sets.
A set ends when both balls are out of the game. A team to make 1 point have to score using both balls. 
​If each teams score with one ball, the set ends in a draw
Picture
There are two balls
​on the court
Picture
If you score twice,
​your team get 1 point
Picture
If both teams score once,
the set is draw
Picture

Special Shot
When you complete a shot or a pass with a trick, the Special bar is filled. The more the trick is complex,
the more the bar is filled. The special bar has a total of five seats. When you score a point,
​hold down "Special" key to unload the bar, and gain 1 point each for each seat
Picture
Perform incredible tricks to
​charge the Special bar
Picture
The more the bar is charged,
​the more points your score

Extra Mode

Play selecting special Players, Balls and Courts

Players

Picture
Mage
Mage has a Magic bar, it charge by steps. Use half bar to cast "Energetic Pass", a passage that can not be intercepted. Use half bar to perform "Pyro Shot" a powerful shot that can easily cross the entire court.
Use the entire bar to summon a "Phantom Player" for 30 seconds, ​​to play with one teammate more
Picture
Acrobat
Acrobat's trick animations are 50% faster. The Acrobat has a Special bar that fills through tricks.
​Use one quarter bar to increase the running speed by 50%. Use one quarter bar to pass through an opponent. ​
Use half bar to perform a perfect dribbling
Picture
Cyborg
Cyborg is heavy and slow, but super powerful. Cyborg has a Special bar that fill when he don't move.
​Use one quarter bar for an acceleration with rockets. Use one quarter bar to electrify
​the body for ten seconds, during which opponent can not steal you the ball.
Use one quarter bar to perform a super quick shot
Picture
Washingmachineman
Suits of Washingmachineman's teammates are always perfumed and immune to stains !
When the team of this character score a point, they celebrate with a super special awesome choreography. 
​At the end of the game, teammates don't need for a shower, and feel fresh and clean


Balls

Picture
Hard Ball
​
A ball heavy and difficult to handle.
It bounce little and fly few when launched
Picture
Soap Ball

This ball hovers in the air, like a fairy.
​You can throw it far away easily, but maybe your opponent have enough time to intercept it.
A ball for real
 aerial battles !
Picture
Vector Ball

This hyper-technological object is able to absorb kinetic energy.
Shake the Joycon while you hold the ball, it embodies all the energy, and,
​when you throw, you will see the incredible result !
Picture
Charge Ball
​

On this ball there is a counter. Each second the counter gain 0.1.
When you score, you gain points equal the number on the counter
Picture
Quantum Ball

This ball rebound on the invisible limits of the court.
This ball never go out of play, and indeed, you can take advantage
​of this peculiarity to create incredible effects and rebounds


​Courts

Picture
Soap Court

This court is covered of soap.
All your steps becomes long slip. Maintaining the balance will not easy
Picture
Your Players continue to sleep even
​when you stop to run
Picture
Do not run too fast, or
you should ​loose balance
Picture
Energetic Court

​Energetic Pool randomly appear.
The longer a Player stay above a Pool, the more power receives.
Player's statistic are boosted for a time directly proportional to the time spent inside ​the energetic Pool
Picture
A energetic
​pool appear
Picture
The more time a Player
​stay on the pool...
Picture
...the more he
​get boosted
Picture
Energetic Walls

Energetic Zones randomly appears on the court. Zones becomes increasingly dark,
​when a Zone become black, it can not be overcome, it become like a wall.
You have to continuously change run trajectory to get to the basket
Picture
The Zones
become darker
Picture
You can not pass
over black Zones
Picture
Bonus Zone

Bonus Chests randomly appears on the court.
Pass over a Chest with the active Player to collect it and obtain a random power-up
Picture
Energy Drink temporarily increase Player's
​athletic abilities
Picture
Spiritual Bond increase passing success rate ​by 100%
Picture
Leave a Banana Peel on
​the field, an opponent
could slide over it
Picture
Pull the Snake Ball against
an opponent to stun it
​for three seconds
Picture
Zombie !!!

Fans would do anything for an autograph !
Viewers and supporter roam on the court, avoid them, otherwise they could literally
attach ​to your body, praying for a selfie or an autograph
Picture
"Zombie"
roam the court
Picture
Avoid fans or you can not
​get near the rim



Arcade

A series of challenges that distort the gameplay of basket
Picture
Moving Basket
A 3 Point Contest game.
There are many rim on the field,
​they moves in every direction
Picture
Dramatic Battle
A real impartial challenge.
Can you win a 3 vs 5 match ?
Picture
10 in 3
You have 3 minutes to score 10 points. Every time you score 1 point,
​you gain 30 seconds bonus
Picture
Atfirst
The first team who score 1 point win the game. How many teams can you
​beat in a row ?
Picture
Basling
Throw the ball against the pins
and try ​to get a great score
Picture
Basket Quest
Throw the ball on the right button
to play ​the 16-bit arcade game




Carrer

Create your own basket franchise and bring
it to the top of professional sport world


Team Edit

First you have to create your Team.
Choose a name, draw the symbol and the uniform


Picture

Headquarters

You have to choose a city where establish the official headquarters of your Team.
There are many cities to choose from.
Each one has its own story, its Team, and its own rules, which act as bonus and malus
​

Economy : Determines the wealth of a city.
The more a city is rich the more is easy to invest economically.
A city with a strong economy could have higher taxes


Tax : It's a percentage rate, different for each city.
The higher is, the more money a Team has to pay each month


Fans : It is a percentage number that indicates how much
citizens of that city are interested about your Team.
The more Fans there are the more sell tickets, subscriptions and merchandising is easy


Infrastructure : Indicates the number and quality of sports facilities in the city
Picture
Picture
Picture
Picture
Picture

Carrer Main Menu

Picture
This is the main menu window of Career Mode

It contains information of various types, allows you to navigate through further sub-menus


1 – TEAM STATISTICS

MY (Money) : Indicates the current finances of the Team
FN (Fans Number) : Indicates approximately how many people are Fans of your Team
FH (Fans Happiness) : It is a percentage value, it represents how much Fans are satisfied of the Team
FM (Fame) : It is a percentage value, it represents how much the Team is famous in the world


2 – SUB-MENUS

Team : It contains all the information and interactions with the members of the Team
Company : It contains economic information and allows you to organize resources
Events : Contains a calendar that show all the activities of the month.
Here you can coordinate games, decide training, and organize events
Trade : In this section you can buy goods, manage contracts and be informed about market trends


3 – NEWS

Here are published, weekly, all the major news about events that happen in the world of B-Screen


4 – CALENDAR

Show events which your Team participates within next four hours.
See the Events section
​


5 – SPORT STATISTICS


A list of sporty statistics, in real time.
Contains ranking, and media of : 
point, rebound, assists, blocks and steals for game, ​and the field goal percentage

Team Menu

Picture
PLAYERS

In this sub-menu you can access all the information about Players of your Team


Page 1

It is a vademecum of all the peculiarities of the Player
Picture

BIO

Contains some information about the Player : ​position, number, height, weight and birth


PHYSICAL STATISTICS

SP (Speed) : Determines agility and speed of the Player
PW
(Power) : This parameter determines the Player's strength during contrasts,
and the distance and speed
he can throw the ball
DF (Defense) : Determines the ability to defend when the Player is controlled by the CPU.
It also determines the ability to overcome physical contrasts
SA (Stamina) : Determine the resistance of the Player to fatigue
RE (Resistance) : Determines the Player's ability to resist to injury and the time of recover from injury
DG
(Dribling) : A Player with a high DG value makes movements with fewer frames in animation
when 
faces an opponent and when uses Tricks
PG (Passage) : Determines precision and strength with Player manages to pass the ball
ST
(Shoot) : Determines the precision which a Player shoot the ball
GV
(Game Vision) : Determines the time of Game Vision mode
CG
(Capacity for Growth) : Determines how much statistics can grow and the ability to learn new skills

Player Growth

Each Statistic is made up of 10 Semi-statistics

Every time a Player finishes a physical session (gym, workout, game, ...) he gains Semi-Statistics


Picture
Jerry has 31.0 PW
Picture
Jerry does one hour of 
Weight training
Picture
Jerry has 31.5 PW

The Semi-statistics earned will be turn into Bonustat for the next event in which the Player participates,
that enhance Player Statistics


At the end of the following event, Bonustat are partly lost, depending on CG (Capacity of Growth)


Picture
Picture
Jerry has 40 CG.
​When the event ends, 
​​he loses 2 Bonus-stat
Picture
3 PW Semi-stat ​are added 
The remaining Bonustat are turning back into Semi-stat, which does not give bonus,
but when summed up to 10, increase the Statistic by 1, permanently


Picture
Jerry has 31 PW
Picture
He play a game and earn 4
​Semi-stat PW
Picture
In the next event, the 4 Semi-stat
​are considered Bonustat,
enhancing the Player
Picture
In the next event, some Bonustats are stored according
​to Gw, the others are lost forever
Picture
The Bonustats are turned into Semi-stat,
​they do not empower the Player, but...
Picture
... when they become 10 ...
Picture

Skill

Skills are special abilities that Players can learn

Picture
Picture
Picture
Picture
Picture
Picture
By participating specific training sections (see Training) ​and successfully overcoming challenges,
Player receives Skill Points related to the Skill he learning.
When the Player gains enough Skill Points, he learns the Skill

Page 2

Picture

PLAYER'S CAREER STATISTICS

PMY (Player Money): Indicates how much Money the Player has
PFS (Player Fans): Indicate how many people are Player's Fan
PSM (Player Sporting Merit) : Is determined by game statistics and by Rewards
PFE (Player Fame) : It is a percentage value that indicates how much the Player is famous in the world



PLAYER LIFE STATISTICS

You can not interact with these bars, they are present because you can,
observing them, infer information about the life of the Player


Happiness : This statistic is like a summary of all others. At a glance it can indicate if the Player having
a
positive or negative career. Anyway is a generic information
Physicality : It represents the well-being of the athlete's body. If it's low, you could make the Player
work harder in gym
or give him a healthy diet
Physical Fatigue : Represents the Player's physical recovery ability. If it's too low, maybe you're doing
too much
training, or you should let him rest
Mental Fatigue : Players also need to rest and relax. Give them holidays or prizes when deserve it
Concern : Problems and Unexpected could worsen the statistics and the Biorhythm of the Player
Needs : Everything the Player needs for a healthy life : good food, hygiene, sufficient sleep ...
If this statistic is low, all others may be affected


PERSONALITY STATISTICS

SL (Stoicism) : Indicates moral ability to withstand physical discomfort such fatigue, pain, and injury
ON (Onanism) : Indicates how much a Player needs comfort to be happy. A small value is not necessarily negative,
and a
high value that is not necessarily positive, depends on the form
of the Biorhythm and the Psychological
Factors of the Player
SR (Stress Resistance) : It determines Biorhythm capacity to tend towards positive when the Player performs
​negative
actions or choices, or when suffers Unexpected and Injuries
TW (Team Work) : Indicates how much the Player knows how to relate to Teammates, high levels of TW
can result in
bonus in Statistics, it can be even mutual between Players
GT (Grit) : The ability to improve Biorhythm when many others variables tend to negative
ML (Moral) : It grows with experience and receives bonus from the Biorhythm
High ML values can increase Teammates statistics and improve Biorhythm
PY (Philanthropy) : Determines how much the Player likes to relate to Fans. This statistic can determine the Player's willingness
​to participate specific events, and determines FH
bonuses during certain events
PN (Pleasentness) : The ability to properly relate to Employees. Change the relationships between them
​and can give
bonus or malus to Biorhythm

Biorhythm

Biorhythm represents the psychophysical well-being of a Player

It directly affects the physical Statistics, assigning bonus or malus.
Each Player has a personal Biorhythm, different from that of other Players


Picture
Picture
Picture
Picture
The main factors of Biorhythm are Arrow and Cells.
Whenever a Player takes part to an event (game, training, challenge, unexpected, ...)
that Player receives Arrow Tokens off-screen.
An Arrow Token can have positive or negative value


Example :
During a training session a Player suffer a retort, he earns  -4 Arrow Token.
When a Player signs an autograph to a fan, he earns +2 Arrow Token


A positive Arrow Token moves the Arrow up by a number of spaces equal to its value,
vice versa, negative Token Arrow causes the Arrow to move downwards


Picture
As you can see in this image 1 single Cell has 10 Arrow Space.

You need, therefore, 10 Arrow Tokens of the same verse ​to move from one Cell to another.

Moreover, every time Arrow moves, the whole Cells system moves 1 Cell to the left

The color of the Cell that Arrow points determines the state of the Player's Biorhythm,
and the bonus (or malus) he receives at that time


Picture
Picture

Psychological Factors

Each Player has a certain amount of Psychological Factors.
Some are possessed immediately for reasons of lore (mentality, story of the character, ...), 
others can be earned by the Player, if certain conditions are met
​

Psychological factors are substantially of two types: positive and negative
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture

Player Event

Special events that can happen to individual Players of your Team

Some are randomly generated, ​some happen when certain conditions are met.
Them have effect on Player's Biorhythm
Picture
Picture
Picture
Picture
Picture
Picture

Roster

Picture
In this menu you can manage the lineup of your Team

Injury

Picture
Here you can check the list of injured Players
​
and get information on how and when to recover them

Reward

Reward are achievement disguised as sport successes

Every time you reach a particular goal, a sports magazine do a photographic report about your victory,
a television station made a documentary about your Players, ...,
you are also rewarded with a bonus in ​Money, Number of Fans, Fans Happiness, and Fame
Picture
Picture
Picture
Picture
Picture
Picture

Company

Picture
From this screen you can reach all the submenus of the Company section

Employee

Picture
In this menu you can see all the information related to your Employees
Picture
PP (Physical Presence) : It represents the physical being of the Employee, such strength, agility, size, ...
Increase efficiency and speed in physical work (clean, repair, build, ...)
PM (Professionalism) : Determines the seriousness in carrying out work.
Increase the quality of the work, and improve Biorhythm when a task is performed
CT (Commit) : Determines the willingness to do well job. By carrying out tasks well,
the statistics of an Employee can 
grow in relation to the variable.
An Employee with a large CT who does his job well may want an increase 
in pay, benefits or extra
NV (Nerve) : Give bonus when Employee deal with Unexpected.
Give extra bonus to the work of Doctor, Driver, Lawyer, Seller, Barman, Valet,
Security Guard, DJ,
Cheerleader and Mascot
CT (Culture) : An estimate of the specific and generic knowledge of the Employee.
Give bonus when the Employee deal with Unexpected, improve FH when the Employee deal with Fans,
give 
extra bonus to the work of Doctor, Physiotherapist, Psychologist, Cook, Lawyer, Marketing M.,
Merchandise M., Press Office, C. Maintainer, Plumber, Electrician, Seller,
Barman, Valet and 
Commentator
MA (Manners) : Determines the ability to relate to other human beings.
Give extra bonus to TW, to FH when the Employee take care of Fans, and improve the work of Athletic
Trainer, Personal Trainer, Video Guy, Doctor, Human Resources, Press Office, Seller, Barman,
Valet, 
Security Guard and Mascot
ES (Estrus) : It represents imagination and manner of the Employee.
Give bonus when Employee deal with Unexpected and improve the work of Athletic Trainer, Personal
Trainer, Video Guy, Doctor, Physiotherapist, Psychologist, Cook, Accountant, Lawyer, Marketing M.,
Merchandise M., Press Office, Maintainer, C. Maintainer, Plumber, Electrician,
Cameraman, Commentator, 
DJ, Cheerleader and Mascot
TW (Teamwork) : The ability of an Employee to work with colleagues.
Give big bonus when two or more Employees face Unexpected

​
​
There are 4 group of Employees :

Staff

Picture
He deal with the physical performance of the Players during training and games.
A good Athletic Trainer, give bonus in SP, PW and RE
Picture

​They are additional Athletic Trainers,
​who works on a single member of the Team, increasing bonus and Biorhythm.
​They are very expensive
Picture

​They give important tactical advice to Players, granting
​DF and DG bonus
Picture

​They cure Players injuries.
A good Doctor decrease the
duration of Player's recovery
​from injury
Picture

​They take care of the body of the Players.Increments bonus earns by Athletic Trainers and Doctors
Picture

​They helps Players to manage emotions. Psychologists grants bonus
to Player's ​Biorhythm
Picture
They prepare food for the Team. Professional chefs are able to personalize diets, increasing Players Statistics
Picture

​They drive Vehicles during sport trip.
A good driver give bonus
​to Players Biorhythm


​Management

Picture
They work on company's accounts. An excellent Accountant can increase income by up 0.5% and decrease Expenses by ​up to 2%
Picture

​Lawyer deal with legal and economic Unexpected, and supervise economic actions
Picture
They work in advertising
​the Team. They tend to increase Income without affect FH
Picture

​They work on other Employees.
​They give bonus to statistics of Employees
Picture

​They deal with relationships between Team and Press.
If they do good job they give bonus to NF, FH and  FE
Picture

​They work on the creation of Merchandise.
​They can give bonus to Quality and Price


Worker

Picture

​They decrease Buildings Usury. 
​The can solve Unexpected when they work in team
Picture

​A expensive version of Maintainer.
They increase the statistics of
​all Maintainers and Cleaners.
​They can solve Unexpected alone
Picture
They can solve Unexpected related to hydraulic system.
They have a 50% resolution bonus about hydraulic system
Picture

​They can solve Unexpected related
to electrical system.

They have a 50% resolution
​bonus about electrical system
Picture

They increase Building's Clean variable
Picture

​You need at least one Vendor
in a ​Shop to sell goods.
A great Vendor increase FH
Picture
You need bartenders to serve in your Bars and Restaurants.
​A good Barman can increase FH
Picture

They make Guest comfortable.
​A good Valet can increase FH
Picture
They help costumer and prevents Guest Unexpected. A sufficient number of Guards guarantees bonus to Buildings Safety
Picture

​You need Cameramen when
​ you have TV contracts.
A good Cameraman increase Quality of Videos


Entertainment

Picture

​They do commentary.
​Their skill can affect NF, NH and Services of the Stadium
Picture

​They play music and entertain people. 
Their skill can affect NF,
​NH and Services of the Stadium
Picture

​They dance and performs great shows. ​Their skill can affect NF, NH and Services of the Stadium
Picture

​They symbolize the Team and entertain people.
Their skill can affect NF, NH and
​Services of the Stadium

Buildings

Picture
In this window you can check all properties you own,
​their data, statistics and Quality
​

Picture
1 – NAME

The name the property is appealed


2 – DATA


All legal data about the property :
monetary value, name of the owner, place where it is located, time of construction and physical dimension



3 – LOCALS

Some particular infrastructures have special additional spaces,
in which you can build sub-structures.
By pressing the Locals button you open a drop down menu which shows all the sub-structures you have built.
The number next to the Locals key indicates ​how many additional sub-structures you can set up
Picture

4 – ASSIGNED EMPLOYEES

Each infrastructure needs staff to be managed and administered.
Pressing on the Employee button, open a drop-down menu that shows
all the Employees you have assigned to a specific Infrastructure
Picture

5 – SUBSISTENCE

Three values that indicate the maintenance status of infrastructure.
The more the bar tends to the left, the more the statistic is in negative state.
You can stretch the bar to the right through investments and Employees work


For example,
if you have assigned at the Stadium enough Cleaner,
the Cleaning bar tend to right


Usury determines the physical state of the infrastructure
Cleaning determines how tidy the infrastructure is
Safety determines the possibility of problems and Unexpected
​


When the bar tend to left exceeding the half, problems may occur

For example,
few Cleaning give malus to FH, decreasing the number of Fans that buy tickets,
and increasing possibility of happening of Unexpected related to hygiene



6 – ECONOMIC INVESTMENTS

By moving the arrow from right to left, you can decide
how much money to invest in the infrastructure


The arrow located at the far left of the bar makes 0% the value of the infrastructure invest,
vice versa, the arrow on the far right makes the amount of money investing
equal to 100% of the value of the Infrastructure. Naturally, by investing more money, Statistics and Quality
are increased and bonus are obtained, conversely, a insufficient amount of money
worsens Subsistence and Statistics, and can cause 
Unexpected



7 – CONSUME

Show how much money you have to pay monthly to power and operate
the infrastructure, 
paying Electricity, Water and Gas bill



8 – QUALITY

This bar represents the generic quality of the Building.
This variable is increased by all the other statistics of the Building
​


Picture
Head Office
Is the Building where the headquarters of your Team is located. You can expand it with offices, workshops, and other kind of areas
Picture
Stadium
​Sport facility where important events take place. All the most important Teams
​have their own Stadium.
​You can expand it with bars, shops,
and so on
Picture
Court
​
A field where you play basketball


​
Picture
Gym

A place where you can
​train your Players
Picture
Office 
Room where Management Employees works. Increase Accountant, Marketing Manager and Human Resource statistics

​
Picture
Pressroom

Room used to make official announcements. 
It give bonus to FE
Picture
Merchandise Workshop
This structure allow you to produce Merchandise. 
A high level Workshop
​give bonus to Merchandise

​
Picture
Relax Room
​
Improve the Biorhythm of who work in the Building where this room is placed
Picture
Shop

You have to build Shops
​to sell your Merchandise
Picture
Call Center
A direct line between your
​Team and fans. If good
Employees work here,
​you gain bonus in FE



​
Picture
Bar
​

Structure where Guest can eat and drink. Make gain MY and bonus in FE


​
Picture
Restaurant

A refined structure where expensive launches and
​dinners are served
Picture
Ambulatory
An auxiliary structure
to rescue injured Player.
Increase statistics of
​Doctors and Physiotherapists

​
Picture
Kitchen
Cook special dishes for your Players and to your Bars and Restaurants.
​It increase statistics of Cook,
​Bar and Restaurant
Picture
Dance Room
Here you can create choreography for your dancer. Increase statistics of Cheerleader and Mascotte

​
Picture
Garage

You need this structure when you buy one or more Vehicles
Picture
Square
An important location
​can rise the value of a Building. It give bonus to NF and FH
Picture
Hall of Fame

In this room you can place
all the prizes you won

Merchandise

Picture
To create Merchandise, choose the type of object you want to create.
Choose how much money to invest in the Merchandise project moving the arrows.
​
Spending more money creates higher quality items
​

Picture
Picture
Picture
Picture
Picture
Picture
​Unexpected
Unexpected are negative events randomly generated,
​occurring when certain conditions are met


When they happen they involve some types of malus.
They are shown on screen immediately when happen
Picture
Picture
Mechanic 

Accidents that afflict physically the work environment,
​like malfunction of computers or black-out of the stadium

​Computers in the office broke down

It happens when Goods is not very developed, Usury is very low and/or there are few Maintainers in the Building.
Decrease MY and FH by 0.5% per hour and worsen the productivity of Management Employees



A pipe broke

It may happend in a Building with water system when Infrastructure is less than 25% and ​​Usury is very low.
Decrease MY and FH by 0.5% per hour


Black out during a match

It may happen when Infrastructure is low and in the Stadium there are no enough Maintainer.
Decrease MY and FH by 0.5% per hour, you loose 5 FE points and there is a 0.2% multiplied for the number ​of spectator, that a Guest Unexpected happen

​
Picture
​Buildings

Negative events that afflict the external and internal
structure of the Buildings you own

​Dirty floor

It happen when there are not enough Cleaner inside the Building.
Decrease FN and FH by 0.2% per hour, and decrement the Cleaning level

Filthy bathroom

Happen when there are no enough Cleaner in the Building and Cleaning is low.
Decrease FN and FH by 0.5% per hour, and decrement Cleaning and Safety. 
If it persist, increment percentage of malus and can cause Guest Unexpected and Fines

Celling collapse

It happen when Usury is very low.
Decrease FN, FH and FE by 5% per hour, and can cause Guest Unexpected

​
Picture
​Guest

Incidents that can happen to public, customers and fans.
They could bring serious consequences

​Vomit in the corridor

The probability that it happen is 0.1% multiplied the number of Guest present in the Building.
The percentage can be increased by low levels of Cleaning and Goods (like Bar and Restaurant products) of poor quality. 
Decrease Cleaning and Safety level. If it persist, low FH by 0.2% per hour


Angry Guest

It can happen when a Guest is disappointed.
You lose 1 Subscription


Serious Accident

It can be caused by several factors, worsened by Mechanical and Buildings Unexpected that persist.
Decrease FH and FE by 10%. You could be subject to a lawsuit

​
Picture
​Player

Accidents that can happen in a Player's private life

Driving license withdrawn

It can happed when the Player's Biorhythm is low.
Decrease the Player's Biorhythm and Fame


Bad manners in interview

It can happen when the Player's Biorhythm is low and/or he have low PN.
Decrease the Player's Biorhythm and Fame


Teammate brawl

It can happen when two Players have low Biorhythms and/or they have low TW.
Decrease TW and Biorhythm of both Players

​
Picture
Fines

It is a pecuniary fee, generally imposed as administrative penalty
​
​Broken leg. A guest denounces you

Happen as result of a serious Guest Unexpected.
You loose 100 K MY, 1,5% FN and 1% Fe



Building not up standard

Happen when a Building Unexpected persist a lot.
You loose that Building, 200 K MY, and 5% FE



Late payment

Happen when you don't pay a Fine.
Fine rate increase by 75% and you loose 10% FE
​

​Income

Picture

Expanse

Picture

Events

Picture

Games

Championship matches are among the most important events.
​
They can not be missed or repeated

Training

Picture
Weight

Players work on
muscle mass
5 PW, 1 RE
Picture
Shoots

Free throw training
2 PG, 5 ST
Picture
Cyclette
Increase lung and
​physical resistance
2 SP, 2 PW,
1 DB, 1 RE
Picture
Schemes
Training in
​playbook tactics
3 DG, 2 PG
1 ST, 1 RE
Picture
Cardio

Use of dumbbell, barbell, machines, and more
1 SP, 1 PW, 1 RE
Picture
Defense

Training in
defensive schemes
5 DF, 3 DG
Picture
Run
Sections divided in resistance, speed and coordination
2 SP, 1 PW, 2 DG
Picture
Tactics

Study of tactics
1 DF, 2 CG, 1 DG
Picture
Aerobics

Exercises to
​increase resistance
4 RE


Picture
Skill Training

Train to learn Skills.
See the section "Skill"
Picture
Post-training

Includes yoga sessions,
sauna, stretching, massages
Bonus to Biorhythm
Picture
Game Training

Player vs Player game
+1 all Stat

Others Events

Picture
Federation
Special commitments organized by Basketball Federation. 
You can not skip these events.
​Part of these are matches, awards, special games and interviews
Picture
Challenge
Optional challenges launched by advertising companies, no-profit organizations and sport clubs.
​You have to dedicate time and resources to participate, but, wins guarantees rich prizes
Picture
Trip
Plan a travel to to prepare special training sessions and enhance bond between Players
Picture
Vacation
Every one need for free times.
​Mark on the calendar when your Players and Employees can take a vacation
Picture
Fan Meeting
Fans are very important in the sport world.
​Send your Players to meat their fans
Picture
Contract 
When you reach an agreement with a company,
you have to set ​a day when officially sign the contract
Picture
Business
When you approve an administrative decision, you have to decide when it is executed.
​For example, when you approve the project for a Merchandise object, you have to choose
​the period of time when that is physically produced
Picture
Video
When you want produce a video, you have to decide the shooting days
and assign your Player and Employees to work on it
Picture
Feast
Everyone loves parties. Organize a big celebration can be expensive,
​but it could bring fame and prestige to your Team
Picture
Beneficence
Organize charity events to help less fortunate people 

Market

Picture
From this screen you can access all the sub-menus of the Market section,
it also provides information about the performance of other Teams.
​
You can check about the economic trend, the number and interest of ​Fans, Fame, and Team points

Players

Picture
​Here you can check available Players for contract.
You can see their statistics and the base price for their contract.
Using the sort mode, you can search for Players by statistics, role, price and name

Employees

Picture
This menu is similar to that of Players, here you can look for workers to hire

Contract

Picture
When you choose a Player (or a Employee) in the menu above, you can offer a Contract.
The bar on the screen represents how much the Player is satisfied.
Increasing with the cursor, the pay that you promise the Player, make grow the bar.
If you can reach the signal at the center of the screen, you satisfy the Player.
The position and size of the signal depend by statistics, fame, and character of the Player.
In addition to contracting on the price, you can add clauses, selecting them from the drop-down menu.
Each clause has five levels. Each one is more expensive, but they more pleases the Player.
The signal is divided in half, if you reach the signal in your half, you will get the contract saving money.
If you reach the signal in the half of the Player, he will be very satisfied,
​making possible to get bonus in Biorhythm, Statistics and Fame

Shop

Picture
In this window you can buy everything you need,
​from an entire stadium to a polisher for the office

​
Picture
Buildings
All the structures you can buy and build
Picture
Equipment
All the goods your Players need to play, like balls, shoes, towels, ...
Picture
Machinery
Objects able to enhances different types of services, such as computers for offices,
​cyclette for gym, ovens for kitchen, ...
Picture
Goods
Objects to improve the quality of the place where they are placed
Picture
Vehicle
Necessary for trips.
​Buy Vehicles of good quality to satisfy your Players
Picture
Decoration
Object to embellish places. They can increase Quality and Fame, and
​even become important symbol for Players and fans
Picture
Upgrade
Buy the project to and pay the labor to upgrade your assets
Site powered by Weebly. Managed by SiteGround
  • Home
  • Portfolio
  • Desktop Game
  • Work in Progress
  • About Me
  • Contact
  • Subscribe