A series of multiplayer games that requires
the connection of four Switch Screen
the connection of four Switch Screen
Mission Island
4 soldiers are parachuted on M island.
The uninhabited place is full of biting zombies.
Soldiers are sent to that place to carry out various tasks
The uninhabited place is full of biting zombies.
Soldiers are sent to that place to carry out various tasks
At the beginning of the game each Player is provided with 3 missions, randomly generated.
The purpose of the match is to survive and leave the island.
At the end of the game each Player is rewarded for the number of missions completed
Players start the game in different places,
but soldiers are considered - at level of lore - in radio contact.
Players communicate each other, talking, in real world
Example :
Player 1 reaches the sud side of Jerome manor, where lots of zombies are.
With binoculars he see some flower bushes in a place too dangerous to be reached.
He go away continuing the exploration
Player 2 reaches the north side of Jerome manor, walking, he meets Player 1.
Player 1 reports (verbally) he saw bushes of Lily Scarlet and Tiger Lily.
The two Players defeat the large group of enemies acting together, then they collect all flowers
Player 1 heads south, looking for Mc Manner laboratory.
Player 2 heads north, looking for Estate manor
Player 3 reaches the tank site. According to his information, the site will explode within 15 minutes.
Too many zombie are on the site, he can not get closer.
Player 4 reach the tank site and meet Player 3.
Player 3 asks Player 4 for help in defeating the zombies, to complete one mission, before the target explosion.
In return for his help, Player 3 promise to Player 4, help to find and capture a Giganto
- a very powerful zombie, hard to fight for a Player alone - after they have prevented the explosion of Tank B
Player 2, exploring the north side of the island, kill a zombie dressed as military.
Player 2 say to Player 4, via radio, he kill a military zombie, and explain where the corpse is
Player 1 find Mc Manner laboratory.
He find official documents with information about a laboratory for the creation of Giganto replica, inside the Grey Tower.
Player 2 find the secret database hidden inside Estate manor. Player 2 make Estate manor explode
Player 2, 3 and 4 find Grey Tower, where hundreds of zombies prevents the entrance
Player 1 tells to other Players that inside the laboratory there is a hidden arsenal
All four Players search the secret laboratory.
Players find the secret laboratory. Player 1 find the Bacteriological Counter, Players find four gatling gun
Players come back to Grey Tower's entrance and the kill all the zombies
Inside Grey Tower, Players find a Giganto, they kill him. Player 2 and Player 4 take one arm of the zombie
A Leviathan - a bigger version of Giganto - breaks into the tower attacking the Players,
Players, wounded, flee in different directions
Each Player reach an escape point, ending the mission
Horror Place 4x
On the state roads of an unknown place of Emerita, four friends travels to reach the city of Los Malmos,
where they will assist the concert of their heroes band, the Spit Countless.
An accident occur : their automobile broke down along the side of the road.
Down by car, they see, in distance, a little village; they decide to get in the way to seek help and a phone to call a tow truck.
After a long walk in the night, they reach the small town, coming in a sinister place with inauspicious appearance.
A jumble of rotting hovels invaded by garbage. Malefic dark weeds infecting dry barren lands, beams nailed to the windows by crooked and rusty nails, strange paintings etched on the walls, carcasses of dying machines on sidewalks and mildew and blight that eat the skeletons of the ill-doomed houses.
No trace of people in the area, only the hum of insects break the echoing loud of the silence,
hissing between the fog court, meandering among the ruinous dwelling.
Walking beyond the narrow square, they see a blinking light between the loopholes of the wretched tumbledown barracks.
Approaching circumspect, they found a man intent to manipulate tools in front of the engine of a broken-down car.
They refer to the man with calmness and good manners, explaining their misadventure and asking for a telephone.
Man dressed as a mechanic, in truth, does not seem to even notice the four, continuing to wiggle the hardware without looking away from the pistons.
One of the friends calls again for the conversation, with a stroke of throat, repeating his sentences.
The man does not turn in the direction of the group, but having gasps, begins to stagger and to writhe,: uttering incomprehensible words for all trusted men.
He turns slowly chanting his litany of inalienable meaning. Slowly, step by step, twisting his torso, finally goes on to meet the gaze of friends curious.
Passes moments that seem whole hours, the man - with face that seems leather mask stripped and twisted - gnashes the jaws
between burr sketches and puffs from rotting teeth and continue to sputter and slobber the black nursery rhyme of occult significance.
Tone in tone his blather is getting stronger loudly, an indistinguishable hissing becomes a moan gurgled.
While the four begin to be uneasy, the blackened charade is already a scream shout.
The madman launch himself acting homicidal, but the four already fled.
No questions, no curses : panic throw the four into the street where they came from.
The diabolical devilish village before desert is now flooded with people : without a why and without a reason the four are hunted down like beasts.
Gangs of laborers deformed, blind old from threatening incessant, infants delirious in fraudulent folds,
mastiffs stutterers of gargantuan size, squinty bravado stale rotten twisted and deformed, housewives gagged with noose around the neck and misogynistic tormentors with crooked hooked noses : an incomprehensible ward human wild beasts, an unexplained death river walks, inexplicable grim obscure people,
all who follow and hound for unspeakable purposes.
Followed by an unsustainable militia, friends somehow manage to cover their traces, and succeed to find hiding in a shack of unhealthy appearance
where they will assist the concert of their heroes band, the Spit Countless.
An accident occur : their automobile broke down along the side of the road.
Down by car, they see, in distance, a little village; they decide to get in the way to seek help and a phone to call a tow truck.
After a long walk in the night, they reach the small town, coming in a sinister place with inauspicious appearance.
A jumble of rotting hovels invaded by garbage. Malefic dark weeds infecting dry barren lands, beams nailed to the windows by crooked and rusty nails, strange paintings etched on the walls, carcasses of dying machines on sidewalks and mildew and blight that eat the skeletons of the ill-doomed houses.
No trace of people in the area, only the hum of insects break the echoing loud of the silence,
hissing between the fog court, meandering among the ruinous dwelling.
Walking beyond the narrow square, they see a blinking light between the loopholes of the wretched tumbledown barracks.
Approaching circumspect, they found a man intent to manipulate tools in front of the engine of a broken-down car.
They refer to the man with calmness and good manners, explaining their misadventure and asking for a telephone.
Man dressed as a mechanic, in truth, does not seem to even notice the four, continuing to wiggle the hardware without looking away from the pistons.
One of the friends calls again for the conversation, with a stroke of throat, repeating his sentences.
The man does not turn in the direction of the group, but having gasps, begins to stagger and to writhe,: uttering incomprehensible words for all trusted men.
He turns slowly chanting his litany of inalienable meaning. Slowly, step by step, twisting his torso, finally goes on to meet the gaze of friends curious.
Passes moments that seem whole hours, the man - with face that seems leather mask stripped and twisted - gnashes the jaws
between burr sketches and puffs from rotting teeth and continue to sputter and slobber the black nursery rhyme of occult significance.
Tone in tone his blather is getting stronger loudly, an indistinguishable hissing becomes a moan gurgled.
While the four begin to be uneasy, the blackened charade is already a scream shout.
The madman launch himself acting homicidal, but the four already fled.
No questions, no curses : panic throw the four into the street where they came from.
The diabolical devilish village before desert is now flooded with people : without a why and without a reason the four are hunted down like beasts.
Gangs of laborers deformed, blind old from threatening incessant, infants delirious in fraudulent folds,
mastiffs stutterers of gargantuan size, squinty bravado stale rotten twisted and deformed, housewives gagged with noose around the neck and misogynistic tormentors with crooked hooked noses : an incomprehensible ward human wild beasts, an unexplained death river walks, inexplicable grim obscure people,
all who follow and hound for unspeakable purposes.
Followed by an unsustainable militia, friends somehow manage to cover their traces, and succeed to find hiding in a shack of unhealthy appearance
Horror Place 4x gameplay is based on Mission Island gameplay.
Four characters wander in an unhealthy place in search for an escape route
There is one main rule :
when two or more characters of Players are close in game world, Players have to be close in real world.
When they are far away, they have to move away even in real world (see "project Column")
When Players are together, the communication between them takes place in the most natural way possible : talking.
Being in the same room, they talk each other, conversing, studying strategy, and giving advice on how to progress.
If a Player move away in-game, and go to play in another room in reality, he can no longer physically communicate
Four characters wander in an unhealthy place in search for an escape route
There is one main rule :
when two or more characters of Players are close in game world, Players have to be close in real world.
When they are far away, they have to move away even in real world (see "project Column")
When Players are together, the communication between them takes place in the most natural way possible : talking.
Being in the same room, they talk each other, conversing, studying strategy, and giving advice on how to progress.
If a Player move away in-game, and go to play in another room in reality, he can no longer physically communicate
Friends are all together, they move in group and talk each other studying tactics and warning of dangers
One of the Players go away to explore a home, rest of the group patrol the square
A crossroads. Players separate into two small groups
An ambush ! Scared Players flee in different directions
Sport Club
Sport Club is a collection of sports games
This version is intended for local multiplayer gaming, with the use of multiple Switch Screens
Let's see some examples of sports :
This version is intended for local multiplayer gaming, with the use of multiple Switch Screens
Let's see some examples of sports :
4 Field Clash
4 Field Clash is a multiplayer overhead-perspective fighting game
The target of the game is to collect more points than other Players
The target of the game is to collect more points than other Players
Players place 4 Switch Screen on a horizontal surface close to each other,
compiling a rectangle, and sit around the Screens
compiling a rectangle, and sit around the Screens
Free Field : The game field, has no particular characteristics
Dark Hole : A Player who falls (or is launched) into this hole, loses points and time
Player Field : Each Player has a personal Player Field, in that area that Player can use the Touchscreen
Dark Hole : A Player who falls (or is launched) into this hole, loses points and time
Player Field : Each Player has a personal Player Field, in that area that Player can use the Touchscreen
Touch an object to collect it
Touch an opponent to stun it
When a Player's HP become 0 the Player faints for 5 seconds,
after that he recover 100% of his Hp
after that he recover 100% of his Hp
Each Player controls his own character who can move freely around each of the four Screen.
Each single Screen is assigned to a single Player.
That Player, and only that Player, can Touch that Screen, and only that Screen
Each single Screen is assigned to a single Player.
That Player, and only that Player, can Touch that Screen, and only that Screen
When a Player falls into the Dark Hole, he lose 1 point.
When a Player launch another Player into the Dark Hole, he earns 1 point
When a Player launch another Player into the Dark Hole, he earns 1 point
Tokens appear randomly on the Playing Field. They can be hit, moved and launched by characters.
If a Player Touch a Token the Token disappears and the Player gain 0,2 points
If a Player Touch a Token the Token disappears and the Player gain 0,2 points
There is a dangerous criminal that can appears randomly on the map, to fight Players.
When his Hp drop to 0, he faints for 4 seconds, during which you can move and push him with your character.
If a Player manage to Touch the Bandit for 4 seconds, the bandit is captured, and the Player gains 2 points
When his Hp drop to 0, he faints for 4 seconds, during which you can move and push him with your character.
If a Player manage to Touch the Bandit for 4 seconds, the bandit is captured, and the Player gains 2 points
A Flag can appear on the Free Field. It can be carried by any Player.
A Player Touching the Flag gain 0,1 points every seconds
A Player Touching the Flag gain 0,1 points every seconds
When you collect the 3Flag, three flags appear on your Player Field.
Only you can carry these flags, but your opponents can attack and destroy them.
If and when each flags are in a different Player Field, you earn 6 points
Only you can carry these flags, but your opponents can attack and destroy them.
If and when each flags are in a different Player Field, you earn 6 points
When a Player collect a Flame, that is equipped to the Player.
When that Player goes KO, he lose the Flame. A Player who carry three Flames, gain 5 points
When that Player goes KO, he lose the Flame. A Player who carry three Flames, gain 5 points
At the end of the time Player with most points wins
Color Guns
A cooperative multiplayer based on particular guns
Players place 4 Switch Screen in vertical position,
in four different cardinal positions and place themselves among them
in four different cardinal positions and place themselves among them
Each player takes a Joycon using it as a gun
Each gun corresponds to a color
Fearsome monsters move between screens.
Face them by shooting
Face them by shooting
If a monster reaches the Screen, it damage the Screen.
When a Screen is damaged three times, it is destroyed, and turn off.
When all four Screens are destroyed, it's Game Over
When a Screen is damaged three times, it is destroyed, and turn off.
When all four Screens are destroyed, it's Game Over
Quadro Goal
A 4 vs 4 virtual sport played in an octagonal arena
Four Switch Screens are positioned in a cross pattern, so that each Player sees his own field
The field is divided into nine sections, four of which are owned by each Player.
Each Player has freedom of movement within his area
Each Player has freedom of movement within his area
At the center of the arena a Ball appears,
it can be hit by waving the Joycon like a club
it can be hit by waving the Joycon like a club
When a Player throws the ball into an opponent's goal, Player scores 1 point.
When a Player scores a point into an opponent goal, that goal owner Player lose 1 point.
At the end of the game the Player with the most points wins
When a Player scores a point into an opponent goal, that goal owner Player lose 1 point.
At the end of the game the Player with the most points wins
3 Seekers and 1 Giant
An asymmetrical multiplayer stealth game
Three Players, called Seeker, roam the labyrinth looking for three Keys, and consequently the exit.
One Player is the Giant and have to capture other Players
Three Players, called Seeker, roam the labyrinth looking for three Keys, and consequently the exit.
One Player is the Giant and have to capture other Players
Seekers Controls
The Seekers search for three Keys inside the maze avoiding being discovered by the Giant.
There are numerous buildings that can be explored and used as a hideout
There are numerous buildings that can be explored and used as a hideout
Giant Control
The Giant has a view of the labyrinth from above.
The rectangular area shows what the Giant's Screen shows
The rectangular area shows what the Giant's Screen shows
3 Hunters vs 1 Beast
Three Players seek for the Beast, trying to defeat it.
The Beast looks for sources of Energy to absorb them, in order to evolve
The Beast looks for sources of Energy to absorb them, in order to evolve
Hunter Controls
Hunter can hit from distance, aiming with the pointer and shooting with R.
Can attack melee by using A.
Can emit elemental power, in an area of half a meter around, pressing X
Each Hunters is characterized by its own element
the elements are : Fire, Water, Nature
Hunters can interact with each other, chaining combos
Can attack melee by using A.
Can emit elemental power, in an area of half a meter around, pressing X
Each Hunters is characterized by its own element
the elements are : Fire, Water, Nature
Hunters can interact with each other, chaining combos
Fire + Water : Create a steam curtain where Player can hide
Fire + Nature : Create a fire that damage who touch the flame
Water + Nature : Give rise to giant bushes that protect Players
Fire + Water + Nature : A cone of light increase the statistics of the Players
Fire + Nature : Create a fire that damage who touch the flame
Water + Nature : Give rise to giant bushes that protect Players
Fire + Water + Nature : A cone of light increase the statistics of the Players
Beast Controls
Shake the Joycon to attack.
Tilt the right Stick to select a Power.
Pressing Y the Beast snaps forward, all the affected Players (target) suffer the effect of the Power
Search in the map for sources of Energy, when you find them absorb with A.
When the Beast absorbs enough Energy, level up, increasing Stats and unlocking Powers
In the table below you can read the characteristics of the Beast at every level
Level : The current level of the Beast
Atk : The damage the Beast inflicts attacking
Def : The ability to decrease damage inflicted by Hunter
Spd : The speed at which the Beast moves on the map
Jmp : The height of the Beast jumps
Energy : The amount of energy that must be absorbed to level up
Passive Effect : effect always active that influence the Beast gameplay
Power : effect that the Beast Player have to activate manually
LEVEL 0
Atk : 2 Def : 1 Spd : 2 Jmp : 1 Energy : 500
Cocoon : The Beast can chain up to 2 attacks
Sensory Isolation : The Beast Player must stay away from other Players (in real life)
Cocoon : The Beast can chain up to 2 attacks
Sensory Isolation : The Beast Player must stay away from other Players (in real life)
LEVEL 1
Atk : 2 Def : 1 Spd : 2 Jmp : 1 Energy : 500
Brute Force : The Beast can chain up to 3 attacks
Opened Eyes : The Beast can stay near other Players (in real life)
Mind Reader : The Beast Player can stay behind the Screen of all affected targets
Brute Force : The Beast can chain up to 3 attacks
Opened Eyes : The Beast can stay near other Players (in real life)
Mind Reader : The Beast Player can stay behind the Screen of all affected targets
LEVEL 2
Atk : 3 Def : 3 Spd : 3 Jmp : 4 Energy : 5000
Superior Agility : The Beast can concatenate up 2 jumps
Shocked Balance : Target Players must place their Switch Screen upside down for 4 minutes
Sensorial Deprivation : Target Players must go away 5 meters from other Players for 5 minutes (in real life)
Superior Agility : The Beast can concatenate up 2 jumps
Shocked Balance : Target Players must place their Switch Screen upside down for 4 minutes
Sensorial Deprivation : Target Players must go away 5 meters from other Players for 5 minutes (in real life)
LEVEL 3
Atk : 4 Def : 5 Spd : 4 Jmp : 4 Energy : 3000
Psychic Powers : Increase the effect of level 2 or lower Powers by 3 minutes
Soul Steal : You can hide the Joycon of target Players. Target Players must
wait 2 minutes to start the of searching the Joycon
Spiritual Reverse : Turn upside down the Switch Screen of the target for 5 minutes
Psychic Powers : Increase the effect of level 2 or lower Powers by 3 minutes
Soul Steal : You can hide the Joycon of target Players. Target Players must
wait 2 minutes to start the of searching the Joycon
Spiritual Reverse : Turn upside down the Switch Screen of the target for 5 minutes
LEVEL 4
Atk : 5 Def : 5 Spd : 5 Jmp : 5
Omniscience : The Beast can place in a position where he can see the Screen of all other Players (in real life)
Evolution : Start an animation lasting 3 minutes. If it is completed, the Beast win the game
Omniscience : The Beast can place in a position where he can see the Screen of all other Players (in real life)
Evolution : Start an animation lasting 3 minutes. If it is completed, the Beast win the game
Energy Ball
Energy Ball is a 4 v 4 v 4 v 4 multiplayer sport game
4 Teams compete in a randomly generated arena.
Each Team, made up of 4 Players, uses a Switch Screen in split screen mode
Each Team, made up of 4 Players, uses a Switch Screen in split screen mode
The Player Place is multiplied by four and hooked to the Center to create the arena
The purpose of the game is to collect the Lazerball,
reach the Target of an opposing team and shoot the Lazerball to the Target
The Team that hits the Target earns 1 point
After 5 minutes from the start of the game the Team with fewer points is disqualified
After 3 minutes from the first disqualification the Team with fewer points is disqualified
After 2 minutes from the second disqualification the Team with most points win the game
reach the Target of an opposing team and shoot the Lazerball to the Target
The Team that hits the Target earns 1 point
After 5 minutes from the start of the game the Team with fewer points is disqualified
After 3 minutes from the first disqualification the Team with fewer points is disqualified
After 2 minutes from the second disqualification the Team with most points win the game
Energy Field is an Fps that uses Joycon features
You can shoot only when you bring the Lazerball.
Aim with the Pointer and shoot with L or R
Aim with the Pointer and shoot with L or R
Hit your teammate to pass the Lazerball
Hit an opponent to loose the Lazerball
Using Tackle you can hit an opponent to make him slow down.
If you hit an opponent who carries the Lazerball strong enough, he may lose it.
If two or more teammate hit the Lazerball carrier together, he lose the Lazerball
If you hit an opponent who carries the Lazerball strong enough, he may lose it.
If two or more teammate hit the Lazerball carrier together, he lose the Lazerball
Use Y plus a direction of the Stick to Dive, useful for executing particular pass and shots
and also for trying to get in the way of the Lazerball trajectory - during a launch - to intercept
and also for trying to get in the way of the Lazerball trajectory - during a launch - to intercept
Each Team is made up of 4 Players of three kind of Role.
Roles are characterized by a Special Offensive Power, and a Special Defensive Power
Each Player has a Special Bar, which increases with movement,
it is spent to use Special Powers
Roles are characterized by a Special Offensive Power, and a Special Defensive Power
Each Player has a Special Bar, which increases with movement,
it is spent to use Special Powers