Basketball games, usually, are built on a lateral game vision, which allows you to have an optimal view of the game and the field.
Sports games that implement Motion Control, on other hand, require camera placed behind the shoulders of the Player,
so it can functionally transpose physical movements faithfully to the gaming world
B-Screen is a sports game of Basketball that wants
reconcile the classic vision of sports games,
and the vision necessary for the implementation of Motion Control
Sports games that implement Motion Control, on other hand, require camera placed behind the shoulders of the Player,
so it can functionally transpose physical movements faithfully to the gaming world
B-Screen is a sports game of Basketball that wants
reconcile the classic vision of sports games,
and the vision necessary for the implementation of Motion Control
Data Recording
Assume different poses to allow the console to record some data it needs
Camera
TV camera is located behind the active Player's back.
By pressing a Camera Button, you can target specific targets :
A, B, X and Y are assigned to your teammates
Holding SR you target the rim of the opponent team
Holding Zr you target the member 1 of the opponent team
Holdig ZR plus A, B, X or Y, you target, respectively, the member number 2, 3, 4 and 5 of the opponent team
Camera returns behind the active Player by pressing SL button
Using the Right Stick you can handle the TV camera manually
Hold Zl to change the Second Screen into Info Screen
Info Screen
Player Movements
Use the Control Stick to move the active Player
Using the Directional Buttons you can change the active Player,
each key correspond to a teammate
each key correspond to a teammate
While running (in-game) makes
a lateral movement (in-reality) to perform a dodge
a lateral movement (in-reality) to perform a dodge
Concatenate movements to perform feints and confuse opponents
Pass over the Extra Width line with a quick movement to perform a dive
Move forward, over the Maximum Length line, to make a power sprint.
Overpass the Maximum Height line to jump
When the active Player does not have the ball,
move the arms to defend and try to intercept the ball
move the arms to defend and try to intercept the ball
Ball Movements
Make a precise and sinous movement to throw the ball
Perform the throwing movement with both arms to
get bonus in strenght and accuracy
get bonus in strenght and accuracy
Push the Joycons in different directions to get different results
Dunk
When you are under the rim, jump (in-reality)
and move the Joycon to perform a dunk
and move the Joycon to perform a dunk
Trick
Dribbling
Passage
While selecting a teammate with the camera, push the Joycon in the direction
of another teammate to perform a "No look" pass |
Push your arm behind your back
to perform an elusive "Behind the back" pass |
When you stand in front of a defender, throw the ball down to try to
pass the ball between his legs |
Dunk
Scheme
Call up Schemes by making gestures with left hand in front of IR Camera
Orders
In Info Screen mode you can use the Joycon pointer or your finger
to manually move your Players, in a system of direct control of the teammates
to manually move your Players, in a system of direct control of the teammates
Point the Joycon to the Info Screen to move manually your teammates
Game Vision
Holding L you enter Game Vision mode. Playing speed of the game is halved
Duration of this mode depends about the active Player's GV statistic.
A Player with GV 99 slows down time for a maximum of 5 seconds, a Player with GV 1 slows down the time for 0.5 seconds.
After exploiting this ability, it have to be recharged. The charging time depends on the Player's GV.
A Player with 99 GV reloads the "Game Vision" mode, after having used it, in 120 seconds
This mode is designed to give to the Player the opportunity to watch the playing field,
through the observation of different points of view and camera changes, but it can also be particularly useful for taking off some
features that require long physical movements, such as recall of Schemes through the IR camera, or the use of the Order mode
Duration of this mode depends about the active Player's GV statistic.
A Player with GV 99 slows down time for a maximum of 5 seconds, a Player with GV 1 slows down the time for 0.5 seconds.
After exploiting this ability, it have to be recharged. The charging time depends on the Player's GV.
A Player with 99 GV reloads the "Game Vision" mode, after having used it, in 120 seconds
This mode is designed to give to the Player the opportunity to watch the playing field,
through the observation of different points of view and camera changes, but it can also be particularly useful for taking off some
features that require long physical movements, such as recall of Schemes through the IR camera, or the use of the Order mode
Modes
Basket Challenges
Special Games
Bomb Attack
Players use a bomb instead of a ball. On the ball there is a timer, that starts at 30 seconds. When the ball is carried by a Player, the timer scrolls to zero. When no Player touch the ball, the timer stop. Each score give 1 point. When the timer reach 0, the bomb explode. If a Player is hit by the explosion, his team lose 1 point. At the end of the game, the team with highest score, wins |
Extra Mode
Play selecting special Players, Balls and Courts
Players
Mage
Mage has a Magic bar, it charge by steps. Use half bar to cast "Energetic Pass", a passage that can not be intercepted. Use half bar to perform "Pyro Shot" a powerful shot that can easily cross the entire court. Use the entire bar to summon a "Phantom Player" for 30 seconds, to play with one teammate more |
Cyborg
Cyborg is heavy and slow, but super powerful. Cyborg has a Special bar that fill when he don't move. Use one quarter bar for an acceleration with rockets. Use one quarter bar to electrify the body for ten seconds, during which opponent can not steal you the ball. Use one quarter bar to perform a super quick shot |
Balls
Courts
Arcade
A series of challenges that distort the gameplay of basket
Carrer
Create your own basket franchise and bring
it to the top of professional sport world
it to the top of professional sport world
Team Edit
First you have to create your Team.
Choose a name, draw the symbol and the uniform
Choose a name, draw the symbol and the uniform
Headquarters
You have to choose a city where establish the official headquarters of your Team.
There are many cities to choose from.
Each one has its own story, its Team, and its own rules, which act as bonus and malus
Economy : Determines the wealth of a city.
The more a city is rich the more is easy to invest economically.
A city with a strong economy could have higher taxes
Tax : It's a percentage rate, different for each city.
The higher is, the more money a Team has to pay each month
Fans : It is a percentage number that indicates how much
citizens of that city are interested about your Team.
The more Fans there are the more sell tickets, subscriptions and merchandising is easy
Infrastructure : Indicates the number and quality of sports facilities in the city
There are many cities to choose from.
Each one has its own story, its Team, and its own rules, which act as bonus and malus
Economy : Determines the wealth of a city.
The more a city is rich the more is easy to invest economically.
A city with a strong economy could have higher taxes
Tax : It's a percentage rate, different for each city.
The higher is, the more money a Team has to pay each month
Fans : It is a percentage number that indicates how much
citizens of that city are interested about your Team.
The more Fans there are the more sell tickets, subscriptions and merchandising is easy
Infrastructure : Indicates the number and quality of sports facilities in the city
Carrer Main Menu
This is the main menu window of Career Mode
It contains information of various types, allows you to navigate through further sub-menus
It contains information of various types, allows you to navigate through further sub-menus
1 – TEAM STATISTICS
MY (Money) : Indicates the current finances of the Team
FN (Fans Number) : Indicates approximately how many people are Fans of your Team
FH (Fans Happiness) : It is a percentage value, it represents how much Fans are satisfied of the Team
FM (Fame) : It is a percentage value, it represents how much the Team is famous in the world
MY (Money) : Indicates the current finances of the Team
FN (Fans Number) : Indicates approximately how many people are Fans of your Team
FH (Fans Happiness) : It is a percentage value, it represents how much Fans are satisfied of the Team
FM (Fame) : It is a percentage value, it represents how much the Team is famous in the world
2 – SUB-MENUS
Team : It contains all the information and interactions with the members of the Team
Company : It contains economic information and allows you to organize resources
Events : Contains a calendar that show all the activities of the month.
Here you can coordinate games, decide training, and organize events
Trade : In this section you can buy goods, manage contracts and be informed about market trends
Team : It contains all the information and interactions with the members of the Team
Company : It contains economic information and allows you to organize resources
Events : Contains a calendar that show all the activities of the month.
Here you can coordinate games, decide training, and organize events
Trade : In this section you can buy goods, manage contracts and be informed about market trends
3 – NEWS
Here are published, weekly, all the major news about events that happen in the world of B-Screen
4 – CALENDAR
Show events which your Team participates within next four hours.
See the Events section
5 – SPORT STATISTICS
A list of sporty statistics, in real time.
Contains ranking, and media of :
point, rebound, assists, blocks and steals for game, and the field goal percentage
Here are published, weekly, all the major news about events that happen in the world of B-Screen
4 – CALENDAR
Show events which your Team participates within next four hours.
See the Events section
5 – SPORT STATISTICS
A list of sporty statistics, in real time.
Contains ranking, and media of :
point, rebound, assists, blocks and steals for game, and the field goal percentage
Team Menu
PLAYERS
In this sub-menu you can access all the information about Players of your Team
In this sub-menu you can access all the information about Players of your Team
Page 1
It is a vademecum of all the peculiarities of the Player
BIO
Contains some information about the Player : position, number, height, weight and birth
PHYSICAL STATISTICS
SP (Speed) : Determines agility and speed of the Player
PW (Power) : This parameter determines the Player's strength during contrasts,
and the distance and speed he can throw the ball
DF (Defense) : Determines the ability to defend when the Player is controlled by the CPU.
It also determines the ability to overcome physical contrasts
SA (Stamina) : Determine the resistance of the Player to fatigue
RE (Resistance) : Determines the Player's ability to resist to injury and the time of recover from injury
DG (Dribling) : A Player with a high DG value makes movements with fewer frames in animation
when faces an opponent and when uses Tricks
PG (Passage) : Determines precision and strength with Player manages to pass the ball
ST (Shoot) : Determines the precision which a Player shoot the ball
GV (Game Vision) : Determines the time of Game Vision mode
CG (Capacity for Growth) : Determines how much statistics can grow and the ability to learn new skills
Player Growth
Each Statistic is made up of 10 Semi-statistics
Every time a Player finishes a physical session (gym, workout, game, ...) he gains Semi-Statistics
Every time a Player finishes a physical session (gym, workout, game, ...) he gains Semi-Statistics
The Semi-statistics earned will be turn into Bonustat for the next event in which the Player participates,
that enhance Player Statistics
At the end of the following event, Bonustat are partly lost, depending on CG (Capacity of Growth)
The remaining Bonustat are turning back into Semi-stat, which does not give bonus,
but when summed up to 10, increase the Statistic by 1, permanently
but when summed up to 10, increase the Statistic by 1, permanently
Skill
Skills are special abilities that Players can learn
By participating specific training sections (see Training) and successfully overcoming challenges,
Player receives Skill Points related to the Skill he learning.
When the Player gains enough Skill Points, he learns the Skill
Player receives Skill Points related to the Skill he learning.
When the Player gains enough Skill Points, he learns the Skill
Page 2
PLAYER'S CAREER STATISTICS
PMY (Player Money): Indicates how much Money the Player has
PFS (Player Fans): Indicate how many people are Player's Fan
PSM (Player Sporting Merit) : Is determined by game statistics and by Rewards
PFE (Player Fame) : It is a percentage value that indicates how much the Player is famous in the world
PLAYER LIFE STATISTICS
You can not interact with these bars, they are present because you can,
observing them, infer information about the life of the Player
Happiness : This statistic is like a summary of all others. At a glance it can indicate if the Player having
a positive or negative career. Anyway is a generic information
Physicality : It represents the well-being of the athlete's body. If it's low, you could make the Player
work harder in gym or give him a healthy diet
Physical Fatigue : Represents the Player's physical recovery ability. If it's too low, maybe you're doing
too much training, or you should let him rest
Mental Fatigue : Players also need to rest and relax. Give them holidays or prizes when deserve it
Concern : Problems and Unexpected could worsen the statistics and the Biorhythm of the Player
Needs : Everything the Player needs for a healthy life : good food, hygiene, sufficient sleep ...
If this statistic is low, all others may be affected
PERSONALITY STATISTICS
SL (Stoicism) : Indicates moral ability to withstand physical discomfort such fatigue, pain, and injury
ON (Onanism) : Indicates how much a Player needs comfort to be happy. A small value is not necessarily negative,
and a high value that is not necessarily positive, depends on the form
of the Biorhythm and the Psychological Factors of the Player
SR (Stress Resistance) : It determines Biorhythm capacity to tend towards positive when the Player performs
negative actions or choices, or when suffers Unexpected and Injuries
TW (Team Work) : Indicates how much the Player knows how to relate to Teammates, high levels of TW
can result in bonus in Statistics, it can be even mutual between Players
GT (Grit) : The ability to improve Biorhythm when many others variables tend to negative
ML (Moral) : It grows with experience and receives bonus from the Biorhythm
High ML values can increase Teammates statistics and improve Biorhythm
PY (Philanthropy) : Determines how much the Player likes to relate to Fans. This statistic can determine the Player's willingness
to participate specific events, and determines FH bonuses during certain events
PN (Pleasentness) : The ability to properly relate to Employees. Change the relationships between them
and can give bonus or malus to Biorhythm
Biorhythm
Biorhythm represents the psychophysical well-being of a Player
It directly affects the physical Statistics, assigning bonus or malus.
Each Player has a personal Biorhythm, different from that of other Players
It directly affects the physical Statistics, assigning bonus or malus.
Each Player has a personal Biorhythm, different from that of other Players
The main factors of Biorhythm are Arrow and Cells.
Whenever a Player takes part to an event (game, training, challenge, unexpected, ...)
that Player receives Arrow Tokens off-screen.
An Arrow Token can have positive or negative value
Example :
During a training session a Player suffer a retort, he earns -4 Arrow Token.
When a Player signs an autograph to a fan, he earns +2 Arrow Token
A positive Arrow Token moves the Arrow up by a number of spaces equal to its value,
vice versa, negative Token Arrow causes the Arrow to move downwards
Whenever a Player takes part to an event (game, training, challenge, unexpected, ...)
that Player receives Arrow Tokens off-screen.
An Arrow Token can have positive or negative value
Example :
During a training session a Player suffer a retort, he earns -4 Arrow Token.
When a Player signs an autograph to a fan, he earns +2 Arrow Token
A positive Arrow Token moves the Arrow up by a number of spaces equal to its value,
vice versa, negative Token Arrow causes the Arrow to move downwards
As you can see in this image 1 single Cell has 10 Arrow Space.
You need, therefore, 10 Arrow Tokens of the same verse to move from one Cell to another.
Moreover, every time Arrow moves, the whole Cells system moves 1 Cell to the left
The color of the Cell that Arrow points determines the state of the Player's Biorhythm,
and the bonus (or malus) he receives at that time
You need, therefore, 10 Arrow Tokens of the same verse to move from one Cell to another.
Moreover, every time Arrow moves, the whole Cells system moves 1 Cell to the left
The color of the Cell that Arrow points determines the state of the Player's Biorhythm,
and the bonus (or malus) he receives at that time
Psychological Factors
Each Player has a certain amount of Psychological Factors.
Some are possessed immediately for reasons of lore (mentality, story of the character, ...),
others can be earned by the Player, if certain conditions are met
Psychological factors are substantially of two types: positive and negative
Some are possessed immediately for reasons of lore (mentality, story of the character, ...),
others can be earned by the Player, if certain conditions are met
Psychological factors are substantially of two types: positive and negative
Player Event
Special events that can happen to individual Players of your Team
Some are randomly generated, some happen when certain conditions are met.
Them have effect on Player's Biorhythm
Some are randomly generated, some happen when certain conditions are met.
Them have effect on Player's Biorhythm
Roster
In this menu you can manage the lineup of your Team
Injury
Here you can check the list of injured Players
and get information on how and when to recover them
and get information on how and when to recover them
Reward
Reward are achievement disguised as sport successes
Every time you reach a particular goal, a sports magazine do a photographic report about your victory,
a television station made a documentary about your Players, ...,
you are also rewarded with a bonus in Money, Number of Fans, Fans Happiness, and Fame
Every time you reach a particular goal, a sports magazine do a photographic report about your victory,
a television station made a documentary about your Players, ...,
you are also rewarded with a bonus in Money, Number of Fans, Fans Happiness, and Fame
Company
From this screen you can reach all the submenus of the Company section
Employee
In this menu you can see all the information related to your Employees
PP (Physical Presence) : It represents the physical being of the Employee, such strength, agility, size, ...
Increase efficiency and speed in physical work (clean, repair, build, ...)
PM (Professionalism) : Determines the seriousness in carrying out work.
Increase the quality of the work, and improve Biorhythm when a task is performed
CT (Commit) : Determines the willingness to do well job. By carrying out tasks well,
the statistics of an Employee can grow in relation to the variable.
An Employee with a large CT who does his job well may want an increase in pay, benefits or extra
NV (Nerve) : Give bonus when Employee deal with Unexpected.
Give extra bonus to the work of Doctor, Driver, Lawyer, Seller, Barman, Valet,
Security Guard, DJ,Cheerleader and Mascot
CT (Culture) : An estimate of the specific and generic knowledge of the Employee.
Give bonus when the Employee deal with Unexpected, improve FH when the Employee deal with Fans,
give extra bonus to the work of Doctor, Physiotherapist, Psychologist, Cook, Lawyer, Marketing M.,
Merchandise M., Press Office, C. Maintainer, Plumber, Electrician, Seller,
Barman, Valet and Commentator
MA (Manners) : Determines the ability to relate to other human beings.
Give extra bonus to TW, to FH when the Employee take care of Fans, and improve the work of Athletic
Trainer, Personal Trainer, Video Guy, Doctor, Human Resources, Press Office, Seller, Barman,
Valet, Security Guard and Mascot
ES (Estrus) : It represents imagination and manner of the Employee.
Give bonus when Employee deal with Unexpected and improve the work of Athletic Trainer, Personal
Trainer, Video Guy, Doctor, Physiotherapist, Psychologist, Cook, Accountant, Lawyer, Marketing M.,
Merchandise M., Press Office, Maintainer, C. Maintainer, Plumber, Electrician,
Cameraman, Commentator, DJ, Cheerleader and Mascot
TW (Teamwork) : The ability of an Employee to work with colleagues.
Give big bonus when two or more Employees face Unexpected
There are 4 group of Employees :
Increase efficiency and speed in physical work (clean, repair, build, ...)
PM (Professionalism) : Determines the seriousness in carrying out work.
Increase the quality of the work, and improve Biorhythm when a task is performed
CT (Commit) : Determines the willingness to do well job. By carrying out tasks well,
the statistics of an Employee can grow in relation to the variable.
An Employee with a large CT who does his job well may want an increase in pay, benefits or extra
NV (Nerve) : Give bonus when Employee deal with Unexpected.
Give extra bonus to the work of Doctor, Driver, Lawyer, Seller, Barman, Valet,
Security Guard, DJ,Cheerleader and Mascot
CT (Culture) : An estimate of the specific and generic knowledge of the Employee.
Give bonus when the Employee deal with Unexpected, improve FH when the Employee deal with Fans,
give extra bonus to the work of Doctor, Physiotherapist, Psychologist, Cook, Lawyer, Marketing M.,
Merchandise M., Press Office, C. Maintainer, Plumber, Electrician, Seller,
Barman, Valet and Commentator
MA (Manners) : Determines the ability to relate to other human beings.
Give extra bonus to TW, to FH when the Employee take care of Fans, and improve the work of Athletic
Trainer, Personal Trainer, Video Guy, Doctor, Human Resources, Press Office, Seller, Barman,
Valet, Security Guard and Mascot
ES (Estrus) : It represents imagination and manner of the Employee.
Give bonus when Employee deal with Unexpected and improve the work of Athletic Trainer, Personal
Trainer, Video Guy, Doctor, Physiotherapist, Psychologist, Cook, Accountant, Lawyer, Marketing M.,
Merchandise M., Press Office, Maintainer, C. Maintainer, Plumber, Electrician,
Cameraman, Commentator, DJ, Cheerleader and Mascot
TW (Teamwork) : The ability of an Employee to work with colleagues.
Give big bonus when two or more Employees face Unexpected
There are 4 group of Employees :
Staff
Management
Worker
Entertainment
Buildings
In this window you can check all properties you own,
their data, statistics and Quality
their data, statistics and Quality
1 – NAME
The name the property is appealed
2 – DATA
All legal data about the property :
monetary value, name of the owner, place where it is located, time of construction and physical dimension
3 – LOCALS
Some particular infrastructures have special additional spaces,
in which you can build sub-structures.
By pressing the Locals button you open a drop down menu which shows all the sub-structures you have built.
The number next to the Locals key indicates how many additional sub-structures you can set up
The name the property is appealed
2 – DATA
All legal data about the property :
monetary value, name of the owner, place where it is located, time of construction and physical dimension
3 – LOCALS
Some particular infrastructures have special additional spaces,
in which you can build sub-structures.
By pressing the Locals button you open a drop down menu which shows all the sub-structures you have built.
The number next to the Locals key indicates how many additional sub-structures you can set up
4 – ASSIGNED EMPLOYEES
Each infrastructure needs staff to be managed and administered.
Pressing on the Employee button, open a drop-down menu that shows
all the Employees you have assigned to a specific Infrastructure
5 – SUBSISTENCE
Three values that indicate the maintenance status of infrastructure.
The more the bar tends to the left, the more the statistic is in negative state.
You can stretch the bar to the right through investments and Employees work
For example,
if you have assigned at the Stadium enough Cleaner,
the Cleaning bar tend to right
Usury determines the physical state of the infrastructure
Cleaning determines how tidy the infrastructure is
Safety determines the possibility of problems and Unexpected
When the bar tend to left exceeding the half, problems may occur
For example,
few Cleaning give malus to FH, decreasing the number of Fans that buy tickets,
and increasing possibility of happening of Unexpected related to hygiene
6 – ECONOMIC INVESTMENTS
By moving the arrow from right to left, you can decide
how much money to invest in the infrastructure
The arrow located at the far left of the bar makes 0% the value of the infrastructure invest,
vice versa, the arrow on the far right makes the amount of money investing
equal to 100% of the value of the Infrastructure. Naturally, by investing more money, Statistics and Quality
are increased and bonus are obtained, conversely, a insufficient amount of money
worsens Subsistence and Statistics, and can cause Unexpected
7 – CONSUME
Show how much money you have to pay monthly to power and operate
the infrastructure, paying Electricity, Water and Gas bill
8 – QUALITY
This bar represents the generic quality of the Building.
This variable is increased by all the other statistics of the Building
Merchandise
To create Merchandise, choose the type of object you want to create.
Choose how much money to invest in the Merchandise project moving the arrows.
Spending more money creates higher quality items
Choose how much money to invest in the Merchandise project moving the arrows.
Spending more money creates higher quality items
Unexpected
Unexpected are negative events randomly generated,
occurring when certain conditions are met
When they happen they involve some types of malus.
They are shown on screen immediately when happen
occurring when certain conditions are met
When they happen they involve some types of malus.
They are shown on screen immediately when happen
Computers in the office broke down It happens when Goods is not very developed, Usury is very low and/or there are few Maintainers in the Building. Decrease MY and FH by 0.5% per hour and worsen the productivity of Management Employees A pipe broke It may happend in a Building with water system when Infrastructure is less than 25% and Usury is very low. Decrease MY and FH by 0.5% per hour Black out during a match It may happen when Infrastructure is low and in the Stadium there are no enough Maintainer. Decrease MY and FH by 0.5% per hour, you loose 5 FE points and there is a 0.2% multiplied for the number of spectator, that a Guest Unexpected happen |
Dirty floor It happen when there are not enough Cleaner inside the Building. Decrease FN and FH by 0.2% per hour, and decrement the Cleaning level Filthy bathroom Happen when there are no enough Cleaner in the Building and Cleaning is low. Decrease FN and FH by 0.5% per hour, and decrement Cleaning and Safety. If it persist, increment percentage of malus and can cause Guest Unexpected and Fines Celling collapse It happen when Usury is very low. Decrease FN, FH and FE by 5% per hour, and can cause Guest Unexpected |
Vomit in the corridor The probability that it happen is 0.1% multiplied the number of Guest present in the Building. The percentage can be increased by low levels of Cleaning and Goods (like Bar and Restaurant products) of poor quality. Decrease Cleaning and Safety level. If it persist, low FH by 0.2% per hour Angry Guest It can happen when a Guest is disappointed. You lose 1 Subscription Serious Accident It can be caused by several factors, worsened by Mechanical and Buildings Unexpected that persist. Decrease FH and FE by 10%. You could be subject to a lawsuit |
Driving license withdrawn It can happed when the Player's Biorhythm is low. Decrease the Player's Biorhythm and Fame Bad manners in interview It can happen when the Player's Biorhythm is low and/or he have low PN. Decrease the Player's Biorhythm and Fame Teammate brawl It can happen when two Players have low Biorhythms and/or they have low TW. Decrease TW and Biorhythm of both Players |
Broken leg. A guest denounces you Happen as result of a serious Guest Unexpected. You loose 100 K MY, 1,5% FN and 1% Fe Building not up standard Happen when a Building Unexpected persist a lot. You loose that Building, 200 K MY, and 5% FE Late payment Happen when you don't pay a Fine. Fine rate increase by 75% and you loose 10% FE |
Income
Expanse
Events
Games
Championship matches are among the most important events.
They can not be missed or repeated
They can not be missed or repeated
Training
Others Events
Market
From this screen you can access all the sub-menus of the Market section,
it also provides information about the performance of other Teams.
You can check about the economic trend, the number and interest of Fans, Fame, and Team points
it also provides information about the performance of other Teams.
You can check about the economic trend, the number and interest of Fans, Fame, and Team points
Players
Here you can check available Players for contract.
You can see their statistics and the base price for their contract.
Using the sort mode, you can search for Players by statistics, role, price and name
You can see their statistics and the base price for their contract.
Using the sort mode, you can search for Players by statistics, role, price and name
Employees
This menu is similar to that of Players, here you can look for workers to hire
Contract
When you choose a Player (or a Employee) in the menu above, you can offer a Contract.
The bar on the screen represents how much the Player is satisfied.
Increasing with the cursor, the pay that you promise the Player, make grow the bar.
If you can reach the signal at the center of the screen, you satisfy the Player.
The position and size of the signal depend by statistics, fame, and character of the Player.
In addition to contracting on the price, you can add clauses, selecting them from the drop-down menu.
Each clause has five levels. Each one is more expensive, but they more pleases the Player.
The signal is divided in half, if you reach the signal in your half, you will get the contract saving money.
If you reach the signal in the half of the Player, he will be very satisfied,
making possible to get bonus in Biorhythm, Statistics and Fame
The bar on the screen represents how much the Player is satisfied.
Increasing with the cursor, the pay that you promise the Player, make grow the bar.
If you can reach the signal at the center of the screen, you satisfy the Player.
The position and size of the signal depend by statistics, fame, and character of the Player.
In addition to contracting on the price, you can add clauses, selecting them from the drop-down menu.
Each clause has five levels. Each one is more expensive, but they more pleases the Player.
The signal is divided in half, if you reach the signal in your half, you will get the contract saving money.
If you reach the signal in the half of the Player, he will be very satisfied,
making possible to get bonus in Biorhythm, Statistics and Fame
Shop
In this window you can buy everything you need,
from an entire stadium to a polisher for the office
from an entire stadium to a polisher for the office