Five games that work on devices included
in "Nintendo LABO TOY-CON 01: Variety KIT"
Block Machinery
Device : Fishing Rod
Player : 1
Player : 1
Machinery Blocks is a puzzle game.
The purpose of the game is send the required Blocks to the corresponding Exit Door
The purpose of the game is send the required Blocks to the corresponding Exit Door
There are 4 different types of Blocks
From the Door on the far left (1) Blocks come out.
When Blocks reach the first wall (2) they accumulate
The Elevator (3) moves down and up
When Blocks reach the first wall (2) they accumulate
The Elevator (3) moves down and up
Turn the reel clockwise to lift the Elevator.
Turn the reel counterclockwise to make the Elevator go down
Turn the reel counterclockwise to make the Elevator go down
Use the Elevator to move Blocks from one side to the other.
While the Elevator moves through the floors, it can not load or unload Blocks
In the second corridor (4) Blocks can move or accumulate.
Each floor has three Exit Door (5) inside which you have to send specific Blocks
While the Elevator moves through the floors, it can not load or unload Blocks
In the second corridor (4) Blocks can move or accumulate.
Each floor has three Exit Door (5) inside which you have to send specific Blocks
If you send the required Block, the number of the Exit Door decreases.
If you send another Block they accumulate in front of the Exit Door
When the number of a Exit Door reach zero, that Exit Door is unlocked
If you send another Block they accumulate in front of the Exit Door
When the number of a Exit Door reach zero, that Exit Door is unlocked
If the accumulated Blocks reach the Elevator area, is Game Over
When 3 or more Blocks of the same type are close together, they all disappear.
Blocks may be close together horizontally, vertically and obliquely
Blocks may be close together horizontally, vertically and obliquely
If you send all the required Blocks to thee Exit Doors of one floor, the floor is closed
Close all the floors to win the level
Close all the floors to win the level
Cannon Quest
Device : Motorbike
Player : 1
Player : 1
Cannon Quest is a first person tower defense game.
Shoot invaders before they get close enough to damage you
Shoot invaders before they get close enough to damage you
Move the Motorbike Toycon to move the game camera, the Viewfinder is the center of the screen.
Press Break to shoot
Press Break to shoot
Turn the Accelerator to increase and
decrease the power of the Cannon
decrease the power of the Cannon
Touch one Stick to shoot Special weapon
Music Fighter
Device : Piano
Player : 1 – 2
Player : 1 – 2
At the top of the screen, the pentagram shows the progress of the stage's music tempo
When a Player makes a move in tempo, that move has Priority.
When both Players - at the same time - make moves in tempo, no one has Priority
When a Player makes a move in tempo, that move has Priority.
When both Players - at the same time - make moves in tempo, no one has Priority
In one hand holds the Joycon, using the Stick to move the character
Put your other hand on the keyboard to fight
Put your other hand on the keyboard to fight
Cento Chamber
Device : House
Player : 1
Player : 1
A dungeon crawler game where you have to escape from a large maze,
facing room by room, 100 mysterious chambers
facing room by room, 100 mysterious chambers
You are armed with sword, shield and six extraordinary arcane artifacts
Tilt the House to change the gravity
Touch the Touchscreen to interact with objects
Insert and push the Button Block to emit a shockwave
Turn the Key Block to turn on and off special objects
Turn the Crank Block to rotate the room
Attach the Cable Block to open two teleport portals
Planet Toycon
Device : RC Car
Player : 2 – 4
Requirements : Cardboard Cubes, Cardboard Tokens, A4 papers, pencil, rubber, tape measure, paper tape
Player : 2 – 4
Requirements : Cardboard Cubes, Cardboard Tokens, A4 papers, pencil, rubber, tape measure, paper tape
Players are on a alien planet, a place of strange and extraordinary properties.
Each player has an RC Car probe, which he can use to explore the planet
Each player has an RC Car probe, which he can use to explore the planet
Game Field
Using the Level Editor (see project "Column")
create the Game Field : a square of 3 m of side
create the Game Field : a square of 3 m of side
Players sit at the two ends of the Game Field.
Switch Screen divides the field into grids
Switch Screen
1 - Power : This variable is spent to perform any movement of the RC Car.
When this variable become 0, RC Car can not move
2 - Hp : This variable is decremented when the RC Car suffers damage.
When this variable is 0, RC Car can not perform actions
3 - Control : Use these buttons to move the RC Car
4 - Action Buttons : The keys to activate Scan, Absorb and Build protocols
5 - Info Screen : Provides information about the Surface on which RC Car is located
6 - Business Buttons : Open the menu Shop, Power-up or Trade
When this variable become 0, RC Car can not move
2 - Hp : This variable is decremented when the RC Car suffers damage.
When this variable is 0, RC Car can not perform actions
3 - Control : Use these buttons to move the RC Car
4 - Action Buttons : The keys to activate Scan, Absorb and Build protocols
5 - Info Screen : Provides information about the Surface on which RC Car is located
6 - Business Buttons : Open the menu Shop, Power-up or Trade
Objects
This game requires additional objects
They are placed outside the playing field and are considered Inactive objects.
When a certain action (like Buy) requires the use of an object,
it is physically taken by Player, and that object becomes Active
Additional object :
24x Cardboard Cube, 50x Cardboard Token, 50x A4 Papers, 2 m Paper Tape
They are placed outside the playing field and are considered Inactive objects.
When a certain action (like Buy) requires the use of an object,
it is physically taken by Player, and that object becomes Active
Additional object :
24x Cardboard Cube, 50x Cardboard Token, 50x A4 Papers, 2 m Paper Tape
Gameplay
When the RC Car can not perform movements and Player is not able to recover it
without leaving the grid in which is located, is Game Over
There are 3 game priority :
Survive : When all other Players done Game Over, you win
Resources : At the end of time Player with most Resources wins
Empire : The first Player who evolve the Tower up lv 5 wins
At the beginning of the game the characteristics
of the Game Field are randomly generated
without leaving the grid in which is located, is Game Over
There are 3 game priority :
Survive : When all other Players done Game Over, you win
Resources : At the end of time Player with most Resources wins
Empire : The first Player who evolve the Tower up lv 5 wins
At the beginning of the game the characteristics
of the Game Field are randomly generated
Surfaces
There are 5 types of energy.
They influence one another
Eggrenite : Bright crystals, very common
Cvlakelite : Bituminous liquid in which ionic energy flows
Shillenite : Evanescent gas, precious but difficult to collect
Basthbenite : Limestone rock, emits toxic fluids
Wgernite : Fluid energy that flows under the ground
They influence one another
Eggrenite : Bright crystals, very common
Cvlakelite : Bituminous liquid in which ionic energy flows
Shillenite : Evanescent gas, precious but difficult to collect
Basthbenite : Limestone rock, emits toxic fluids
Wgernite : Fluid energy that flows under the ground
Actions

Scan
Moving the RC Car, draw a square, then zpress the Lens button to scan.
Information about the area you scanned are showed on the Switch Screen
Moving the RC Car, draw a square, then zpress the Lens button to scan.
Information about the area you scanned are showed on the Switch Screen

Dig
Make the RC Car spin on itself above a certain area to dig.
Every second of spinning dig 1 m
Make the RC Car spin on itself above a certain area to dig.
Every second of spinning dig 1 m

Absorb
Place the RC Car on a Energy Source and
hold down Absorb key to collect Energy
Place the RC Car on a Energy Source and
hold down Absorb key to collect Energy

Carry
Put Tokens on the RC Car
and transport them, trying to not drop them
Put Tokens on the RC Car
and transport them, trying to not drop them

Build
Place the RC Car above a desired square and press Build button to start the job.
See the Build section to learn more about Build structures
Place the RC Car above a desired square and press Build button to start the job.
See the Build section to learn more about Build structures

Move
Push three-dimensional object
to place them where you want
Push three-dimensional object
to place them where you want

Attack
Push the opponent's RC Car
to gain time and space of maneuver
Push the opponent's RC Car
to gain time and space of maneuver
Resources
Money : Useful for Buy and Build
Energy : The 5 types that can be absorbed from the map
Token : Obtained by refine Energy
Energy : The 5 types that can be absorbed from the map
Token : Obtained by refine Energy
Build
Perform Build on a specific grid of the map.
Switch Screen open a menu that show a list of structure, you have to choose one.
You can not move the RC Car until you have completed the transition.
When you have chosen the structure to build, Money is decremented, and you begin the construction
Take one A4 paper, write the name of the structure with pencil and place the paper in the grid the RC Car is located.
Put a piece of tape around the four side of the paper, and move the RC Car 1 grid away from the paper
Switch Screen open a menu that show a list of structure, you have to choose one.
You can not move the RC Car until you have completed the transition.
When you have chosen the structure to build, Money is decremented, and you begin the construction
Take one A4 paper, write the name of the structure with pencil and place the paper in the grid the RC Car is located.
Put a piece of tape around the four side of the paper, and move the RC Car 1 grid away from the paper

Station
500 K + Multiplies of 50
When the RC Car passes on this structure, the probe's Power is regenerated.
When this structure is built, it contains 100 units of Power, you can spend additional credits to increase the amount of Power
500 K + Multiplies of 50
When the RC Car passes on this structure, the probe's Power is regenerated.
When this structure is built, it contains 100 units of Power, you can spend additional credits to increase the amount of Power

Extractor
600 K
When the RC Car pass on an Extractor built over an Energy source,
the Energy is automatically sent to the RC Car.
600 K
When the RC Car pass on an Extractor built over an Energy source,
the Energy is automatically sent to the RC Car.

Tower
300 K
The information about the 4 grids around the Tower
are automatically shown on the Switch Screen
300 K
The information about the 4 grids around the Tower
are automatically shown on the Switch Screen

Refinery
500 K
Converts Energy into Tokens.
You can build a generic Refinery or a specific for each one kind of Energy
500 K
Converts Energy into Tokens.
You can build a generic Refinery or a specific for each one kind of Energy

Converter
500 K
You can convert Energy into another type of Energy.
During the process you lose 35% of the Energy
500 K
You can convert Energy into another type of Energy.
During the process you lose 35% of the Energy

Fog
300 K
An artificial version of Energetic Miasma.
You can decide what kind of Energy form this structure
300 K
An artificial version of Energetic Miasma.
You can decide what kind of Energy form this structure
Buy
Tap on the Shop button to open a menu that shows the offers of the Space Market.
You can exchange Money for Objects or Services
You can exchange Money for Objects or Services
Sell
Tap on the Shop button to open a menu
where you can sell Energy in order to gain Money
where you can sell Energy in order to gain Money
Power-up
Tap on Power-up button to open a menu that show the possible upgrade for the RC Car
You have to spend Energy to upgrade the probe,
each kind of Energy is related to a type of enhancement
Eggrenite : Decrements Power spent for movements
Cvlakelite : Increment Hp of the probe
Shillenite : Increase the efficiency of Scanning
Basthbenite : Increase the efficiency of Absorbing
Wgernite : Increase the efficiency of Dig
It is also possible to spend Energy to equip the probe with shield able to absorb that kind of Energy,
in order to counteract the negative effects of Energetic Miasma and Energetic Disturbance
You have to spend Energy to upgrade the probe,
each kind of Energy is related to a type of enhancement
Eggrenite : Decrements Power spent for movements
Cvlakelite : Increment Hp of the probe
Shillenite : Increase the efficiency of Scanning
Basthbenite : Increase the efficiency of Absorbing
Wgernite : Increase the efficiency of Dig
It is also possible to spend Energy to equip the probe with shield able to absorb that kind of Energy,
in order to counteract the negative effects of Energetic Miasma and Energetic Disturbance
Token
Tokens enhance Buildings
When a Token is physically within 2 cm of a Building, they enter in resonance.
Use the Rc Car to transport Tokens, to exchange them with other Players or place them on the ground
When you want to assert the resonance you have to apply through the Second Screen. A confirmation message is displayed on another player's
Switch Screen. If he sees the number of Token you declared near the grid you declared, he must confirm, and then the resonance starts to have effect
When a Token is physically within 2 cm of a Building, they enter in resonance.
Use the Rc Car to transport Tokens, to exchange them with other Players or place them on the ground
When you want to assert the resonance you have to apply through the Second Screen. A confirmation message is displayed on another player's
Switch Screen. If he sees the number of Token you declared near the grid you declared, he must confirm, and then the resonance starts to have effect
Tower
By spending Money Player can evolve his command center.
Each level grants special bonuses
Each level grants special bonuses
Lv 1 :
Lv 2 :
Lv 3 :
Lv 5 :
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Nintendo Labo - "Andra Kit"
Sensor Bar
Sensor Bar is a simple support to hold the IR Camera
of right Joycon in front of the Player
of right Joycon in front of the Player
Obstacle Jump
Player: 1-2
An endless-run game, where have to jump in-real life to avoid obstacles
Place the Sensor Bar on the floor in front of the TV.
Move your legs to play
Move your legs to play
Wall Gunner
Player: 1
A rail shooter game that uses physical barriers as gimmick
The Kit includes a Guncon
with a colored band that can be recognized by the IR Camera,
and a cardboard trigger that presses a side button on the Joycon
Take advantage of a physical barrier to stop the IR Camera action, hiding.
Use the Guncon for hit enemies and complete levels
Theater
Theater Kit is formed by the Theater itself and a set of special cardboard figures called Platform.
Theater is a physical support for Switch Screen.
At the base and at the top of it there are three pulley systems, inside which cardboard figures can be interlocked
Theater is a physical support for Switch Screen.
At the base and at the top of it there are three pulley systems, inside which cardboard figures can be interlocked
The legs of the Platforms can be stuck inside the holes of the carts,
at the base and at the top of the Theater
Pulling the levers (represented by the gray squares on the side of the Theater)
you can move the carts and the Platforms that are inside
You can pull a Platform to raise or lower it
The IR Camera can understand the position of the Platforms,
and also the way they are positioned inside the cart
Platforms
Platform Cardboard
Player : 1
A Platform game.
Use cardboard pieces, in real world, to influence the gameplay in game
Use cardboard pieces, in real world, to influence the gameplay in game
Examples :
Star Breacker
Player : 2
Star Breaker is a cooperative puzzle game
Players place the Theater on a horizontal surface, and sit around it
Players place the Theater on a horizontal surface, and sit around it
Players using the cardboard Platforms, try to collect stars from deep universe.
Both Players are placed at the head of a space Base
Both Players are placed at the head of a space Base
A star is collected when it comes in contact with the Base of one Players.
Drag or push the stars to any Base, to collect the precious sparks
Drag or push the stars to any Base, to collect the precious sparks
Spatial Objects
Cannon
Cannon is a Toycon to wear, it simulates a powerful cannon-arm
Phantom Mirage
Player : 1
Mysterious presences are introduced into your home.
They are invisible and spiteful
Use the Radar on the Switch Screen to find Mirage Phantoms
and capture them using the Cannon
Wear the Cannon and put the left Joycon, in a safe place, within 100 m,
in this way the Switch Screen, using the left Joycon as a reference point,
can record your steps and movements
They are invisible and spiteful
Use the Radar on the Switch Screen to find Mirage Phantoms
and capture them using the Cannon
Wear the Cannon and put the left Joycon, in a safe place, within 100 m,
in this way the Switch Screen, using the left Joycon as a reference point,
can record your steps and movements
You can sense Mirage Phantom in 4 ways :
Screen : By moving the Switch Screen mounted on the Cannon, you can see what your eyes can not
Radar : The section on the sides of the screen, around the black triangles, light up when a Phantom Mirage is near
Speaker : When a Phantom Mirage is very close, it emits laments,
you can hear because filtered by the speakers of the Switch Screen
Rumble : Mirage Phantom trigger the mechanisms of the Cannon, making it vibrate with their presence
Capture a Phantom Mirage immediately when you find it, otherwise it will attack you.
Hp are shown on the Switch Screen in form of 6 Hearts
Screen : By moving the Switch Screen mounted on the Cannon, you can see what your eyes can not
Radar : The section on the sides of the screen, around the black triangles, light up when a Phantom Mirage is near
Speaker : When a Phantom Mirage is very close, it emits laments,
you can hear because filtered by the speakers of the Switch Screen
Rumble : Mirage Phantom trigger the mechanisms of the Cannon, making it vibrate with their presence
Capture a Phantom Mirage immediately when you find it, otherwise it will attack you.
Hp are shown on the Switch Screen in form of 6 Hearts
Phantom Mirage
Energetic Cannon
Player : 1
Energetic Cannon is a RPS game, that use feature of Joycon's Pointer,
and the Touchscreen of Switch Screen
and the Touchscreen of Switch Screen
Using the Touchscreen you can interact with the three game menus
Weapon
Power : Ability to inflict damage
Speed : Time needed to shoot a single projectile
Precision : Ability to hit what has been pointed
Radius : Area within which the shot deal damage
Ammo : Time needed to generate 1 projectile
Speed : Time needed to shoot a single projectile
Precision : Ability to hit what has been pointed
Radius : Area within which the shot deal damage
Ammo : Time needed to generate 1 projectile
Objects
Use the Object Table to evoke the help of useful tools
Events
When you meet some secret requirements,
it is offered the opportunity to deal with a quest.
The quests give many points, but their events add up to those of the basic game,
making the challenge much more difficult
it is offered the opportunity to deal with a quest.
The quests give many points, but their events add up to those of the basic game,
making the challenge much more difficult