Five accessories designed to further implement
the capabilities of the Nintendo Switch
Toyconer
Toyconer is a small metal box inside which are present several feature :
Gyroscope
Accelerometer
Magnetometer
Bluetooth
Through an interlocking guide, it can be attached to a Base.
Base can be attached to other objects using elastic, bands, screws, suction cups, etc...
Attach the Toyconer to an object to turn it into a device compatible with Nintendo Switch
Let's see some examples :
Base can be attached to other objects using elastic, bands, screws, suction cups, etc...
Attach the Toyconer to an object to turn it into a device compatible with Nintendo Switch
Let's see some examples :
Pass the belt inside the Base to create Beltcon.
Wear this device to perfecting motion control experiences
Wear this device to perfecting motion control experiences
Use the elastic band and attach the Toyconer to your shoes
Touchfeet
Player : 2
Device : 1 Shoecon each Player
Device : 1 Shoecon each Player
Touchfeet is a fighting ludogame
Using the Level Editor, Players create an arena of 2 meters radius
When the game begins two Players place them in front of the other, in the middle of the arena
When a Player touches the Toyconer on his opponent's shoe,
Nintendo Switch picks up the vibration, and assigns 1 point to the Player
When a Player physically touches the other Player is Foul,
the game is suspended and both Players return to the center of the arena
The first Player who gets 3 points wins the game
Using the Level Editor, Players create an arena of 2 meters radius
When the game begins two Players place them in front of the other, in the middle of the arena
When a Player touches the Toyconer on his opponent's shoe,
Nintendo Switch picks up the vibration, and assigns 1 point to the Player
When a Player physically touches the other Player is Foul,
the game is suspended and both Players return to the center of the arena
The first Player who gets 3 points wins the game
Use the rubber bands to attach the Toyconer
to a skateboard, creating the smart skate
to a skateboard, creating the smart skate
By capturing the movements of the skate, the Toyconer can become a real teacher.
It can teach you to skate through video tutorials on Switch Screen and exercises with a real board.
For example Switch can analyze the movements that you make during an ollie,
tell you what mistakes you make, give your tips to improve,
and give you challenges when you become a better skater, following you step by step
It can teach you to skate through video tutorials on Switch Screen and exercises with a real board.
For example Switch can analyze the movements that you make during an ollie,
tell you what mistakes you make, give your tips to improve,
and give you challenges when you become a better skater, following you step by step
The smart skate can also be a trick contest judge.
Challenge your friends in passionate contests
Challenge your friends in passionate contests
There are many way to turn a simple ball into a wonderful device.
You can, for example, buy a foam rubber ball, cut it in half, dig up a space of Toyconer size and close it with tape,
or sewing a clasp locker. Find your favorite way to build this Toycon
You can, for example, buy a foam rubber ball, cut it in half, dig up a space of Toyconer size and close it with tape,
or sewing a clasp locker. Find your favorite way to build this Toycon
Speedball
Players place the Switch Screen in a safe place, near the playing field at an agreed height.
Players circle in equidistant distance from one another
Players pass the Ball, using any part of the body.
It is not possible to block the Ball
Nintendo Switch, once a minute, calculates the average speed of the moving Ball.
If the the Ball is detected at height lesser then of the Switch Screen,
it play an alarm sound, after 3 seconds the Ball "explode", decreasing the game over.
If the average speed of the Ball drops below 10 km\h, the Ball explodes.
As the game proceeds, the average speed that Players have to surpass, increases
The purpose of the game is to keep the Ball alive, as long as possible
Players circle in equidistant distance from one another
Players pass the Ball, using any part of the body.
It is not possible to block the Ball
Nintendo Switch, once a minute, calculates the average speed of the moving Ball.
If the the Ball is detected at height lesser then of the Switch Screen,
it play an alarm sound, after 3 seconds the Ball "explode", decreasing the game over.
If the average speed of the Ball drops below 10 km\h, the Ball explodes.
As the game proceeds, the average speed that Players have to surpass, increases
The purpose of the game is to keep the Ball alive, as long as possible
Bomb
Players circle in equidistant distance from one another
Players begin to pass the Ball, using any part of the body. It is not possible to block the Ball.
A countdown is randomly generated, punctuated vocally by the Nintendo Switch speakers
The last Player touched the Ball, when the countdown ends, is excluded from the game.
The game tends to cheat, joke and bluff about the countdown, trying to confuse the Players
Last player in game, wins
Players begin to pass the Ball, using any part of the body. It is not possible to block the Ball.
A countdown is randomly generated, punctuated vocally by the Nintendo Switch speakers
The last Player touched the Ball, when the countdown ends, is excluded from the game.
The game tends to cheat, joke and bluff about the countdown, trying to confuse the Players
Last player in game, wins
Race and exercise game are perfect for this device
but it is also possible to create something more imaginative...
but it is also possible to create something more imaginative...
Voltic Knight
Voltic knight is an action game, in which you impersonate
the knight with electric armor
the knight with electric armor
The Hp bar shows the energy inside the armature.
You can recover energy by pedaling.
The numerical sections indicate the criticality.
The more criticality is high, the faster you have to pedal to recover energy
You can recover energy by pedaling.
The numerical sections indicate the criticality.
The more criticality is high, the faster you have to pedal to recover energy

The implementation of additional devices, besides the use of Joycons and Switch Screen,
give the possibility to vary and increase the mechanics at the base of ludogames
Let's see some examples :
Electric Flag
Player : 3 - 8
Device : 1 Joycon each Player, 1 Toyconer
Device : 1 Joycon each Player, 1 Toyconer
Players build a game field, using Level Editor, and place the Toyconer in the center of it
Players play with the same rules as Lasercon (See "Column")
When a Player takes the Range of the Toyconer, the Toyconer synchronize with that Player,
and that Player can collect (physically) the Toyconer.
When the Toyconer is synchronized to a Player, that Player earns 1 point every minute.
When the Player who carries the Toyconer is defeated,
that Player delivers the Toyconer to the Player who defeated him
At the end of the time the Player with most points wins
Players play with the same rules as Lasercon (See "Column")
When a Player takes the Range of the Toyconer, the Toyconer synchronize with that Player,
and that Player can collect (physically) the Toyconer.
When the Toyconer is synchronized to a Player, that Player earns 1 point every minute.
When the Player who carries the Toyconer is defeated,
that Player delivers the Toyconer to the Player who defeated him
At the end of the time the Player with most points wins
Bomb Panic
Player : 2 – 8
Device : 1 Joycon each Player, 1 Toyconer
Device : 1 Joycon each Player, 1 Toyconer
Players build the game field, using Level Editor, and place the Toyconer in the center of it
Players play with the same rules as Lasercon
When a Player takes the Range of the Toyconer, that Player become "Bomber".
Bomber can no shoot, but can place “Bomb”.
Bomber can (physically) place the Toyconer in one place, and,
by pressing A on the Joycon, trigger an explosion of 1.5 meters radius.
A Player (including Bomber) hit by the explosion is defeated.
When the Bomber defeats a Player, earns 1 point
When the Bomber is defeated by a Player,
give the Toyconer to that Player, and that Player becomes Bomber
At the end of the time the Player with most points wins
Players play with the same rules as Lasercon
When a Player takes the Range of the Toyconer, that Player become "Bomber".
Bomber can no shoot, but can place “Bomb”.
Bomber can (physically) place the Toyconer in one place, and,
by pressing A on the Joycon, trigger an explosion of 1.5 meters radius.
A Player (including Bomber) hit by the explosion is defeated.
When the Bomber defeats a Player, earns 1 point
When the Bomber is defeated by a Player,
give the Toyconer to that Player, and that Player becomes Bomber
At the end of the time the Player with most points wins
At the Gate
Player : 2 Team of 4 Players
Device : 1 Joycon each Player of Team 1, 1 Toyconer, 1 Ball
Device : 1 Joycon each Player of Team 1, 1 Toyconer, 1 Ball
Player build a game field divided in two sides, at the end of a side there is “Base”,
at the end of the opposite side there is “Gate”.
Switch Screen is placed in the center of the playground
Toyconer is attached inside a ball
Players are divided into 2 teams of 4 Players
Each Players of Team 1 receives one Joycon,
One Player of Team 2 receives the Toyconer
Players of Team 1 start the game for Gate.
Players of Team 2 start the game from Base
Joycons are used in Shooting mode, every hit inflicts 1 damage.
Toyconer has a circular hitbox of about 25 cm in radius. Toyconer has 5 points life points
Team 2 Players have to bring the Toyconer to Base
Toyconer (inside the ball) can be transported, launched or kicked.
Team 1 Players have to shoot the Toyconer, to destroy it
If the Toyconer is physically taken to Gate, Team 2 gains 1 point.
If the Toyconer's life points become 0, the Toyconer
and all Team 2 Players must return and stay in Base for 30 seconds
After 5 minutes the phase ends. The game restarts and Teams exchange roles.
At the end of the game the Team with the most points wins
at the end of the opposite side there is “Gate”.
Switch Screen is placed in the center of the playground
Toyconer is attached inside a ball
Players are divided into 2 teams of 4 Players
Each Players of Team 1 receives one Joycon,
One Player of Team 2 receives the Toyconer
Players of Team 1 start the game for Gate.
Players of Team 2 start the game from Base
Joycons are used in Shooting mode, every hit inflicts 1 damage.
Toyconer has a circular hitbox of about 25 cm in radius. Toyconer has 5 points life points
Team 2 Players have to bring the Toyconer to Base
Toyconer (inside the ball) can be transported, launched or kicked.
Team 1 Players have to shoot the Toyconer, to destroy it
If the Toyconer is physically taken to Gate, Team 2 gains 1 point.
If the Toyconer's life points become 0, the Toyconer
and all Team 2 Players must return and stay in Base for 30 seconds
After 5 minutes the phase ends. The game restarts and Teams exchange roles.
At the end of the game the Team with the most points wins
Ultra Arms
A kit containing several pieces that can be interconnected.
Switch, detecting the position of the Joycons, it is able to takes advantage of them
The kit consists of 6 kind of pieces :
Container
Container is the piece suitable to carry the Joycon.
At the two ends there are hooking compartments, to insert other pieces
At the two ends there are hooking compartments, to insert other pieces
Adder
Adder is a section that serve to alter the final form of the construct
T
T changes the vertical attachment into a horizontal attachment, placing also two adjacent attaching places
Lever
Lever can turn objects to up a maximum of 90 degrees
Turner
Turner is a mobile-based attaching piece that can rotate in both directions 360°
Bottom
When you push the piece, the Bottom is compressed,
when you release the grip, the mechanism return to its original position
when you release the grip, the mechanism return to its original position
Ultra Scepter
Ultra Scepter is a Fps on-rail
The protagonist is armed with a magical scepter able to take different forms.
Alter the Ultra Arms shape to summon a weapon
The protagonist is armed with a magical scepter able to take different forms.
Alter the Ultra Arms shape to summon a weapon
The main Joycon (right) forms around itself a hitbox.
Enemies attacks move from the Tv screen towards you.
Walk horizontally to avoid attacks
You can move into the Fire Zone to avoid attacks,
here you have time to rest or recombine the Ultra Arms,
but if you spend too much time inside the Fire Zone, you become target of snipers.
When you are in the Danger Zone you become target of snipers.
When you are target of snipers, you suffer a lot of damages
Ultra Party
A party game where you have to face numerous minigames
Secret Dungeon
Dr. Grasper discovers the entrance to the ancient Iv'gerighat temple.
Above the central altar he finds a strange instrument.
The archaeologist find out to that it can be the key to explore the arcane place
Secret Dungeon is a point-and-click adventure game.
The tool found by Dr. Grasper is magical, and can take many forms
Let's see some form that the tool can assume :
Above the central altar he finds a strange instrument.
The archaeologist find out to that it can be the key to explore the arcane place
Secret Dungeon is a point-and-click adventure game.
The tool found by Dr. Grasper is magical, and can take many forms
Let's see some form that the tool can assume :
Carpet Board
Carpet Board is a rug made up of hundreds of pressure sensors.
It is designed to recognize movements of the Player who stand on it
It is designed to recognize movements of the Player who stand on it
Stand Gear
An action game focused on combat
Carpet Fly High
An endless run game where you have to avoid obstacles
flying away on a magic carpet
flying away on a magic carpet
Sit on the Carpet and tilt the body to move left and right
Vanguard Sides
A first-person adventure game where you have
to face the army of the evil Creyon
to face the army of the evil Creyon
Play standing on top of the Carpet Board.
Using the pointer aim and hit enemies
Using the pointer aim and hit enemies
The Carpet is divided into 4 sections
Player is invested by a particular energy, depending on the area in which it is located.
Even enemies are enveloped by one of these four types of energy, but unlike the Player, they can never change energy
Even enemies are enveloped by one of these four types of energy, but unlike the Player, they can never change energy
Energies interact with each other.
When you are enraged by a type of energy, and you hit something irradiated by a type of energy, a reaction takes place
n : no additional reaction
f : inflicts/suffer less damage
r : regenerate HP instead of inflicting damage
e : it causes serious damage to the area
When you are enraged by a type of energy, and you hit something irradiated by a type of energy, a reaction takes place
n : no additional reaction
f : inflicts/suffer less damage
r : regenerate HP instead of inflicting damage
e : it causes serious damage to the area
You can see also uses of Carpet Board in "Fit Games" project
Goniocon
Goniocon is a device that connect Joycon and Switch Screen.
Give the possibility to tilt the Joycons attached to the screen, and to keep them in any position,
turning the Joycon into levers, whose position is easily detected by the motion sensors
Give the possibility to tilt the Joycons attached to the screen, and to keep them in any position,
turning the Joycon into levers, whose position is easily detected by the motion sensors
Cloche Zero
Drive pseudo-spaceship with two propulsion engines and challenges infinite speed.
The two Goniocon simulate the cloche of the vehicle, giving the ability to set the cruising speed very accurately
(keeping it constantly and changing it at desire) and giving the impression of being driving the propulsion rockets
The two Goniocon simulate the cloche of the vehicle, giving the ability to set the cruising speed very accurately
(keeping it constantly and changing it at desire) and giving the impression of being driving the propulsion rockets
The inclination of the Joyoncs corresponds to the acceleration of the engine.
The more inclined the more the speed increases. Also you can decide precisely the inclination so the speed
The more inclined the more the speed increases. Also you can decide precisely the inclination so the speed

Each Joycon is connected to its own motor.
The right Joycon to the right motor and the left Joycon to the left motor.
When both engines are working at the same degree the spacecraft travels
in a straight line super fast. When the regimes are different the spacecraft
assumes curved trajectories
Steam Mecha
In a world where electronic science is not blown, steam engineering make the world work.
Steppam have completed the SteamMecha project,
it will helps them to counteract the outcomes of the fights against the Ethnam
Steppam have completed the SteamMecha project,
it will helps them to counteract the outcomes of the fights against the Ethnam
The combination of Goniocon and Second Screen put you at the command of the prodigy of steam mechanics.
Tilt the Goniocon to move the majestic robots and use the Touchscreen to enter inputs
Tilt the Goniocon to move the majestic robots and use the Touchscreen to enter inputs
Move your finger on the Second Screen to move the second viewfinder on the TV screen
Tap on a Missile Icon to shoot a Missile
Examples of Gadget :
Plotter : shoot a sensor whose can be traced within five kilometer
Smoke : releases a smoke curtain
Nails : leave dozens of sharp nails from the back of the mecha
Bengala : launches bright rockets to illuminate and signal places
Accelerator : increase the speed of the mecha for five seconds
The Last Challenge of Ip-Ni-Chin
An enormous and dangerous storm crumble on Ygerna Village. In less than half day the town is submerged by snow.
The core containment chamber of the power plant is damaged by the rage of the weather and the first cell is likely to become unstable :
if the fissile materials comes in contact with the outside atmosphere, it could lead to disastrous events.
All citizen together challenge the squall, to secure the perturbing structure. A difficult and desperate situation :
working in those disastrous conditions puts everyone in danger, but the fall of power plant would be a tragedy even deadlier.
Such a large group of living people, in such difficult conditions, can only be an attractive banquet, easy to grasp.
The werewolves of the caves of Gallchobar surround the village, and prepare for hunting.
Fortunately, the sentinels of Ygerna are able to find out the threat in time, and the whole
population takes refuge in homes, to escape the bait of the predatory monsters.
All citizens are safe at now, but the heartnucleus of the city is about to detonate in a neutralizing explosion.
Ip-Ni-Chin, the great master of the Dojo, offers himself to go to the power station and manually set the security maneuver.
Friends who love him try to dissuade him, but the master's logic is categorical : no one can fight a group of werewolves,
but if he manages, with cunning, to deal no more than three or four werewolves at a time, he could fight theme,
no one else can do that, and anyway they all will all die if someone does not go to the power plant.
Terrible whether is blessing and curse at the same time : great master can disperse him in the torment to avoid the wolves,
but storm just creates infinite walls of snow : reaching the power station will not be easy.
The chief engineer understands that there is no other solution, but Ip-Ni-Chin have to be helped.
Trough the remote control of the snow plow, he will guide the master at the crazy melting place
The core containment chamber of the power plant is damaged by the rage of the weather and the first cell is likely to become unstable :
if the fissile materials comes in contact with the outside atmosphere, it could lead to disastrous events.
All citizen together challenge the squall, to secure the perturbing structure. A difficult and desperate situation :
working in those disastrous conditions puts everyone in danger, but the fall of power plant would be a tragedy even deadlier.
Such a large group of living people, in such difficult conditions, can only be an attractive banquet, easy to grasp.
The werewolves of the caves of Gallchobar surround the village, and prepare for hunting.
Fortunately, the sentinels of Ygerna are able to find out the threat in time, and the whole
population takes refuge in homes, to escape the bait of the predatory monsters.
All citizens are safe at now, but the heartnucleus of the city is about to detonate in a neutralizing explosion.
Ip-Ni-Chin, the great master of the Dojo, offers himself to go to the power station and manually set the security maneuver.
Friends who love him try to dissuade him, but the master's logic is categorical : no one can fight a group of werewolves,
but if he manages, with cunning, to deal no more than three or four werewolves at a time, he could fight theme,
no one else can do that, and anyway they all will all die if someone does not go to the power plant.
Terrible whether is blessing and curse at the same time : great master can disperse him in the torment to avoid the wolves,
but storm just creates infinite walls of snow : reaching the power station will not be easy.
The chief engineer understands that there is no other solution, but Ip-Ni-Chin have to be helped.
Trough the remote control of the snow plow, he will guide the master at the crazy melting place
This game is experienced by eyes of the chief engineer of the village, which drives the snow plow remotely.
You have the control of master Ip-Ni-Chin (via button keys)
and the snow plow (via inclination of the Goniocon)
You have the control of master Ip-Ni-Chin (via button keys)
and the snow plow (via inclination of the Goniocon)
Miniaturecon
Miniaturecon is an adapter able to link
a Joycon whit the Miniature Dock, via Bluetooth
Each Miniature contains information, which is used differently, depending on the software that exploits them.
The Miniature Dock has four communications slots and each Miniature has four communication ports on each side.
It is possible to create concatenations of multiple communicating pieces
a Joycon whit the Miniature Dock, via Bluetooth
Each Miniature contains information, which is used differently, depending on the software that exploits them.
The Miniature Dock has four communications slots and each Miniature has four communication ports on each side.
It is possible to create concatenations of multiple communicating pieces
Clever Mist Fog
Rownduan has been trapped in a coil of magic energy.
Mystic energy is intangible and Rownduan float like is in nothingness.
Luckily she is a transmutation witch, and using her artifacts she can shape the essence of the coil to move into its metaphysical meanders.
The magical imposition of the witch reacts with the whirling existential nebula : exploring the coil begins to be pernicious.
Finding a conjunction to the material world will not be easy, the substrates of the energy system overwhelm, merge and translate.
Find a way out !
Mystic energy is intangible and Rownduan float like is in nothingness.
Luckily she is a transmutation witch, and using her artifacts she can shape the essence of the coil to move into its metaphysical meanders.
The magical imposition of the witch reacts with the whirling existential nebula : exploring the coil begins to be pernicious.
Finding a conjunction to the material world will not be easy, the substrates of the energy system overwhelm, merge and translate.
Find a way out !
Clever Myst Fog is an action adventure game set in a formless world.
The purpose is to solve a series of labyrinths reaching the Goal
The purpose is to solve a series of labyrinths reaching the Goal
Labyrinths are divided into chessboard sections. This type of schematic section is not visible in-game.
During the game the only thing you see is an endless empty space.
A neutral (white) sections is made of energy in stillness, in which Rownduan floats,
without being able to interact in any way whit the space
Put an artifact inside the flambeau to let the energy flow into the space,
solidifies, and form a surface where Rownduan can move
solidifies, and form a surface where Rownduan can move
Activating an artifact allows you to fill a white section within which you are, with a physical section.
By completing the section you just create, you can attach another artifact to one of the sides of the completed one.
The first artifact is always activated in the Start section.
To activate a second artifact, attach a Miniature to the Miniature Dock.
To attach the energy of an artifact to another one, attach physically a Miniature to another Miniature
By completing the section you just create, you can attach another artifact to one of the sides of the completed one.
The first artifact is always activated in the Start section.
To activate a second artifact, attach a Miniature to the Miniature Dock.
To attach the energy of an artifact to another one, attach physically a Miniature to another Miniature
By completing more and more platform sections,
you can create a road to reach the end of the level (goal section)
Remember that you can not see the game map as it is shown in this draw,
but you will have to go gropingly in the empty space, and find out what lies in alien sections
you can create a road to reach the end of the level (goal section)
Remember that you can not see the game map as it is shown in this draw,
but you will have to go gropingly in the empty space, and find out what lies in alien sections
Sections
Artifacts
Each artifact is characterized by :
- Shape
- Frequency
- Alignment
Shape is the form that the platform sections take.
It is different for each artifact
Frequency it is a number. Each artifact has a different frequency number.
When you create a Miniature chain, the Frequency of that chain is equal
to the sum of the frequencies of each attached Miniature
- Shape
- Frequency
- Alignment
Shape is the form that the platform sections take.
It is different for each artifact
Frequency it is a number. Each artifact has a different frequency number.
When you create a Miniature chain, the Frequency of that chain is equal
to the sum of the frequencies of each attached Miniature
The Frequency of this exemplification chain is 17.
The Frequency emitted by your artifacts affects the essence of the clever fog.
Frequency affect the difficulty of Platform sections :
The Frequency emitted by your artifacts affects the essence of the clever fog.
Frequency affect the difficulty of Platform sections :
If the Frequency is number divisible only by 2, the difficult rating of the level is medium.
If the Frequency is number divisible only by 3, the difficult rating of the level is medium-high.
If the Frequency is number divisible by 2 and 3, the difficult rating of the level is medium-low.
If the Frequency last digit is 5, the difficult rating of the level is medium-low.
If the Frequency is a prime number, the difficult rating of the level is easy.
If the Frequency is number divisible only by 7, the difficult rating of the level is easy.
If the Frequency last digit is 0, the difficult rating of the level is hard.
If the Frequency have two same digit, the difficult rating of the level is very easy.
If the Frequency is number divisible only by 3, the difficult rating of the level is medium-high.
If the Frequency is number divisible by 2 and 3, the difficult rating of the level is medium-low.
If the Frequency last digit is 5, the difficult rating of the level is medium-low.
If the Frequency is a prime number, the difficult rating of the level is easy.
If the Frequency is number divisible only by 7, the difficult rating of the level is easy.
If the Frequency last digit is 0, the difficult rating of the level is hard.
If the Frequency have two same digit, the difficult rating of the level is very easy.
Alignment is an intrinsic peculiarity of an artifact, there are 5 types of them,
and they interact with the emission of the clever fog
and they interact with the emission of the clever fog
Emissions
The essence of the clever fog emit waves. The fog continue to emit waves with random intervals
(between two and four minutes), and each time an artifact is placed,
in a time randomly generated between thirty seconds and two minutes, another wave is emitted.
Waves emitted by the fog are always randomly chosen
(between two and four minutes), and each time an artifact is placed,
in a time randomly generated between thirty seconds and two minutes, another wave is emitted.
Waves emitted by the fog are always randomly chosen
(P) Platform : change the features of the platform section
- Poisonous atmosphere : spend to much time in these sections could be deadly
- Slowed time : course of time is altered, everything runs slower
- Heavy gravity : gravity is higher, moving is difficult and tiring
- Light gravity : you moves faster and jump very high
- Void globes : the sections is plagued by gravitational alterations, if you are attracted you die
- Creatures : clever fog take the form of your fears, terrible monster inhabiting the section
- Keeper : apparitions infest the section, hide yourself or they will capture you
(E) Event : entering this section immediately causes something to happen
- Teleport back : teleport you in a sequence of the chain, back to a number of sections write on the screen
- Explode in x : after a number of turns write on the screen, the section explode, you have to detach that Miniature
- Swap artifact : two sections are randomly selected, you have to detach and reattach those Miniature, swapping them
- Artifact end : teleport you directly to the end of the platform section
- Random emission : immediately release a random emission
- Random frequency : randomly change the Frequency of the section
(M) Miniature : it has effect on how you can physically attach the Miniature
- Only x side : you can attach only to a written number of side of that section
- Only (N, S, O, E) : you can only attach an artifact to a written cardinal direction
- See (1, 2, 3) (Fx, Lx, Rx) : let you see what hide in one or more cell next the one where you are
(A) Alignment : when you end the platform section, change the Alignment of the section
Magic Bullets
Magic Bullets is a FPS, which is based on the physical time needed to attach a Miniature to the Miniature Dock.
Each Player has four weapons, matching the four plugs of the Miniature Dock.
When attaching a Miniature to the plug of the Miniature Dock, a weapon is loaded with magical power
(which depends on the Miniature), which has a predetermined number of bullets.
When you have fired all the bullets, unplug the Miniature, which over the time, automatically,
recharges its magic power, to be reused later
Each Player has four weapons, matching the four plugs of the Miniature Dock.
When attaching a Miniature to the plug of the Miniature Dock, a weapon is loaded with magical power
(which depends on the Miniature), which has a predetermined number of bullets.
When you have fired all the bullets, unplug the Miniature, which over the time, automatically,
recharges its magic power, to be reused later
Handling Miniatures becomes an integral part of the gameplay,
not just because of their physical interaction, attaching and detaching, but also by their organization
Imagine holding on a table in front of you the Miniatures.
If you put a Miniature down in the same place where you keep those still not used, you might be confused later,
going to attach a miniature still empty. For this reason it is necessary to manage the physical space,
for example, putting in one side the arsenal, and in one another the Miniatures that are being recharged.
Each Miniature has its own magical power, so you'll have to create your own
personal order if you do not want to take a random bullet
Shapes
Shapes : mysterious artifacts of which no one knows the origin, full of arcane and strange powers.
It is said that those who come in possession of a Shapes are blessed and cursed at the same time.
Great power await owners of these extraordinary objects, but they will be chased by treasure hunter for the rest of their lives.
As time went one, Shapes's possessors realized that joining forces, instead of making war,
would increase their chances of survival. Numerous band of rider began to infest the kingdoms.
The inventions of Colossus - giants self-propelled machines, that used the power of Shapes to work, in which the riders lives -
brought the reign to a bizarre era, characterized by peaceful lands fit for arts and philosophies and bloody endless war of death
It is said that those who come in possession of a Shapes are blessed and cursed at the same time.
Great power await owners of these extraordinary objects, but they will be chased by treasure hunter for the rest of their lives.
As time went one, Shapes's possessors realized that joining forces, instead of making war,
would increase their chances of survival. Numerous band of rider began to infest the kingdoms.
The inventions of Colossus - giants self-propelled machines, that used the power of Shapes to work, in which the riders lives -
brought the reign to a bizarre era, characterized by peaceful lands fit for arts and philosophies and bloody endless war of death
Shapes is a turn based tactical role playing game,
where you are the head of band of rider, with their own Colossus
Game develops on a chessboard, where the units move and interact with each other
where you are the head of band of rider, with their own Colossus
Game develops on a chessboard, where the units move and interact with each other
At the beginning of a clash you control only your Colossus.
Commands you can imparts are :
Move : let your Colossus move on the map
Attack : Attack using one of the weapons of the Colossus
Crew : Give order to the crew inside the Colossus.
Disembark : Disembark one or more unit from the Colossus
Shapes : Attach or detach a Shapes (Miniature) from the core of the Colossus
Commands you can imparts are :
Move : let your Colossus move on the map
Attack : Attack using one of the weapons of the Colossus
Crew : Give order to the crew inside the Colossus.
Disembark : Disembark one or more unit from the Colossus
Shapes : Attach or detach a Shapes (Miniature) from the core of the Colossus
Shapes
Once per turn you can attach or detach a Shapes (Miniature) from the dock,
that represents a kind of energy deposit in the core of the Colossus
All the soldiers in your band are wearing obsidian suit able to absorb Colossus core's energy emanations
that represents a kind of energy deposit in the core of the Colossus
All the soldiers in your band are wearing obsidian suit able to absorb Colossus core's energy emanations
The way you attach the Miniatures to the Dock,
determinate how Colossus core's energy emanations affect your troops
determinate how Colossus core's energy emanations affect your troops
Each direction of energy emanation correspond to one of the plug of the Miniature Dock
Shapes are characterized by the type of the energy they emanate (Stat),
the distance to which it can reach (Range), the way it is transmitted (Interference) and their Static Equilibrium
the distance to which it can reach (Range), the way it is transmitted (Interference) and their Static Equilibrium
A unit that is on a cell affected by the energy of the core of the Colossus is influenced by that kind of energy.
The energy of a Shapes can propagate through the energy of other Shapes, within its Range.
Propagated energy does not completely retain its identity, it changes depending on the interference
of all types of energies that pass for a certain field cell
For example: a unit located in the cell C2,
gain +2 DEF by the energy flow of the Shape named 2,
plus +1 ATK from the propagated energy of Shape 1.
You always gain 100% of the energy propagated, but you have to
dim it by the energy of the Shape through which the energy is propagated,
in this case you gain 100% - 50% = 50%, 50% of 2 is 1,
so you gain 1 ATK from Shape 1 when you are in the cell C2
gain +2 DEF by the energy flow of the Shape named 2,
plus +1 ATK from the propagated energy of Shape 1.
You always gain 100% of the energy propagated, but you have to
dim it by the energy of the Shape through which the energy is propagated,
in this case you gain 100% - 50% = 50%, 50% of 2 is 1,
so you gain 1 ATK from Shape 1 when you are in the cell C2
Static Equilibrium
There are four kind of essential Equilibrium: To, En, Fi and Ug
They are essences able to interfere with the energy emitted by other Shapes.
Each side of each Miniature corresponds to a Static Equilibrium, when two come in contact
(when attaching two Miniatures), they have a reaction that has repercussions on the energy emitted by those Shapes
Units
With Crew command you can organize crew's tasks.
Each task affect the efficiency of one aspect of the Colossus.
More units are assigned to a certain task, more the Colossus earns bonus in that scope.
Pick a crew member and decide his role, choosing between :
Each task affect the efficiency of one aspect of the Colossus.
More units are assigned to a certain task, more the Colossus earns bonus in that scope.
Pick a crew member and decide his role, choosing between :
Pilot : Increase physical statistics (Mov, Def, Spd)
Gunner : Increase the damage inflicted by the attack of the Colossus
Mechanic : Increase Hp regeneration of the Colossus
Mage : Increase the bonuses granted by Shapes
Engineer : Apply a positive variable to each aspect
Steward : Increase the efficiency of the object exchange
Soldier : The unit does nothing, but earn bonus when he disembark
Medic : Increase the Hp regeneration of the units inside the Colossus's hospital
Gunner : Increase the damage inflicted by the attack of the Colossus
Mechanic : Increase Hp regeneration of the Colossus
Mage : Increase the bonuses granted by Shapes
Engineer : Apply a positive variable to each aspect
Steward : Increase the efficiency of the object exchange
Soldier : The unit does nothing, but earn bonus when he disembark
Medic : Increase the Hp regeneration of the units inside the Colossus's hospital
Each unit belong to a particular class that influences its behavior on battlefield when disembarked :
Kreator : It has well-balanced statistics, but it does have not a excellence
Pantera : Very strong in close combat fight
Exodus : The best class in combat from distance
Sepultura : Good close combat style, he is able to cure himself
Anthrax : The fastest class in the game, able to inflict dot and pose traps
Testament : Capable of handling the energy absorbed by the Shapes
Kiss : Powerful absorption power
Tool : They know many techniques to support other units
Scorpion : They can sacrifice their Hp to gain power
Slayer : They have very high stats, but few Hp and low Def
Pantera : Very strong in close combat fight
Exodus : The best class in combat from distance
Sepultura : Good close combat style, he is able to cure himself
Anthrax : The fastest class in the game, able to inflict dot and pose traps
Testament : Capable of handling the energy absorbed by the Shapes
Kiss : Powerful absorption power
Tool : They know many techniques to support other units
Scorpion : They can sacrifice their Hp to gain power
Slayer : They have very high stats, but few Hp and low Def
You can give to a disembarked unit five orders :
Move : move the unit on map
Attack : open the action menu of the unit, where there are all action the unit can do
Interact : open a special menu where you find action you can do in particular situation,
for example a unit near the Colossus can do Cambuse to exchange object with the Colossus
Group : open a menu with two command Join and Leave to combine units in one unit-group,
that have stats equal the sum of the stats of all units inside the group
Flee : the units automatically try to escape and reach the Colossus
Attack : open the action menu of the unit, where there are all action the unit can do
Interact : open a special menu where you find action you can do in particular situation,
for example a unit near the Colossus can do Cambuse to exchange object with the Colossus
Group : open a menu with two command Join and Leave to combine units in one unit-group,
that have stats equal the sum of the stats of all units inside the group
Flee : the units automatically try to escape and reach the Colossus
Flowercon
Flowercon consist of two chopsticks that can be attach to the Joycon.
Part of the set is a third object, Wand, inside which are a gyroscope and an accelerometer
These objects, obviously, are inspired by the game called Flower Stick (or Devil Stick) and are structure so that the Nintendo Switch CPU can recognize the juggling of them. An obvious application for this devices can be some kind of music game,
where the player have to replicate a series of trick that are displayed on the screen, following certain orders,
certain rhythms or other kind of criteria. The sensor inside the Wand transmit datum to the computer,
so the movements can be implement as game data. Unlike the classic Flower Stick, Flowercon has all the features
of Joycon, which allow to further deepen gaming and juggling system. The way classic Flower Stick work,
is easy understandable by searching video on the internet, anyway below, are shown the basic routines of the game
Part of the set is a third object, Wand, inside which are a gyroscope and an accelerometer
These objects, obviously, are inspired by the game called Flower Stick (or Devil Stick) and are structure so that the Nintendo Switch CPU can recognize the juggling of them. An obvious application for this devices can be some kind of music game,
where the player have to replicate a series of trick that are displayed on the screen, following certain orders,
certain rhythms or other kind of criteria. The sensor inside the Wand transmit datum to the computer,
so the movements can be implement as game data. Unlike the classic Flower Stick, Flowercon has all the features
of Joycon, which allow to further deepen gaming and juggling system. The way classic Flower Stick work,
is easy understandable by searching video on the internet, anyway below, are shown the basic routines of the game
Idle
Basically the game consist of manipulating the Wand between the sticks,
moving it from the right hand to the other and vice versa
moving it from the right hand to the other and vice versa
Flip
Pass the Wand to the other stick, making it flip in the air
Jump
Holding the sticks horizontally, launch the Wand in air,
trying to catch it without drop it on the floor
trying to catch it without drop it on the floor
Spin
Use the centrifugal force to rotate the Wand around the stick
Juggling the Destiny
The great magical power station of Menton City vibrate and shouts.
Magicians and scientists agree : the crystalline nucleus has become unstable, and it should soon detonate.
It would easy bring the nucleus back to its original form, inserting it into another containment chamber
(such as that of the power station of the nearby Utor Town) but there is a serious problem :
the magical stream flows crack the surface of the artifact,
whatever comes in contact with that energy for more than a second is annihilated.
The situation is serious : the nucleus can not be moved, but if is not brought to Utor Town,
the entire Menton City will be razed to the ground.
The wise Gregorovich has an idea as crazy as genius : the nucleus will be entrusted to the most skilled juggler
of the city, who will have to take it to Utor Town by playing and throwing the artifact, without ever dropping it
A 2D platform game, where you have to keep in balance the nucleus while jumping around the level.
You have to hold the nucleus in two way at the same time, juggling the Flowercon, and moving through levels.
Learning how to juggle, and simultaneously moving the juggler around levels, using Joycon's button, will not easy.
Remember : if the nucleus touch the ground (in game and/or in real life when the Wand drop down) its game over
Magicians and scientists agree : the crystalline nucleus has become unstable, and it should soon detonate.
It would easy bring the nucleus back to its original form, inserting it into another containment chamber
(such as that of the power station of the nearby Utor Town) but there is a serious problem :
the magical stream flows crack the surface of the artifact,
whatever comes in contact with that energy for more than a second is annihilated.
The situation is serious : the nucleus can not be moved, but if is not brought to Utor Town,
the entire Menton City will be razed to the ground.
The wise Gregorovich has an idea as crazy as genius : the nucleus will be entrusted to the most skilled juggler
of the city, who will have to take it to Utor Town by playing and throwing the artifact, without ever dropping it
A 2D platform game, where you have to keep in balance the nucleus while jumping around the level.
You have to hold the nucleus in two way at the same time, juggling the Flowercon, and moving through levels.
Learning how to juggle, and simultaneously moving the juggler around levels, using Joycon's button, will not easy.
Remember : if the nucleus touch the ground (in game and/or in real life when the Wand drop down) its game over
Electric Armor
Sergeant Murdoll is lost in the storm, among the snowy peaks of Swvivvia Mountains.
His Electric Armor is damaged, and it's likely to turn off, if it happens the military man would have no hope of survival.
Walking he reaches the debris of a rusty Steinen tank : he has an idea.
Fortunately the ionic catalyst of the vehicle still work, and the sergeant can use it to temporarily repair his malfunctioning suit.
To return back to home, the man has to go trough hectares of uninhabited snowfalls,
a Staklorn camp, a dissed military garrison and the dangerous Kiryanimis area
The sergeant's life is in a delicate position, many adversities threaten him.
The most obvious is the malfunction of the suit : keep the voltage of the machine constant, or Murdoll might die
His Electric Armor is damaged, and it's likely to turn off, if it happens the military man would have no hope of survival.
Walking he reaches the debris of a rusty Steinen tank : he has an idea.
Fortunately the ionic catalyst of the vehicle still work, and the sergeant can use it to temporarily repair his malfunctioning suit.
To return back to home, the man has to go trough hectares of uninhabited snowfalls,
a Staklorn camp, a dissed military garrison and the dangerous Kiryanimis area
The sergeant's life is in a delicate position, many adversities threaten him.
The most obvious is the malfunction of the suit : keep the voltage of the machine constant, or Murdoll might die
When the energetic charge of the armature is overloaded,
throws the diode in the air to regulate its flows, but catch it, otherwise it might explode
throws the diode in the air to regulate its flows, but catch it, otherwise it might explode
Magician of Sphere
Yngiarnsa's men live on the crests of Ant-Venefare mountains.
When titans awaken, populations find out, in delirium and in fear, they lived for hundreds of years on the back of sleepy monstrosities.
A bloody war to control of the valley begins. Despite the hideous size of enemies from underground, human people subjugates creatures.
A particularly big and fiery titan gets victims, no army seems to be able to appease its fury.
Almost all titans have been exterminated, but that one only seems to be invincible, and alone spreads destruction.
The rulers have an idea, instead of killing the crazy creature, they will try to send it back to the ancestral sleep.
Mira, the only magician of the sphere of the last twenty years, is sent to chase the monster
When titans awaken, populations find out, in delirium and in fear, they lived for hundreds of years on the back of sleepy monstrosities.
A bloody war to control of the valley begins. Despite the hideous size of enemies from underground, human people subjugates creatures.
A particularly big and fiery titan gets victims, no army seems to be able to appease its fury.
Almost all titans have been exterminated, but that one only seems to be invincible, and alone spreads destruction.
The rulers have an idea, instead of killing the crazy creature, they will try to send it back to the ancestral sleep.
Mira, the only magician of the sphere of the last twenty years, is sent to chase the monster
Explore the cave Sellasera in search of the last titan, but remember, it is a place of peril and bewildering creatures.
Mira is an amazing enchantress, but she's just a graceful human being,
without the protection of the magic of spheres, any creature could kill her in less than a minute.
As long you are able to keep the Idle with Flowercon, the magic of sphere protect Mira.
This kind of magic, besides being a formidable spiritual armor, can push Mira's body beyond human limits
Each of Mira's power has beneficial effects on her body :
Light Feather makes her body lightweight and agile, making her able to jump incredibly high,
runs faster and do super acrobatic movements
Black Clay has effect on her epidermis, which becomes hard as rock
Star Platinum make her body able to vibrate at astonishing frequencies,
when her body impacts with other objects, the result is catastrophic
Life Bloom exhales cellular regeneration to cure and repair her own body
These capabilities can be combined with each other through a system similar
to classic combat system of hack 'n' slash game, varying the result depending on combination of powers of sphere
The regenerative powers of the spheres can also used to damage external entities.
Concatenate a combo o powers of sphere with a trick with Flowercon to perform a devastating effect